本文整理汇总了Java中javafx.scene.shape.TriangleMesh.getPoints方法的典型用法代码示例。如果您正苦于以下问题:Java TriangleMesh.getPoints方法的具体用法?Java TriangleMesh.getPoints怎么用?Java TriangleMesh.getPoints使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.shape.TriangleMesh
的用法示例。
在下文中一共展示了TriangleMesh.getPoints方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: optimizeFaces
import javafx.scene.shape.TriangleMesh; //导入方法依赖的package包/类
private void optimizeFaces() {
int total = 0, sameIndexes = 0, samePoints = 0, smallArea = 0;
ObservableIntegerArray newFaces = FXCollections.observableIntegerArray();
ObservableIntegerArray newFaceSmoothingGroups = FXCollections.observableIntegerArray();
for (MeshView meshView : meshViews) {
TriangleMesh mesh = (TriangleMesh) meshView.getMesh();
ObservableIntegerArray faces = mesh.getFaces();
ObservableIntegerArray faceSmoothingGroups = mesh.getFaceSmoothingGroups();
ObservableFloatArray points = mesh.getPoints();
newFaces.clear();
newFaces.ensureCapacity(faces.size());
newFaceSmoothingGroups.clear();
newFaceSmoothingGroups.ensureCapacity(faceSmoothingGroups.size());
int pointElementSize = mesh.getPointElementSize();
int faceElementSize = mesh.getFaceElementSize();
for (int i = 0; i < faces.size(); i += faceElementSize) {
total++;
int i1 = faces.get(i) * pointElementSize;
int i2 = faces.get(i + 2) * pointElementSize;
int i3 = faces.get(i + 4) * pointElementSize;
if (i1 == i2 || i1 == i3 || i2 == i3) {
sameIndexes++;
continue;
}
Point3D p1 = new Point3D(points.get(i1), points.get(i1 + 1), points.get(i1 + 2));
Point3D p2 = new Point3D(points.get(i2), points.get(i2 + 1), points.get(i2 + 2));
Point3D p3 = new Point3D(points.get(i3), points.get(i3 + 1), points.get(i3 + 2));
if (p1.equals(p2) || p1.equals(p3) || p2.equals(p3)) {
samePoints++;
continue;
}
double a = p1.distance(p2);
double b = p2.distance(p3);
double c = p3.distance(p1);
double p = (a + b + c) / 2;
double sqarea = p * (p - a) * (p - b) * (p - c);
final float DEAD_FACE = 1.f/1024/1024/1024/1024; // taken from MeshNormal code
if (sqarea < DEAD_FACE) {
smallArea++;
// System.out.printf("a = %e, b = %e, c = %e, sqarea = %e\n"
// + "p1 = %s\np2 = %s\np3 = %s\n", a, b, c, sqarea, p1.toString(), p2.toString(), p3.toString());
continue;
}
newFaces.addAll(faces, i, faceElementSize);
int fIndex = i / faceElementSize;
if (fIndex < faceSmoothingGroups.size()) {
newFaceSmoothingGroups.addAll(faceSmoothingGroups.get(fIndex));
}
}
faces.setAll(newFaces);
faceSmoothingGroups.setAll(newFaceSmoothingGroups);
faces.trimToSize();
faceSmoothingGroups.trimToSize();
}
int badTotal = sameIndexes + samePoints + smallArea;
System.out.printf("Removed %d (%.2f%%) faces with same point indexes, "
+ "%d (%.2f%%) faces with same points, "
+ "%d (%.2f%%) faces with small area. "
+ "Total %d (%.2f%%) bad faces out of %d total.\n",
sameIndexes, 100d * sameIndexes / total,
samePoints, 100d * samePoints / total,
smallArea, 100d * smallArea / total,
badTotal, 100d * badTotal / total, total);
}
示例2: optimizePoints
import javafx.scene.shape.TriangleMesh; //导入方法依赖的package包/类
private void optimizePoints() {
int total = 0, duplicates = 0, check = 0;
Map<Point3D, Integer> pp = new HashMap<>();
ObservableIntegerArray reindex = FXCollections.observableIntegerArray();
ObservableFloatArray newPoints = FXCollections.observableFloatArray();
for (MeshView meshView : meshViews) {
TriangleMesh mesh = (TriangleMesh) meshView.getMesh();
ObservableFloatArray points = mesh.getPoints();
int pointElementSize = mesh.getPointElementSize();
int os = points.size() / pointElementSize;
pp.clear();
newPoints.clear();
newPoints.ensureCapacity(points.size());
reindex.clear();
reindex.resize(os);
for (int i = 0, oi = 0, ni = 0; i < points.size(); i += pointElementSize, oi++) {
float x = points.get(i);
float y = points.get(i + 1);
float z = points.get(i + 2);
Point3D p = new Point3D(x, y, z);
Integer index = pp.get(p);
if (index == null) {
pp.put(p, ni);
reindex.set(oi, ni);
newPoints.addAll(x, y, z);
ni++;
} else {
reindex.set(oi, index);
}
}
int ns = newPoints.size() / pointElementSize;
int d = os - ns;
duplicates += d;
total += os;
points.setAll(newPoints);
points.trimToSize();
ObservableIntegerArray faces = mesh.getFaces();
for (int i = 0; i < faces.size(); i += 2) {
faces.set(i, reindex.get(faces.get(i)));
}
// System.out.printf("There are %d (%.2f%%) duplicate points out of %d total for mesh '%s'.\n",
// d, 100d * d / os, os, meshView.getId());
check += mesh.getPoints().size() / pointElementSize;
}
System.out.printf("There are %d (%.2f%%) duplicate points out of %d total.\n",
duplicates, 100d * duplicates / total, total);
System.out.printf("Now we have %d points.\n", check);
}