本文整理汇总了Java中javax.vecmath.Matrix3f.setRow方法的典型用法代码示例。如果您正苦于以下问题:Java Matrix3f.setRow方法的具体用法?Java Matrix3f.setRow怎么用?Java Matrix3f.setRow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javax.vecmath.Matrix3f
的用法示例。
在下文中一共展示了Matrix3f.setRow方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setEulerZYX
import javax.vecmath.Matrix3f; //导入方法依赖的package包/类
/**
* Sets rotation matrix from euler angles. The euler angles are applied in ZYX
* order. This means a vector is first rotated about X then Y and then Z axis.
*/
public static void setEulerZYX(Matrix3f mat, float eulerX, float eulerY, float eulerZ) {
float ci = (float) Math.cos(eulerX);
float cj = (float) Math.cos(eulerY);
float ch = (float) Math.cos(eulerZ);
float si = (float) Math.sin(eulerX);
float sj = (float) Math.sin(eulerY);
float sh = (float) Math.sin(eulerZ);
float cc = ci * ch;
float cs = ci * sh;
float sc = si * ch;
float ss = si * sh;
mat.setRow(0, cj * ch, sj * sc - cs, sj * cc + ss);
mat.setRow(1, cj * sh, sj * ss + cc, sj * cs - sc);
mat.setRow(2, -sj, cj * si, cj * ci);
}
示例2: updateWheelTransform
import javax.vecmath.Matrix3f; //导入方法依赖的package包/类
public void updateWheelTransform(int wheelIndex, boolean interpolatedTransform) {
WheelInfo wheel = wheelInfo.getQuick(wheelIndex);
updateWheelTransformsWS(wheel, interpolatedTransform);
Vector3f up = Stack.alloc(Vector3f.class);
up.negate(wheel.raycastInfo.wheelDirectionWS);
Vector3f right = wheel.raycastInfo.wheelAxleWS;
Vector3f fwd = Stack.alloc(Vector3f.class);
fwd.cross(up, right);
fwd.normalize();
// up = right.cross(fwd);
// up.normalize();
// rotate around steering over de wheelAxleWS
float steering = wheel.steering;
Quat4f steeringOrn = Stack.alloc(Quat4f.class);
QuaternionUtil.setRotation(steeringOrn, up, steering); //wheel.m_steering);
Matrix3f steeringMat = Stack.alloc(Matrix3f.class);
MatrixUtil.setRotation(steeringMat, steeringOrn);
Quat4f rotatingOrn = Stack.alloc(Quat4f.class);
QuaternionUtil.setRotation(rotatingOrn, right, -wheel.rotation);
Matrix3f rotatingMat = Stack.alloc(Matrix3f.class);
MatrixUtil.setRotation(rotatingMat, rotatingOrn);
Matrix3f basis2 = Stack.alloc(Matrix3f.class);
basis2.setRow(0, right.x, fwd.x, up.x);
basis2.setRow(1, right.y, fwd.y, up.y);
basis2.setRow(2, right.z, fwd.z, up.z);
Matrix3f wheelBasis = wheel.worldTransform.basis;
wheelBasis.mul(steeringMat, rotatingMat);
wheelBasis.mul(basis2);
wheel.worldTransform.origin.scaleAdd(wheel.raycastInfo.suspensionLength, wheel.raycastInfo.wheelDirectionWS, wheel.raycastInfo.hardPointWS);
}
示例3: updateWheelTransform
import javax.vecmath.Matrix3f; //导入方法依赖的package包/类
public void updateWheelTransform(int wheelIndex, boolean interpolatedTransform) {
WheelInfo wheel = wheelInfo.get(wheelIndex);
updateWheelTransformsWS(wheel, interpolatedTransform);
Vector3f up = Stack.alloc(Vector3f.class);
up.negate(wheel.raycastInfo.wheelDirectionWS);
Vector3f right = wheel.raycastInfo.wheelAxleWS;
Vector3f fwd = Stack.alloc(Vector3f.class);
fwd.cross(up, right);
fwd.normalize();
// up = right.cross(fwd);
// up.normalize();
// rotate around steering over de wheelAxleWS
float steering = wheel.steering;
Quat4f steeringOrn = Stack.alloc(Quat4f.class);
QuaternionUtil.setRotation(steeringOrn, up, steering); //wheel.m_steering);
Matrix3f steeringMat = Stack.alloc(Matrix3f.class);
MatrixUtil.setRotation(steeringMat, steeringOrn);
Quat4f rotatingOrn = Stack.alloc(Quat4f.class);
QuaternionUtil.setRotation(rotatingOrn, right, -wheel.rotation);
Matrix3f rotatingMat = Stack.alloc(Matrix3f.class);
MatrixUtil.setRotation(rotatingMat, rotatingOrn);
Matrix3f basis2 = Stack.alloc(Matrix3f.class);
basis2.setRow(0, right.x, fwd.x, up.x);
basis2.setRow(1, right.y, fwd.y, up.y);
basis2.setRow(2, right.z, fwd.z, up.z);
Matrix3f wheelBasis = wheel.worldTransform.basis;
wheelBasis.mul(steeringMat, rotatingMat);
wheelBasis.mul(basis2);
wheel.worldTransform.origin.scaleAdd(wheel.raycastInfo.suspensionLength, wheel.raycastInfo.wheelDirectionWS, wheel.raycastInfo.hardPointWS);
}