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Java Shape3D.setAppearance方法代码示例

本文整理汇总了Java中javax.media.j3d.Shape3D.setAppearance方法的典型用法代码示例。如果您正苦于以下问题:Java Shape3D.setAppearance方法的具体用法?Java Shape3D.setAppearance怎么用?Java Shape3D.setAppearance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.media.j3d.Shape3D的用法示例。


在下文中一共展示了Shape3D.setAppearance方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Ground3D

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
/**
 * Creates a 3D ground for the given <code>home</code>.
 */
public Ground3D(Home home, float originX, float originY, float width, float depth, boolean waitTextureLoadingEnd)
{
	setUserData(home);
	this.originX = originX;
	this.originY = originY;
	this.width = width;
	this.depth = depth;
	
	Appearance groundAppearance = new Appearance();
	groundAppearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
	groundAppearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
	TextureAttributes textureAttributes = new TextureAttributes();
	textureAttributes.setTextureMode(TextureAttributes.MODULATE);
	groundAppearance.setTextureAttributes(textureAttributes);
	groundAppearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
	TransparencyAttributes transparencyAttributes = new TransparencyAttributes();
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
	groundAppearance.setTransparencyAttributes(transparencyAttributes);
	
	final Shape3D groundShape = new Shape3D();
	groundShape.setAppearance(groundAppearance);
	groundShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
	groundShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
	groundShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
	
	setCapability(ALLOW_CHILDREN_READ);
	
	addChild(groundShape);
	
	update(waitTextureLoadingEnd);
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:35,代码来源:Ground3D.java

示例2: createWallPartShape

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
/**
 * Returns a new wall part shape with no geometry  
 * and a default appearance with a white material.
 */
private Node createWallPartShape(boolean outline)
{
	Shape3D wallShape = new Shape3D();
	// Allow wall shape to change its geometry
	wallShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
	wallShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
	wallShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
	
	Appearance wallAppearance = new Appearance();
	wallShape.setAppearance(wallAppearance);
	wallAppearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
	TransparencyAttributes transparencyAttributes = new TransparencyAttributes();
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
	wallAppearance.setTransparencyAttributes(transparencyAttributes);
	wallAppearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_READ);
	RenderingAttributes renderingAttributes = new RenderingAttributes();
	renderingAttributes.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE);
	wallAppearance.setRenderingAttributes(renderingAttributes);
	
	if (outline)
	{
		wallAppearance.setColoringAttributes(Object3DBranch.OUTLINE_COLORING_ATTRIBUTES);
		wallAppearance.setPolygonAttributes(Object3DBranch.OUTLINE_POLYGON_ATTRIBUTES);
		wallAppearance.setLineAttributes(Object3DBranch.OUTLINE_LINE_ATTRIBUTES);
	}
	else
	{
		wallAppearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
		wallAppearance.setMaterial(DEFAULT_MATERIAL);
		wallAppearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
		wallAppearance.setCapability(Appearance.ALLOW_TEXTURE_READ);
		// Mix texture and wall color
		wallAppearance.setTextureAttributes(MODULATE_TEXTURE_ATTRIBUTES);
	}
	return wallShape;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:42,代码来源:Wall3D.java

示例3: createRoomPartShape

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
/**
 * Returns a new room part shape with no geometry  
 * and a default appearance with a white material.
 */
private Node createRoomPartShape()
{
	Shape3D roomShape = new Shape3D();
	// Allow room shape to change its geometry
	roomShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
	roomShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
	roomShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
	
	Appearance roomAppearance = new Appearance();
	roomShape.setAppearance(roomAppearance);
	roomAppearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
	TransparencyAttributes transparencyAttributes = new TransparencyAttributes();
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
	transparencyAttributes.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
	roomAppearance.setTransparencyAttributes(transparencyAttributes);
	roomAppearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_READ);
	RenderingAttributes renderingAttributes = new RenderingAttributes();
	renderingAttributes.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE);
	roomAppearance.setRenderingAttributes(renderingAttributes);
	roomAppearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
	roomAppearance.setMaterial(DEFAULT_MATERIAL);
	roomAppearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
	roomAppearance.setCapability(Appearance.ALLOW_TEXTURE_READ);
	// Mix texture and room color
	roomAppearance.setTextureAttributes(MODULATE_TEXTURE_ATTRIBUTES);
	
	return roomShape;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:33,代码来源:Room3D.java

