本文整理汇总了Java中javax.microedition.khronos.egl.EGLContext.getEGL方法的典型用法代码示例。如果您正苦于以下问题:Java EGLContext.getEGL方法的具体用法?Java EGLContext.getEGL怎么用?Java EGLContext.getEGL使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javax.microedition.khronos.egl.EGLContext
的用法示例。
在下文中一共展示了EGLContext.getEGL方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: start
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
public void start() {
mEgl = (EGL10) EGLContext.getEGL();
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
mEglContext = null;
throwEglException("createContext");
}
mEglSurface = null;
}
示例2: start
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
public void start() {
mEgl = (EGL10) EGLContext.getEGL();
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
mEglContext = null;
throwEglException("createContext");
}
mEglSurface = null;
}
示例3: checkGL20
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
protected boolean checkGL20 () {
EGL10 egl = (EGL10)EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(display, version);
int EGL_OPENGL_ES2_BIT = 4;
int[] configAttribs = {EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4, EGL10.EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE};
EGLConfig[] configs = new EGLConfig[10];
int[] num_config = new int[1];
egl.eglChooseConfig(display, configAttribs, configs, 10, num_config);
egl.eglTerminate(display);
return num_config[0] > 0;
}
示例4: getMaxTextureSize
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
public static int getMaxTextureSize() {
final int IMAGE_MAX_BITMAP_DIMENSION = 2048;
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(display, version);
int[] totalConfigurations = new int[1];
egl.eglGetConfigs(display, null, 0, totalConfigurations);
EGLConfig[] configurationsList = new EGLConfig[totalConfigurations[0]];
egl.eglGetConfigs(display, configurationsList, totalConfigurations[0], totalConfigurations);
int[] textureSize = new int[1];
int maximumTextureSize = 0;
for (int i = 0; i < totalConfigurations[0]; i++) {
egl.eglGetConfigAttrib(display, configurationsList[i], EGL10.EGL_MAX_PBUFFER_WIDTH, textureSize);
if (maximumTextureSize < textureSize[0])
maximumTextureSize = textureSize[0];
}
egl.eglTerminate(display);
return Math.max(maximumTextureSize, IMAGE_MAX_BITMAP_DIMENSION);
}
示例5: eglSetup
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
private void eglSetup(int width, int height) {
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL10 display");
}
if (!mEGL.eglInitialize(mEGLDisplay, null)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL10");
}
int[] attribList = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!mEGL.eglChooseConfig(mEGLDisplay, attribList, configs, configs.length, numConfigs)) {
throw new RuntimeException("unable to find RGB888+pbuffer EGL config");
}
int[] attrib_list = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, configs[0], EGL10.EGL_NO_CONTEXT, attrib_list);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
int[] surfaceAttribs = {
EGL10.EGL_WIDTH, width,
EGL10.EGL_HEIGHT, height,
EGL10.EGL_NONE
};
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, configs[0], surfaceAttribs);
checkEglError("eglCreatePbufferSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例6: PixelBuffer
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
public PixelBuffer(final int width, final int height) {
mWidth = width;
mHeight = height;
int[] version = new int[2];
int[] attribList = new int[] {
EGL_WIDTH, mWidth,
EGL_HEIGHT, mHeight,
EGL_NONE
};
// No error checking performed, minimum required code to elucidate logic
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL_DEFAULT_DISPLAY);
mEGL.eglInitialize(mEGLDisplay, version);
mEGLConfig = chooseConfig(); // Choosing a config is a little more
// complicated
// mEGLContext = mEGL.eglCreateContext(mEGLDisplay, mEGLConfig,
// EGL_NO_CONTEXT, null);
int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
