当前位置: 首页>>代码示例>>Java>>正文


Java Sphere.setTranslateZ方法代码示例

本文整理汇总了Java中javafx.scene.shape.Sphere.setTranslateZ方法的典型用法代码示例。如果您正苦于以下问题:Java Sphere.setTranslateZ方法的具体用法?Java Sphere.setTranslateZ怎么用?Java Sphere.setTranslateZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javafx.scene.shape.Sphere的用法示例。


在下文中一共展示了Sphere.setTranslateZ方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setxAxisData

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
/**
     * @param data the xAxisData to set
     */
    public void setxAxisData(ArrayList<Double> data) {
        xAxisData = data;
        scatterDataGroup.getChildren().clear();
        for(int i=0;i<xAxisData.size();i++) {
            final Sphere dataSphere = new Sphere(scatterRadius);
//            final Box dataSphere = new Box(getScatterRadius(), getScatterRadius(), getScatterRadius());
            double translateY = 0.0;
            double translateZ = 0.0;
            if(!yAxisData.isEmpty() && yAxisData.size() > i)
                translateY = yAxisData.get(i);
            if(!zAxisData.isEmpty() && zAxisData.size() > i)
                translateZ = zAxisData.get(i);
            dataSphere.setTranslateX(xAxisData.get(i));
            dataSphere.setTranslateY(translateY);
            dataSphere.setTranslateZ(translateZ);
            scatterDataGroup.getChildren().add(dataSphere);
        }        
    }
 
开发者ID:sanke69,项目名称:fr.xs.jtk,代码行数:22,代码来源:CubeViewer.java

示例2: setyAxisData

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
/**
     * @param data the yAxisData to set
     */
    public void setyAxisData(ArrayList<Double> data) {
        yAxisData = data;
        scatterDataGroup.getChildren().clear();
        for(int i=0;i<yAxisData.size();i++) {
            final Sphere dataSphere = new Sphere(scatterRadius);
//            final Box dataSphere = new Box(getScatterRadius(), getScatterRadius(), getScatterRadius());
            double translateX = 0.0;
            double translateZ = 0.0;
            if(!xAxisData.isEmpty() && xAxisData.size() > i)
                translateX = xAxisData.get(i);
            if(!zAxisData.isEmpty() && zAxisData.size() > i)
                translateZ = zAxisData.get(i);
            dataSphere.setTranslateX(translateX);
            dataSphere.setTranslateY(yAxisData.get(i));
            dataSphere.setTranslateZ(translateZ);
            scatterDataGroup.getChildren().add(dataSphere);
        }        
    }
 
开发者ID:sanke69,项目名称:fr.xs.jtk,代码行数:22,代码来源:CubeViewer.java

示例3: setzAxisData

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
/**
     * @param data the zAxisData to set
     */
    public void setzAxisData(ArrayList<Double> data) {
        zAxisData = data;
        scatterDataGroup.getChildren().clear();
        for(int i=0;i<zAxisData.size();i++) {
            final Sphere dataSphere = new Sphere(scatterRadius);
//            final Box dataSphere = new Box(getScatterRadius(), getScatterRadius(), getScatterRadius());
        
            double translateX = 0.0;
            double translateY = 0.0;
            if(!xAxisData.isEmpty() && xAxisData.size() > i)
                translateX = xAxisData.get(i);
            if(!yAxisData.isEmpty() && yAxisData.size() > i)
                translateY = yAxisData.get(i);
            dataSphere.setTranslateX(translateX);
            dataSphere.setTranslateY(translateY);
            dataSphere.setTranslateZ(zAxisData.get(i));
            scatterDataGroup.getChildren().add(dataSphere);
        }       
    }
 