示例4: addScaleBarToSceneGraph

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
/**
 * add a 100 µm scale bar to the BranchGroup
 *
 * @param scene
 *                the BranchGroup
 */
public static void addScaleBarToSceneGraph(TransformGroup scene, Point3f scaleBarPos, float scale) {
    if (scaleBarPos == null) {
        scaleBarPos = new Point3f();
    }

    float barPos = -150.0f * scale;
    float hight = 100.0f * scale;
    //logger.info("scaleBarPos: " + scaleBarPos.toString());
    LineArray la = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3);
    //la.setCoordinate(0, new Point3f(scaleBarPos.x + 0.7f, scaleBarPos.y + 0.0f, scaleBarPos.z + 0.9f));
    //la.setCoordinate(1, new Point3f(scaleBarPos.x + 0.7f, scaleBarPos.y + 0.0f, scaleBarPos.z + 1.0f));
    la.setCoordinate(0, new Point3f(barPos, scaleBarPos.y, scaleBarPos.z));
    la.setCoordinate(1, new Point3f(barPos, scaleBarPos.y, scaleBarPos.z + hight));
    for (int i = 0; i < 2; ++i) {
        la.setColor(i, grey);
    }
    scene.addChild(new Shape3D(la));
    Text3D text3d = new Text3D(new Font3D(new Font("plain", java.awt.Font.PLAIN, 1), new FontExtrusion()), "100 µm");
    text3d.setAlignment(Text3D.ALIGN_LAST);
    Shape3D text3dShape3d = new Shape3D(text3d);
    Appearance appearance = new Appearance();
    ColoringAttributes ca = new ColoringAttributes();
    ca.setColor(grey);
    appearance.setColoringAttributes(ca);
    text3dShape3d.setAppearance(appearance);

    TransformGroup tg = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.rotX(Math.PI / 2);
    float textScale = 30f * scale;
    //t3d.setScale(0.025);
    t3d.setScale(textScale);
    t3d.setTranslation(new Vector3f((barPos + (barPos/10.0f)), scaleBarPos.y, scaleBarPos.z + hight/2.0f));
    tg.setTransform(t3d);
    tg.addChild(text3dShape3d);
    scene.addChild(tg);
    // scene.addChild(text3dShape3d);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:45,代码来源:Utils3D.java

示例5: addText3D

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
public static void addText3D(TransformGroup bg, String text, Vector3f vPos, float scale, Color3f color) {
    Text3D text3d = new Text3D(new Font3D(new Font("plain", java.awt.Font.PLAIN, 1), new FontExtrusion()), text);
    Shape3D text3dShape3d = new Shape3D(text3d); 
    Appearance appearance = new Appearance();

    ColoringAttributes ca = new ColoringAttributes();
    ca.setColor(color);
    appearance.setColoringAttributes(ca);

    TransparencyAttributes myTA = new TransparencyAttributes();
    myTA.setTransparency(0.3f);
    myTA.setTransparencyMode(TransparencyAttributes.NICEST);
    appearance.setTransparencyAttributes(myTA);

    text3dShape3d.setAppearance(appearance);

    TransformGroup tg = new TransformGroup();
    Transform3D t3d = new Transform3D();

    t3d.rotX(Math.PI / 2);
    t3d.setTranslation(vPos);
    t3d.setScale(scale * 15.0f);

    tg.setTransform(t3d);
    tg.addChild(text3dShape3d);
    bg.addChild(tg);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:28,代码来源:Utils3D.java

示例6: createLine

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
/**
 * Erzeugt eine Linie auf dem Boden Alle Postionen sind keine
 * Weltkoordinaten, sondern ganzen Einheiten, wie sie aus dem ASCII-File
 * kommen
 * 
 * @param x
 *            Position in X-Richtung
 * @param y
 *            Position in Y-Richtung
 * @param points
 *            Punkte der Linie
 * @param appearance
 *            Art der Linie
 */
private void createLine(int x, int y, float[] points, Appearance appearance) {
	// zwei Polygone (Deckel und Boden) mit N Ecken
	float[] p = new float[points.length];
	int stripCounts[] = { points.length / 3 };
	// Zaehler
	int n = 0;

	for (n = 0; n < points.length; n++) {
		p[n] = points[n] * parcours.getBlockSizeInM();
	}

	createFloor(x, y, getAppearance(' '));

