本文整理汇总了Java中javafx.stage.Stage.setFullScreenExitHint方法的典型用法代码示例。如果您正苦于以下问题:Java Stage.setFullScreenExitHint方法的具体用法?Java Stage.setFullScreenExitHint怎么用?Java Stage.setFullScreenExitHint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.stage.Stage
的用法示例。
在下文中一共展示了Stage.setFullScreenExitHint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: start
import javafx.stage.Stage; //导入方法依赖的package包/类
@Override
public void start(Stage primaryStage) {
GameChooser gameManager = new GameChooser(primaryStage);
primaryStage.setScene(makeScene());
primaryStage.setFullScreenExitHint("");
primaryStage.setFullScreenExitKeyCombination(null);
primaryStage.show();
primaryStage.setFullScreen(true);
Animation myAnimation = makeAnimation(myActor, 100, 200, 100);
// start animation
myAnimation.play();
Animation myAnimation1 = makeAnimation(myActor1, 100, 200, 100);
// start animation
myAnimation1.play();
Animation myAnimation2 = makeAnimation(myActor2,100,240,140);
// start animation
myAnimation2.play();
}
示例2: start
import javafx.stage.Stage; //导入方法依赖的package包/类
/**
*
* @param primaryStage
*/
@Override
public void start(Stage primaryStage) {
gameManager = new GameManager();
gameBounds = gameManager.getLayoutBounds();
StackPane root = new StackPane(gameManager);
root.getStyleClass().addAll("game-root");
ChangeListener<Number> resize = (ov, v, v1) -> {
double scale = Math.min((root.getWidth() - MARGIN) / gameBounds.getWidth(), (root.getHeight() - MARGIN) / gameBounds.getHeight());
gameManager.setScale(scale);
gameManager.setLayoutX((root.getWidth() - gameBounds.getWidth()) / 2d);
gameManager.setLayoutY((root.getHeight() - gameBounds.getHeight()) / 2d);
};
root.widthProperty().addListener(resize);
root.heightProperty().addListener(resize);
Scene scene = new Scene(root);
scene.getStylesheets().add(CSS);
addKeyHandler(scene);
addSwipeHandlers(scene);
if (isARMDevice()) {
primaryStage.setFullScreen(true);
primaryStage.setFullScreenExitHint("");
}
if (Platform.isSupported(ConditionalFeature.INPUT_TOUCH)) {
scene.setCursor(Cursor.NONE);
}
Rectangle2D visualBounds = Screen.getPrimary().getVisualBounds();
double factor = Math.min(visualBounds.getWidth() / (gameBounds.getWidth() + MARGIN),
visualBounds.getHeight() / (gameBounds.getHeight() + MARGIN));
primaryStage.setTitle("2048FX");
primaryStage.setScene(scene);
primaryStage.setMinWidth(gameBounds.getWidth() / 2d);
primaryStage.setMinHeight(gameBounds.getHeight() / 2d);
primaryStage.setWidth((gameBounds.getWidth() + MARGIN) * factor);
primaryStage.setHeight((gameBounds.getHeight() + MARGIN) * factor);
primaryStage.show();
}