开发者ID:sanke69,项目名称:fr.xs.jtk,代码行数:23,代码来源:CubeViewer.java

示例4: buildGroup

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
private static Group buildGroup() {
        Group grp = new Group();
        Sphere s = new Sphere();
        Box b = new Box();
        s.setScaleX(SCALE);
        s.setScaleY(SCALE);
        s.setScaleZ(SCALE);
        s.setTranslateX(-130);
        b.setScaleX(SCALE);
        b.setScaleY(SCALE);
        b.setScaleZ(SCALE);
        b.setTranslateX(130);
        PhongMaterial material = new PhongMaterial();
        material.setDiffuseColor(Color.LIGHTGRAY);
        material.setSpecularColor(Color.rgb(30, 30, 30));
        s.setMaterial(material);
        b.setMaterial(material);
        PointLight pl = new PointLight(Color.AQUA);
        pl.setTranslateZ(-1000);
        Sphere lightBalance = new Sphere();
//        lightBalance.setScaleX(0.1);
//        lightBalance.setScaleX(0.1);
//        lightBalance.setScaleX(0.1);
        lightBalance.setTranslateZ(1000);
        grp.getChildren().addAll(s, b,pl,lightBalance);
        return grp;
    }
 
开发者ID:teamfx,项目名称:openjfx-8u-dev-tests,代码行数:28,代码来源:SubSceneDepthTestApp.java

示例5: buildLightGroup

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
private static Group buildLightGroup(VisibleLight vl) {
        vl.setTranslateZ(-140);
        Sphere balance = new Sphere();
//        balance.setScaleX(SCALE);
//        balance.setScaleY(SCALE);
//        balance.setScaleZ(SCALE);
        balance.setTranslateZ(140);
        return new Group(vl, balance);
    }
 
开发者ID:teamfx,项目名称:openjfx-8u-dev-tests,代码行数:10,代码来源:MultipleLightingTestApp.java

示例6: setLightType

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
public void setLightType(VisibleLight.LightType lt) {
    vl = new VisibleLight(Color.ANTIQUEWHITE, lt);
    vl.setTranslateZ(-140);
    Sphere balance = new Sphere();
    balance.setTranslateZ(140);
    lightGroup.getChildren().clear();
    lightGroup.getChildren().addAll(vl, balance);
}
 
开发者ID:teamfx,项目名称:openjfx-8u-dev-tests,代码行数:9,代码来源:SingleLightingTestApp.java

示例7: buildAxes

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
private void buildAxes() {
    double length = 2d * dimModel;
    double width = dimModel / 100d;
    double radius = 2d * dimModel / 100d;
    final PhongMaterial redMaterial = new PhongMaterial();
    redMaterial.setDiffuseColor(Color.DARKRED);
    redMaterial.setSpecularColor(Color.RED);
    final PhongMaterial greenMaterial = new PhongMaterial();
    greenMaterial.setDiffuseColor(Color.DARKGREEN);
    greenMaterial.setSpecularColor(Color.GREEN);
    final PhongMaterial blueMaterial = new PhongMaterial();
    blueMaterial.setDiffuseColor(Color.DARKBLUE);
    blueMaterial.setSpecularColor(Color.BLUE);
    
    Sphere xSphere = new Sphere(radius);
    Sphere ySphere = new Sphere(radius);
    Sphere zSphere = new Sphere(radius);
    xSphere.setMaterial(redMaterial);
    ySphere.setMaterial(greenMaterial);
    zSphere.setMaterial(blueMaterial);
    
    xSphere.setTranslateX(dimModel);
    ySphere.setTranslateY(dimModel);
    zSphere.setTranslateZ(dimModel);
    
    Box xAxis = new Box(length, width, width);
    Box yAxis = new Box(width, length, width);
    Box zAxis = new Box(width, width, length);
    xAxis.setMaterial(redMaterial);
    yAxis.setMaterial(greenMaterial);
    zAxis.setMaterial(blueMaterial);
    
    autoScalingGroup.getChildren().addAll(xAxis, yAxis, zAxis);
    autoScalingGroup.getChildren().addAll(xSphere, ySphere, zSphere);
}
 