	// Polygone in darstellbare Form umwandeln
	GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY);
	gi.setCoordinates(p);
	gi.setStripCounts(stripCounts);

	NormalGenerator ng = new NormalGenerator();
	ng.generateNormals(gi);
	gi.recomputeIndices();

	Stripifier st = new Stripifier();
	st.stripify(gi);
	gi.recomputeIndices();

	// Hinzufuegen der Ober- und Unterseite des Linien-Shape3D
	Shape3D ls = new Shape3D();
	ls.addGeometry(gi.getGeometryArray());

	ls.setAppearance(appearance);

	parcours.addFloor(ls, x + 0.5f, y + 0.5f, 0.002f);
}
 
开发者ID:tsandmann,项目名称:ct-sim,代码行数:49,代码来源:ParcoursLoader.java

示例7: getAppearance

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
static Appearance getAppearance( Shape3D s3D )
{
	Appearance app = s3D.getAppearance( );
	if( app == null )
	{
		s3D.setAppearance( app = new Appearance( ) );
	}
	return app;
}
 
开发者ID:jedwards1211,项目名称:breakout,代码行数:10,代码来源:J3DUtils.java

示例8: NeuGenVisualization

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
public NeuGenVisualization(VisualizationTask task, BranchGroup bg, int zoom,
        VisualizationDialog.VisualMethod visMethod, boolean loadedGraph) {
    this.task = task;
    this.sceneBG = bg;
    this.scale = 1f;
    this.visMethod = visMethod;
    //this.scale *= zoom;
    //retrieve the Shape3D object from the scene
    if (loadedGraph) {
        init1();
        init2();
    } else {
        Shape3D shape = (Shape3D) sceneBG.getChild(0);
        //create an Appearance and Material
        Appearance app = new Appearance();
        app.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
        app.setCapability(Appearance.ALLOW_MATERIAL_READ);
        switch (visMethod) {
            case WIRE: {
                Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
                Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
                Material mat = new Material(objColor, black, objColor, black, 80.0f);
                app.setMaterial(mat);
                PolygonAttributes pa = new PolygonAttributes();
                pa.setPolygonMode(PolygonAttributes.POLYGON_LINE);
                app.setPolygonAttributes(pa);

                ColoringAttributes colorAtt = new ColoringAttributes();
                colorAtt.setShadeModel(ColoringAttributes.SHADE_GOURAUD);
                app.setColoringAttributes(colorAtt);

                TransparencyAttributes ta = new TransparencyAttributes(TransparencyAttributes.NICEST, 0.5f);
                app.setTransparencyAttributes(ta);
                shape.setAppearance(app);
            }
        }
        init1();
        spinner = createSpinner();
        sceneBG.addChild(spinner);
        setLightingRecon(spinner);
        addBackground(sceneBG);
        addKeyNavigator(sceneBG);
        init2();
    }
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:46,代码来源:NeuGenVisualization.java

示例9: addAxons

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
private void addAxons(TransformGroup objRoot) {
    ngView.outPrintln(" processing axons geometry\n");
    task.setMyProgress(0.3f);
    Appearance appearance = new Appearance();
    /*
    float width = 1.0f;
    boolean antialias = false;     
    appearance.setLineAttributes(new LineAttributes(width, LineAttributes.PATTERN_SOLID, antialias));
     */
    TransparencyAttributes myTA = new TransparencyAttributes();
    myTA.setTransparency(0.2f);
    myTA.setTransparencyMode(TransparencyAttributes.NICEST);
    appearance.setTransparencyAttributes(myTA);

    axonsShape3D = new Shape3D();
    //axonsShape3D.removeGeometry(0);
    axonsShape3D.removeAllGeometries();
    axonsShape3D.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
    axonsShape3D.setAppearance(appearance);
    int cAx = 0, totalNumberOfAxonalSegments;
    totalNumberOfAxonalSegments = net.getTotalNumOfAxonalSegments();
    //logger.debug("totalNumberOfAxonalSegments: " + totalNumberOfAxonalSegments);
    for (Neuron neuron : net.getNeuronList()) {
        if (!neuron.collide() && collide) {
            continue;
        }
        Section firstSection = neuron.getAxon().getFirstSection();
        if (firstSection != null) {
            Section.Iterator secIterator = firstSection.getIterator();
            while (secIterator.hasNext()) {
                Section section = secIterator.next();
                Section.SectionType secType = section.getSectionType();
                for (Segment segment : section.getSegments()) {
                    Point3f segStart = new Point3f(segment.getStart());
                    segStart.scale(scale);
                    Point3f segEnd = new Point3f(segment.getEnd());
                    segEnd.scale(scale);
                    LineArray la = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3);
                    la.setCoordinate(0, segStart);
                    la.setCoordinate(1, segEnd);

