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Java PerspectiveTransform.getQuadToQuad方法代码示例

本文整理汇总了Java中javax.media.jai.PerspectiveTransform.getQuadToQuad方法的典型用法代码示例。如果您正苦于以下问题:Java PerspectiveTransform.getQuadToQuad方法的具体用法?Java PerspectiveTransform.getQuadToQuad怎么用?Java PerspectiveTransform.getQuadToQuad使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.media.jai.PerspectiveTransform的用法示例。


在下文中一共展示了PerspectiveTransform.getQuadToQuad方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: build

import javax.media.jai.PerspectiveTransform; //导入方法依赖的package包/类
public static WarpPerspective build(double nwx, double nwy, double nex, double ney, double sex, double sey, double swx, double swy, double w, double h) {
  // CHECKSTYLE:ON

  PerspectiveTransform transform = PerspectiveTransform.getQuadToQuad(nwx, nwy, nex, ney, sex, sey, swx, swy, 0, h, w, h, w, 0, 0, 0);
  WarpPerspective wp = new WarpPerspective(transform);

  return wp;
}
 
开发者ID:innovad,项目名称:4mila-1.0,代码行数:9,代码来源:ServerWarpUtility.java

示例2: calculateMesh

import javax.media.jai.PerspectiveTransform; //导入方法依赖的package包/类
public void calculateMesh() {

		// Calculate 4 point warping from source and destination quads
		PerspectiveTransform transform = PerspectiveTransform.getQuadToQuad(
				points[TL].u,points[TL].v, // source to
				points[TR].u, points[TR].v, 
				points[DR].u, points[DR].v, 
				points[DL].u, points[DL].v, 
				points[TL].x, points[TL].y, 
				points[TR].x, points[TR].y, 
				points[DR].x, points[DR].y,
				points[DL].x, points[DL].y); // dest
		warpPerspective = new WarpPerspective(transform);
		
	}
 
开发者ID:demodrama,项目名称:p5cv,代码行数:16,代码来源:QuadWarper.java

示例3: ScreenSelector

import javax.media.jai.PerspectiveTransform; //导入方法依赖的package包/类
public ScreenSelector(WiimoteCalibration calibration, WiimoteDataHandler dh) {
		super(null);
		this.calibration = calibration;
//		this.dh = dh;
		dh.addWiimoteDataListener(this);
		
		final GraphicsDevice[] screens = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
		
		// calculate maximum screen bounds (virtual device)
		Rectangle r = new Rectangle();
		for (GraphicsDevice s : screens) {
			r = r.union(s.getDefaultConfiguration().getBounds());
		}
		
		final int maxH = MAX_H - (screens.length == 1 ? 30 : 0);
		// proportional bounds of panel
		int w = MAX_W;
		int h = (int) Math.round((w * r.getHeight()) / r.getWidth());
		// if too high
		if (h > maxH) {
			h = maxH;
			w = (int) Math.round((h * r.getWidth()) / r.getHeight());
		}
		setPreferredSize(new Dimension(w, h));
		
		// map screen bounds to panel bounds
		PerspectiveTransform t = PerspectiveTransform.getQuadToQuad(
				r.getMinX(), r.getMinY(), r.getMaxX(), r.getMinY(),
				r.getMaxX(), r.getMaxY(), r.getMinX(), r.getMaxY(),
				0, 0, w, 0, w, h, 0, h);
		
		// TODO temporary until multiple screens are allowed
		ButtonGroup bg = new ButtonGroup();
		for (int i = 0; i < screens.length; i++) {
			Rectangle b = screens[i].getDefaultConfiguration().getBounds();
			final ScreenBox sb = new ScreenBox(screens[i], i, transformBounds(t, b), screens[i].equals(DEFAULT_SCREEN));
			bg.add(sb);
			screenBoxes.add(sb);
			add(sb);
		}
		
		new Timer(true).schedule(new UpdateTask(), 0, REPAINT_FREQ);
	}
 
开发者ID:operadordecamara,项目名称:wiimote-paintboard,代码行数:44,代码来源:ScreenSelector.java


注:本文中的javax.media.jai.PerspectiveTransform.getQuadToQuad方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。