开发者ID:gluonhq,项目名称:gluon-samples,代码行数:36,代码来源:ContentModel.java

示例8: addAtom

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
private void addAtom(LeafSubstructure<?> origin, Atom atom) {
    Sphere atomShape = new Sphere(1.0);
    atomShape.setMaterial(getMaterial(origin, atom));
    atomShape.setTranslateX(atom.getPosition().getX());
    atomShape.setTranslateY(atom.getPosition().getY());
    atomShape.setTranslateZ(atom.getPosition().getZ());

    // add tooltip
    Tooltip tooltip = new Tooltip(atom.getElement().getName() + " (" + (atom.getAtomName()) + ":" +
            atom.getAtomIdentifier() + ") of " + origin.getFamily().getThreeLetterCode() + ":" + origin.getIdentifier());
    Tooltip.install(atomShape, tooltip);

    moleculeGroup.getChildren().add(atomShape);
}
 
开发者ID:cleberecht,项目名称:singa,代码行数:15,代码来源:StructureViewer.java

示例9: addSphere

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
public void addSphere(double x, double y, double z, Material material) {
    Sphere sphere = new Sphere(RADIUS);
    sphere.setTranslateX(x * SCALE_FACTOR);
    sphere.setTranslateY(y * SCALE_FACTOR);
    sphere.setTranslateZ(z * SCALE_FACTOR);
    sphere.setMaterial(material);
    getChildren().add(sphere);
}
 
开发者ID:kcoolsae,项目名称:Equi,代码行数:9,代码来源:Node3D.java

示例10: createSphere

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
private Sphere createSphere(Physical ball) {
    Sphere sphere = new Sphere(this.radius);
    
    ViewPoint location = ViewPoint.of(ball.getLocation());
    sphere.setTranslateX(location.x);
    sphere.setTranslateY(location.y);
    sphere.setTranslateZ(location.z);
    
    Material material = new PhongMaterial(this.color);
    sphere.setMaterial(material);
    
    return sphere;
}
 
开发者ID:opengl-8080,项目名称:classical-physics,代码行数:14,代码来源:BallLocus.java

示例11: buildAxes

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
private void buildAxes() {
    double length = 2d*dimModel;
    double width = dimModel/100d;
    double radius = 2d*dimModel/100d;
    final PhongMaterial redMaterial = new PhongMaterial();
    redMaterial.setDiffuseColor(Color.DARKRED);
    redMaterial.setSpecularColor(Color.RED);
    final PhongMaterial greenMaterial = new PhongMaterial();
    greenMaterial.setDiffuseColor(Color.DARKGREEN);
    greenMaterial.setSpecularColor(Color.GREEN);
    final PhongMaterial blueMaterial = new PhongMaterial();
    blueMaterial.setDiffuseColor(Color.DARKBLUE);
    blueMaterial.setSpecularColor(Color.BLUE);
    
    Sphere xSphere = new Sphere(radius);
    Sphere ySphere = new Sphere(radius);
    Sphere zSphere = new Sphere(radius);
    xSphere.setMaterial(redMaterial);
    ySphere.setMaterial(greenMaterial);
    zSphere.setMaterial(blueMaterial);
    
    xSphere.setTranslateX(dimModel);
    ySphere.setTranslateY(dimModel);
    zSphere.setTranslateZ(dimModel);
    
    Box xAxis = new Box(length, width, width);
    Box yAxis = new Box(width, length, width);
    Box zAxis = new Box(width, width, length);
    xAxis.setMaterial(redMaterial);
    yAxis.setMaterial(greenMaterial);
    zAxis.setMaterial(blueMaterial);
    
    autoScalingGroup.getChildren().addAll(xAxis, yAxis, zAxis);
    autoScalingGroup.getChildren().addAll(xSphere, ySphere, zSphere);
}
 
