当前位置: 首页>>代码示例>>Java>>正文


Java GL11Ext.glLoadPaletteFromModelViewMatrixOES方法代码示例

本文整理汇总了Java中javax.microedition.khronos.opengles.GL11Ext.glLoadPaletteFromModelViewMatrixOES方法的典型用法代码示例。如果您正苦于以下问题:Java GL11Ext.glLoadPaletteFromModelViewMatrixOES方法的具体用法?Java GL11Ext.glLoadPaletteFromModelViewMatrixOES怎么用?Java GL11Ext.glLoadPaletteFromModelViewMatrixOES使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.microedition.khronos.opengles.GL11Ext的用法示例。


在下文中一共展示了GL11Ext.glLoadPaletteFromModelViewMatrixOES方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onDrawFrame

import javax.microedition.khronos.opengles.GL11Ext; //导入方法依赖的package包/类
public void onDrawFrame(GL10 gl) {
    /*
     * By default, OpenGL enables features that improve quality
     * but reduce performance. One might want to tweak that
     * especially on software renderer.
     */
    gl.glDisable(GL10.GL_DITHER);

    gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
            GL10.GL_MODULATE);

    /*
     * Usually, the first thing one might want to do is to clear
     * the screen. The most efficient way of doing this is to use
     * glClear().
     */

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    gl.glEnable(GL10.GL_DEPTH_TEST);

    gl.glEnable(GL10.GL_CULL_FACE);

    /*
     * Now we're ready to draw some 3D objects
     */

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);

    gl.glActiveTexture(GL10.GL_TEXTURE0);
    gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
    gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
            GL10.GL_REPEAT);
    gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
            GL10.GL_REPEAT);

    long time = SystemClock.uptimeMillis() % 4000L;

    // Rock back and forth
    double animationUnit = ((double) time) / 4000;
    float unitAngle = (float) Math.cos(animationUnit * 2 * Math.PI);
    float angle = unitAngle * 135f;

    gl.glEnable(GL11Ext.GL_MATRIX_PALETTE_OES);
    gl.glMatrixMode(GL11Ext.GL_MATRIX_PALETTE_OES);

    GL11Ext gl11Ext = (GL11Ext) gl;

    // matrix 0: no transformation
    gl11Ext.glCurrentPaletteMatrixOES(0);
    gl11Ext.glLoadPaletteFromModelViewMatrixOES();


    // matrix 1: rotate by "angle"
    gl.glRotatef(angle, 0, 0, 1.0f);

    gl11Ext.glCurrentPaletteMatrixOES(1);
    gl11Ext.glLoadPaletteFromModelViewMatrixOES();

    mGrid.draw(gl);

    gl.glDisable(GL11Ext.GL_MATRIX_PALETTE_OES);
}
 
开发者ID:luoqii,项目名称:ApkLauncher,代码行数:70,代码来源:MatrixPaletteRenderer.java


注:本文中的javax.microedition.khronos.opengles.GL11Ext.glLoadPaletteFromModelViewMatrixOES方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。