                    /* old color
                    la.setColor(0, new Color3f(0.25f, 0.41f, 0.88f));
                    la.setColor(1, new Color3f(0.25f, 0.41f, 0.88f));
                     */

                    Color3f color;// = Utils3D.darkgreyblue;
                    if (secType == Section.SectionType.MYELINIZED) {
                        //color = Utils3D.darkgreyblue;
                        color = Utils3D.darkOrange;
                    } else {
                        //color = Utils3D.turquoise1;
                        color = Utils3D.darkSalmon;
                    }
                    la.setColor(0, color);
                    la.setColor(1, color);
                    //lineArrayList.add(la);
                    axonsShape3D.addGeometry(la);
                    cAx++;
                    if (totalNumberOfAxonalSegments > 0) {
                        task.setMyProgress(0.3f + cAx * 0.2f / totalNumberOfAxonalSegments);
                    }
                }
            }
        }
    }
    objRoot.addChild(axonsShape3D);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:69,代码来源:NeuGenVisualization.java

示例10: addDendrites

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
private void addDendrites(TransformGroup objRoot) {
    ngView.outPrintln(" processing dendrites geometry\n");
    Appearance appearance = new Appearance();
    //float width = 1.0f * scale;
    //boolean antialias = true;
    //appearance.setLineAttributes(new LineAttributes(width, LineAttributes.PATTERN_SOLID, antialias));
    dendritesShape3D = new Shape3D();
    dendritesShape3D.removeAllGeometries();
    dendritesShape3D.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
    //dendritesShape3D.removeGeometry(0);
    //dendritesShape3D.setAppearance(appearance);
    TransparencyAttributes myTA = new TransparencyAttributes();
    myTA.setTransparency(0.2f);
    myTA.setTransparencyMode(TransparencyAttributes.NICEST);
    appearance.setTransparencyAttributes(myTA);
    dendritesShape3D.setAppearance(appearance);

    int cDen = 0, totalNumberOfDenSegments;
    totalNumberOfDenSegments = net.getTotalNumOfDenSegments();
    //logger.info("total number of dendrite segments: " + totalNumberOfDenSegments);
    task.setMyProgress(0.5f);
    for (Neuron neuron : net.getNeuronList()) {
        if (!neuron.collide() && collide) {
            continue;
        }
        for (Dendrite dendrite : neuron.getDendrites()) {
            Section firstSection = dendrite.getFirstSection();
            if (firstSection != null) {
                Section.Iterator secIterator = firstSection.getIterator();
                while (secIterator.hasNext()) {
                    Section section = secIterator.next();
                    Section.SectionType secType = section.getSectionType();
                    for (Segment segment : section.getSegments()) {
                        Point3f segStart = new Point3f(segment.getStart());
                        segStart.scale(scale);
                        Point3f segEnd = new Point3f(segment.getEnd());
                        segEnd.scale(scale);
                        LineArray la = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3);
                        la.setCoordinate(0, segStart);
                        la.setCoordinate(1, segEnd);
                        Color3f denColor = Utils3D.darkOliveGreen3;
                        if (secType != null) {
                            if (secType.equals(Section.SectionType.APICAL)) {
                                //logger.info("this is an apical section");
                                denColor = Utils3D.magenta;
                            } else if (secType.equals(Section.SectionType.BASAL)) {
                                //logger.info("this is a basal section");
                                //denColor = Utils3D.mediumSpringGreen;
                                denColor = Utils3D.yellow;
                            } else if (secType.equals(Section.SectionType.OBLIQUE)) {
                                //logger.info("this is an oblique section");
                                denColor = Utils3D.brown1;
                            }
                        }
                        la.setColor(0, denColor);
                        la.setColor(1, denColor);

