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Java Quat4d.conjugate方法代码示例

本文整理汇总了Java中javax.vecmath.Quat4d.conjugate方法的典型用法代码示例。如果您正苦于以下问题:Java Quat4d.conjugate方法的具体用法?Java Quat4d.conjugate怎么用?Java Quat4d.conjugate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.vecmath.Quat4d的用法示例。


在下文中一共展示了Quat4d.conjugate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: _rotate

import javax.vecmath.Quat4d; //导入方法依赖的package包/类
private Vector3d _rotate(Vector3d omega, Vector3d v) {
    double angle = omega.length() / this.w.fps / 2.0;
    double sin = Math.sin(angle);
    double cos = Math.cos(angle);

    // Convert the rotation vector into a rotation quaternion
    Quat4d q1 = new Quat4d(
            omega.x * sin,
            omega.y * sin,
            omega.z * sin,
            cos
    );
    q1.normalize();

    // Get the quaternion's conjugate
    Quat4d q2 = new Quat4d(q1);
    q2.conjugate();

    // Perform the rotation
    Quat4d rotated = new Quat4d();
    Quat4d qv = new Quat4d(v.x, v.y, v.z, 0);
    rotated.mul(q1, qv);
    rotated.mul(q2);

    // Get the X, Y and Z from the resulting rotated quaternion, and
    // resize the vector to its original length
    Vector3d ret = new Vector3d(rotated.x, rotated.y, rotated.z);
    ret.scale(v.length());

    return ret;
}
 
开发者ID:fedevelatec,项目名称:Pruebas,代码行数:32,代码来源:BaseObject.java

示例2: _rotate

import javax.vecmath.Quat4d; //导入方法依赖的package包/类
private Vector3d _rotate(Vector3d omega, Vector3d v) {
    double angle = omega.length() / this.w.fps / 2.0;
    double sin = Math.sin(angle);
    double cos = Math.cos(angle);

    // Convert the rotation vector into a rotation quaternion
    Quat4d q1 = new Quat4d(
            omega.x * sin,
            omega.y * sin,
            omega.z * sin,
            cos
        );
    q1.normalize();

    // Get the quaternion's conjugate
    Quat4d q2 = new Quat4d(q1);
    q2.conjugate();

    // Perform the rotation
    Quat4d rotated = new Quat4d();
    Quat4d qv = new Quat4d(v.x, v.y, v.z, 0);
    rotated.mul(q1, qv);
    rotated.mul(q2);

    // Get the X, Y and Z from the resulting rotated quaternion, and
    // resize the vector to its original length
    Vector3d ret = new Vector3d(rotated.x, rotated.y, rotated.z);
    ret.scale(v.length());

    return ret;
}
 
开发者ID:wthielen,项目名称:3dsim,代码行数:32,代码来源:BaseObject.java

示例3: relativeOrientation

import javax.vecmath.Quat4d; //导入方法依赖的package包/类
/**
 * Calculate the relative quaternion orientation of two arrays of points.
 * 
 * @param fixed
 *            point array, coordinates will not be modified
 * @param moved
 *            point array, coordinates will not be modified
 * @return a unit quaternion representing the relative orientation, to
 *         rotate moved to bring it to the same orientation as fixed.
 */
public static Quat4d relativeOrientation(Point3d[] fixed, Point3d[] moved) {
	Matrix m = CalcPoint.formMatrix(moved, fixed); // inverse
	EigenvalueDecomposition eig = m.eig();
	double[][] v = eig.getV().getArray();
	Quat4d q = new Quat4d(v[1][3], v[2][3], v[3][3], v[0][3]);
	q.normalize();
	q.conjugate();
	return q;
}
 
开发者ID:biojava,项目名称:biojava,代码行数:20,代码来源:UnitQuaternions.java


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