int[] attrib_list = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, mEGLConfig, EGL_NO_CONTEXT, attrib_list);
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, mEGLConfig, attribList);
mEGL.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext);
mGL = (GL10) mEGLContext.getGL();
// Record thread owner of OpenGL context
mThreadOwner = Thread.currentThread().getName();
}
示例7: onInit
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
@Override
public void onInit() {
super.onInit();
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetCurrentDisplay();
mEGLContext = mEGL.eglGetCurrentContext();
mEGLScreenSurface = mEGL.eglGetCurrentSurface(EGL10.EGL_DRAW);
}
示例8: initEGL
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
@WorkerThread
private void initEGL() {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
raiseEGLInitError();
}
int[] majorMinorVersions = new int[2];
if (!egl10.eglInitialize(eglDisplay, majorMinorVersions)) {
raiseEGLInitError();
}
EGLConfig[] eglConfigs = new EGLConfig[1];
int[] numOfConfigs = new int[1];
if (!egl10.eglChooseConfig(eglDisplay, EGL_CONFIG_ATTRIBUTE_LIST, eglConfigs, 1, numOfConfigs)) {
raiseEGLInitError();
}
LogUtil.v(TAG, "createWindowSurface by" + mNativeWindow.get());
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfigs[0], mNativeWindow.get(), EGL_SURFACE_ATTRIBUTE_LIST);
if (eglSurface == EGL10.EGL_NO_SURFACE) {
raiseEGLInitError();
}
eglContext = egl10.eglCreateContext(eglDisplay, eglConfigs[0], EGL10.EGL_NO_CONTEXT, EGL_CONTEXT_ATTRIBUTE_LIST);
if (eglContext == EGL10.EGL_NO_CONTEXT) {
raiseEGLInitError();
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
raiseEGLInitError();
}
LogUtil.d(TAG, "initEGL");
}
示例9: checkGLVersion
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
private static void checkGLVersion() {
// Get an EGL context and display
final EGL10 egl = (EGL10) EGLContext.getEGL();
final EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
final int[] version = new int[2];
if (!egl.eglInitialize(display, version)) throw new IllegalStateException("Failed to initialize and EGL context while getting device capabilities.");
mEGLMajorVersion = version[0];
mEGLMinorVersion = version[1];
// RajLog.d("Device EGL Version: " + version[0] + "." + version[1]);
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
// The API for GLES3 doesnt exist on this device
// RajLog.d("Device is API level cannot support OpenGL ES 3.");
mGLESMajorVersion = 2;
} else {
// The API for GLES3 might exist, we need to check
// RajLog.d("Attempting to get an OpenGL ES 3 config.");
final int[] configAttribs = {EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4,
EGL10.EGL_RENDERABLE_TYPE, EGLExt.EGL_OPENGL_ES3_BIT_KHR, EGL10.EGL_NONE};
final EGLConfig[] configs = new EGLConfig[10];
final int[] num_config = new int[1];
egl.eglChooseConfig(display, configAttribs, configs, 10, num_config);
egl.eglTerminate(display);
mGLESMajorVersion = num_config[0] > 0 ? 3 : 2;
}
// RajLog.d("Determined GLES Major version to be: " + mGLESMajorVersion);
sGLChecked = true;
}
示例10: supportsOpenGL20
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
static public boolean supportsOpenGL20() {
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] numConfigs = new int[1];
if (egl.eglInitialize(display, null)) {
try {
if (egl.eglGetConfigs(display, null, 0, numConfigs)) {
EGLConfig[] configs = new EGLConfig[numConfigs[0]];
if (egl.eglGetConfigs(display, configs, numConfigs[0], numConfigs)) {
int[] value = new int[1];
for (int i = 0; i < numConfigs[0]; i++) {
if (egl.eglGetConfigAttrib(display, configs[i],
EGL10.EGL_RENDERABLE_TYPE, value)) {
if ((value[0] & EGL_OPENGL_ES2_BIT) == EGL_OPENGL_ES2_BIT) {
return true;
}
}
}
}
}
} finally {
egl.eglTerminate(display);
}
}
return false;
}
示例11: start
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
/**
* Initialize EGL for a given configuration spec.