                        //lineArrayList.add(la);
                        /* old color
                        la.setColor(0, new Color3f(0.93f, 0.87f, 0.51f));
                        la.setColor(1, new Color3f(0.93f, 0.87f, 0.51f));
                         */
                        dendritesShape3D.addGeometry(la);
                        cDen++;
                        if (totalNumberOfDenSegments > 0 && !Float.isInfinite(totalNumberOfDenSegments)) {
                            task.setMyProgress(0.5f + cDen * 0.3f / totalNumberOfDenSegments);
                        }
                    }
                }
            }
        }
    }
    objRoot.addChild(dendritesShape3D);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:75,代码来源:NeuGenVisualization.java

示例11: manifestationAdded

import javax.media.j3d.Shape3D; //导入方法依赖的package包/类
@Override
    public void manifestationAdded( RenderedManifestation rm )
    {
//        int[] /* AlgebraicVector */location = rm.getManifestation().getLocation();
//        if ( location == null )
//            location = rm.getShape().getField().origin( 3 );
    	    	
        RealVector loc = rm .getLocation();
        if ( loc == null )
            loc = new RealVector( 0d, 0d, 0d );
        
        Appearance appearance = mFactory .getAppearance( rm.getColor(), rm.getGlow() > 0f, rm.getTransparency() > 0f );
        Geometry geom = mFactory .makeSolidGeometry( rm );
        
        if ( logger .isLoggable( Level.FINEST )
                && rm .getManifestation() == null )
        {
            Direction orbit = rm .getShape() .getOrbit();
            String shape = ( orbit == null )? "BALL" : orbit .getName() + " strut";
            logger .finest( shape + " at " + loc );
        }
        
        // if we rendering wireframe, we're using absolute coordinates
        if ( ( geom instanceof PointArray ) || ( geom instanceof LineArray ) )
//            location = rm.getShape().getField().origin( 3 );
            loc = new RealVector( 0d, 0d, 0d );
        
        Shape3D solidPolyhedron = new Shape3D( geom );
        solidPolyhedron .setCapability( Shape3D.ALLOW_APPEARANCE_WRITE );
        solidPolyhedron .setAppearance( appearance );
        solidPolyhedron .setUserData( rm );

        // omit this if trying to pre-optimize with makeGeometryAt
        Transform3D move = new Transform3D();
        move.setTranslation( new Vector3d( loc.x, loc.y, loc.z ) );
        TransformGroup tg = new TransformGroup( move );
        tg.setCapability( Group.ALLOW_CHILDREN_EXTEND );
        tg.setCapability( Group.ALLOW_CHILDREN_READ );
        tg.setCapability( Group.ALLOW_CHILDREN_WRITE );
        tg.setCapability( BranchGroup.ALLOW_DETACH );
        tg.setCapability( Shape3D.ENABLE_PICK_REPORTING );
        tg.setPickable( true );
        tg.addChild( solidPolyhedron );

        if ( drawOutlines ) {
        	geom = mFactory .makeOutlineGeometry( rm );
            Shape3D outlinePolyhedron = new Shape3D( geom );
            outlinePolyhedron .setAppearance( mFactory .getOutlineAppearance() );
        	tg .addChild( outlinePolyhedron );
        }

        // Create a Text2D leaf node, add it to the scene graph.
        // Text2D text2D = new Text2D( "     label", new Color3f( 0.9f, 1.0f,
        // 0.0f),
        // "Helvetica", 36, Font.ITALIC );
        // text2D .setRectangleScaleFactor( 0.02f );
        // text2D .getGeometry() .setCapability( Geometry .ALLOW_INTERSECT );
        // OrientedShape3D os3D = new OrientedShape3D();
        // os3D .setGeometry( text2D.getGeometry() );
        // os3D .setAppearance( text2D.getAppearance() );
        // os3D .setAlignmentMode( OrientedShape3D.ROTATE_ABOUT_POINT );
        // tg .addChild( os3D );

        BranchGroup group = new BranchGroup();
        group.setCapability( Group.ALLOW_CHILDREN_EXTEND );
        group.setCapability( Group.ALLOW_CHILDREN_READ );
        group.setCapability( Group.ALLOW_CHILDREN_WRITE );
        group.setCapability( Node.ENABLE_PICK_REPORTING );
        group.setCapability( BranchGroup.ALLOW_DETACH );
        group.addChild( tg );

        mScene.addChild( group );
        if ( this .isSticky )
            rm.setGraphicsObject( group );
    }
 
开发者ID:vZome,项目名称:vzome-desktop,代码行数:76,代码来源:Java3dSceneGraph.java


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