开发者ID:jperedadnr,项目名称:RubikFX,代码行数:36,代码来源:ContentModel.java

示例12: buildMolecule

import javafx.scene.shape.Sphere; //导入方法依赖的package包/类
private void buildMolecule() {
	
	final PhongMaterial redMaterial = new PhongMaterial();
	redMaterial.setDiffuseColor(Color.DARKRED);
	redMaterial.setSpecularColor(Color.RED);
	
	final PhongMaterial whiteMaterial = new PhongMaterial();
	whiteMaterial.setDiffuseColor(Color.WHITE);
	whiteMaterial.setSpecularColor(Color.LIGHTBLUE);
	
	final PhongMaterial greyMaterial = new PhongMaterial();
	greyMaterial.setDiffuseColor(Color.DARKGREY);
	greyMaterial.setSpecularColor(Color.GREY);
	
	// Molecule Hierarchy
	// [*] moleculeXform
	//     [*] oxygenXform
	//         [*] oxygenSphere
	//     [*] hydrogen1SideXform
	//         [*] hydrogen1Xform
	//             [*] hydrogen1Sphere
	//         [*] bond1Cylinder
	//     [*] hydrogen2SideXform
	//         [*] hydrogen2Xform
	//             [*] hydrogen2Sphere
	//         [*] bond2Cylinder
	
	Xform moleculeXform = new Xform();
	Xform oxygenXform = new Xform();
	Xform hydrogen1SideXform = new Xform();
	Xform hydrogen1Xform = new Xform();
	Xform hydrogen2SideXform = new Xform();
	Xform hydrogen2Xform = new Xform();
	
	Sphere oxygenSphere = new Sphere(40.0);
	oxygenSphere.setMaterial(redMaterial);
	
	Sphere hydrogen1Sphere = new Sphere(30.0);
	hydrogen1Sphere.setMaterial(whiteMaterial);
	hydrogen1Sphere.setTranslateX(0.0);
	
	Sphere hydrogen2Sphere = new Sphere(30.0);
	hydrogen2Sphere.setMaterial(whiteMaterial);
	hydrogen2Sphere.setTranslateZ(0.0);
	
	Cylinder bond1Cylinder = new Cylinder(5, 100);
	bond1Cylinder.setMaterial(greyMaterial);
	bond1Cylinder.setTranslateX(50.0);
	bond1Cylinder.setRotationAxis(Rotate.Z_AXIS);
	bond1Cylinder.setRotate(90.0);
	
	Cylinder bond2Cylinder = new Cylinder(5, 100);
	bond2Cylinder.setMaterial(greyMaterial);
	bond2Cylinder.setTranslateX(50.0);
	bond2Cylinder.setRotationAxis(Rotate.Z_AXIS);
	bond2Cylinder.setRotate(90.0);
	
	moleculeXform.getChildren().add(oxygenXform);
	moleculeXform.getChildren().add(hydrogen1SideXform);
	moleculeXform.getChildren().add(hydrogen2SideXform);
	oxygenXform.getChildren().add(oxygenSphere);
	hydrogen1SideXform.getChildren().add(hydrogen1Xform);
	hydrogen2SideXform.getChildren().add(hydrogen2Xform);
	hydrogen1Xform.getChildren().add(hydrogen1Sphere);
	hydrogen2Xform.getChildren().add(hydrogen2Sphere);
	hydrogen1SideXform.getChildren().add(bond1Cylinder);
	hydrogen2SideXform.getChildren().add(bond2Cylinder);
	
	hydrogen1Xform.setTx(100.0);
	hydrogen2Xform.setTx(100.0);
	hydrogen2SideXform.setRotateY(104.5);
	
	moleculeGroup.getChildren().add(moleculeXform);
	
	world.getChildren().addAll(moleculeGroup);
}
 
开发者ID:Jenna3715,项目名称:3D-Game,代码行数:77,代码来源:MoleculeSampleApp.java


注:本文中的javafx.scene.shape.Sphere.setTranslateZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。