* @param configSpec
*/
public void start(int[] configSpec){
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
mEgl.eglInitialize(mEglDisplay, version);
EGLConfig[] configs = new EGLConfig[1];
int[] num_config = new int[1];
mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1,
num_config);
mEglConfig = configs[0];
/*
* Create an OpenGL ES context. This must be done only once, an
* OpenGL context is a somewhat heavy object.
*/
mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,
EGL10.EGL_NO_CONTEXT, null);
mEglSurface = null;
}
示例12: CodecOutputSurface
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
/**
* Creates a CodecOutputSurface backed by a pbuffer with the specified dimensions. The
* new EGL context and surface will be made current. Creates a Surface that can be passed
* to MediaCodec.configure().
*/
public CodecOutputSurface(int width, int height) {
if (width <= 0 || height <= 0) {
throw new IllegalArgumentException();
}
mEgl = (EGL10) EGLContext.getEGL();
mWidth = width;
mHeight = height;
eglSetup();
makeCurrent();
setup();
}
示例13: start
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
/**
* Initialize EGL for a given configuration spec.
* @param configSpec
*/
public void start(){
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
if(!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
/*
* Create an OpenGL ES context. This must be done only once, an
* OpenGL context is a somewhat heavy object.
*/
mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
throwEglException("createContext");
}
mEglSurface = null;
}
示例14: getMaxTextureSize
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
/**
* 获取位图最大支持值
* @return
*/
public static int getMaxTextureSize() {
// Safe minimum default size
final int IMAGE_MAX_BITMAP_DIMENSION = 2048;
// Get EGL Display
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
// Initialise
int[] version = new int[2];
egl.eglInitialize(display, version);
// Query total number of configurations
int[] totalConfigurations = new int[1];
egl.eglGetConfigs(display, null, 0, totalConfigurations);
// Query actual list configurations
EGLConfig[] configurationsList = new EGLConfig[totalConfigurations[0]];
egl.eglGetConfigs(display, configurationsList, totalConfigurations[0], totalConfigurations);
int[] textureSize = new int[1];
int maximumTextureSize = 0;
// Iterate through all the configurations to located the maximum texture size
for (int i = 0; i < totalConfigurations[0]; i++) {
// Only need to check for width since opengl textures are always squared
egl.eglGetConfigAttrib(display, configurationsList[i], EGL10.EGL_MAX_PBUFFER_WIDTH, textureSize);
// Keep track of the maximum texture size
if (maximumTextureSize < textureSize[0])
maximumTextureSize = textureSize[0];
}
// Release
egl.eglTerminate(display);
// Return largest texture size found, or default
return Math.max(maximumTextureSize, IMAGE_MAX_BITMAP_DIMENSION);
}
示例15: getMaxTextureSize
import javax.microedition.khronos.egl.EGLContext; //导入方法依赖的package包/类
public static int getMaxTextureSize() {
// Safe minimum default size
final int IMAGE_MAX_BITMAP_DIMENSION = 2048;
// Get EGL Display
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
// Initialise
int[] version = new int[2];
egl.eglInitialize(display, version);
// Query total number of configurations
int[] totalConfigurations = new int[1];
egl.eglGetConfigs(display, null, 0, totalConfigurations);
// Query actual list configurations
EGLConfig[] configurationsList = new EGLConfig[totalConfigurations[0]];
egl.eglGetConfigs(display, configurationsList, totalConfigurations[0], totalConfigurations);
int[] textureSize = new int[1];
int maximumTextureSize = 0;
// Iterate through all the configurations to located the maximum texture size
for (int i = 0; i < totalConfigurations[0]; i++) {
// Only need to check for width since opengl textures are always squared
egl.eglGetConfigAttrib(display, configurationsList[i], EGL10.EGL_MAX_PBUFFER_WIDTH, textureSize);
// Keep track of the maximum texture size
if (maximumTextureSize < textureSize[0])
maximumTextureSize = textureSize[0];
}
// Release
egl.eglTerminate(display);
// Return largest texture size found, or default
return Math.max(maximumTextureSize, IMAGE_MAX_BITMAP_DIMENSION);
}