本文整理汇总了Java中javafx.scene.shape.Rectangle.setArcWidth方法的典型用法代码示例。如果您正苦于以下问题:Java Rectangle.setArcWidth方法的具体用法?Java Rectangle.setArcWidth怎么用?Java Rectangle.setArcWidth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.shape.Rectangle
的用法示例。
在下文中一共展示了Rectangle.setArcWidth方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ScaleTransitionSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public ScaleTransitionSample() {
super(150,150);
Rectangle rect = new Rectangle(50, 50, 50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.ORANGE);
getChildren().add(rect);
scaleTransition = ScaleTransitionBuilder.create()
.node(rect)
.duration(Duration.seconds(4))
.toX(3)
.toY(3)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例2: StrokeTransitionSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public StrokeTransitionSample() {
super(150,150);
Rectangle rect = new Rectangle(0, 0, 150, 150);
rect.setArcHeight(20);
rect.setArcWidth(20);
rect.setFill(null);
rect.setStroke(Color.DODGERBLUE);
rect.setStrokeWidth(10);
getChildren().add(rect);
strokeTransition = StrokeTransitionBuilder.create()
.duration(Duration.seconds(3))
.shape(rect)
.fromValue(Color.RED)
.toValue(Color.DODGERBLUE)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例3: FadeTransitionSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public FadeTransitionSample() {
super(100,100);
Rectangle rect = new Rectangle(0, 0, 100, 100);
rect.setArcHeight(20);
rect.setArcWidth(20);
rect.setFill(Color.DODGERBLUE);
getChildren().add(rect);
fadeTransition = FadeTransitionBuilder.create()
.duration(Duration.seconds(4))
.node(rect)
.fromValue(1)
.toValue(0.2)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例4: createIconContent
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public static Node createIconContent() {
final Rectangle r1 = new Rectangle (50, 50, 14, 14);
r1.setArcHeight(4);
r1.setArcWidth(4);
r1.setFill(Color.web("#ed4b00"));
Polygon polygon = createArrow();
polygon.setLayoutX(68);
polygon.setLayoutY(25);
polygon.setRotate(45);
Rectangle r3 = new Rectangle (25, 25, 64, 64);
r3.setArcHeight(15);
r3.setArcWidth(15);
r3.setFill(Color.web("#f49b00"));
javafx.scene.Group g = new javafx.scene.Group(r3,r1, polygon);
return new javafx.scene.Group(g);
}
示例5: RotateTransitionSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public RotateTransitionSample() {
super(140,140);
Rectangle rect = new Rectangle(20, 20, 100, 100);
rect.setArcHeight(20);
rect.setArcWidth(20);
rect.setFill(Color.ORANGE);
getChildren().add(rect);
rotateTransition = RotateTransitionBuilder.create()
.node(rect)
.duration(Duration.seconds(4))
.fromAngle(0)
.toAngle(720)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例6: createRectangle
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public static Rectangle createRectangle(double width, double height, double arcWidth, double arcHeight)
{
Rectangle rectangle = new Rectangle(width, height);
rectangle.setArcWidth(arcWidth);
rectangle.setArcHeight(arcHeight);
return rectangle;
}
示例7: RotateSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public RotateSample() {
super(220, 270);
//create 2 rectangles
Rectangle rect1 = new Rectangle(90, 90, Color.web("#ed4b00", 0.75));
Rectangle rect2 = new Rectangle(90, 90, Color.web("#ed4b00", 0.5));
//rotate the second one
rect2.getTransforms().add(new Rotate(135, 90, 90)); // parameters are angle, pivotX and pivotY
// rectangle with adjustable rotate
Rectangle rect3 = new Rectangle(40, 180, 60, 60);
rect3.setFill(Color.DODGERBLUE);
rect3.setArcWidth(10);
rect3.setArcHeight(10);
rect3.setRotate(45);
//show the rectangles
getChildren().addAll(rect2, rect1, rect3);
// REMOVE ME
setControls(
new SimplePropertySheet.PropDesc("Rotate", rect3.rotateProperty(), 0d, 360d)
);
// END REMOVE ME
//create arrow
Polygon polygon = createArrow();
polygon.setLayoutX(110);
polygon.setLayoutY(15);
polygon.setRotate(135);
getChildren().addAll(polygon);
}
示例8: PauseTransitionSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public PauseTransitionSample() {
super(400,150);
// create rectangle
Rectangle rect = new Rectangle(-25,-25,50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.CRIMSON);
rect.setTranslateX(50);
rect.setTranslateY(75);
getChildren().add(rect);
animation = SequentialTransitionBuilder.create()
.node(rect)
.children(
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(50)
.toX(200)
.build(),
PauseTransitionBuilder.create()
.duration(Duration.seconds(2))
.build(),
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(200)
.toX(350)
.build()
)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例9: Clavier
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public Clavier(Instru instru) {
this.instru = instru;// l'objet de type Instru prend la valeur de l'objet passé en paramètre
Rectangle fond_clavier = new Rectangle();
fond_clavier.setWidth(400);
fond_clavier.setHeight(200);
fond_clavier.setArcWidth(30);
fond_clavier.setArcHeight(30);
fond_clavier.setFill( // on remplie notre rectangle avec un dégradé
new LinearGradient(0f, 0f, 0f, 1f, true, CycleMethod.NO_CYCLE,
new Stop[] { new Stop(0, Color.web("#333333")), new Stop(1, Color.web("#000000")) }));
Reflection r = new Reflection();// on applique un effet de réflection
r.setFraction(0.25);
r.setBottomOpacity(0);
r.setTopOpacity(0.5);
fond_clavier.setEffect(r);
touches = new Touche[] { new Touche("U", 50, 20, 60, instru), new Touche("I", 128, 20, 62, instru),
new Touche("O", 206, 20, 64, instru), new Touche("P", 284, 20, 65, instru),
new Touche("J", 75, 98, 67, instru), new Touche("K", 153, 98, 69, instru),
new Touche("L", 231, 98, 71, instru), new Touche("M", 309, 98, 72, instru) };
this.setTranslateX(50);
this.setTranslateY(250);
this.getChildren().add(fond_clavier);
for (Touche touche : touches) { // on insère chaque touche une par une.
this.getChildren().add(touche);
}
}
示例10: createIconContent
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public static Node createIconContent() {
final Rectangle r1 = new Rectangle (22, 0, 64, 64);
r1.setArcHeight(4);
r1.setArcWidth(4);
r1.setFill(Color.web("#ed4b00",0.5));
r1.getTransforms().add(new Shear(-0.35, 0));
Polygon polygon = createArrow();
polygon.setLayoutX(-5);
polygon.setLayoutY(-2);
polygon.setRotate(90);
Rectangle r2 = new Rectangle (0, 0, 64, 64);
r2.setArcHeight(4);
r2.setArcWidth(4);
r2.setFill(Color.web("#ed4b00", 0.25));
javafx.scene.Group g = new javafx.scene.Group(r2,r1, polygon);
return new javafx.scene.Group(g);
}
示例11: createCell
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
private Rectangle createCell(int i, int j){
final double arcSize = CELL_SIZE / 6d;
Rectangle cell = new Rectangle(i * CELL_SIZE, j * CELL_SIZE, CELL_SIZE, CELL_SIZE);
// provide default style in case css are not loaded
cell.setFill(Color.WHITE);
cell.setStroke(Color.GREY);
cell.setArcHeight(arcSize);
cell.setArcWidth(arcSize);
cell.getStyleClass().add("game-grid-cell");
return cell;
}
示例12: createIconContent
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public static Node createIconContent() {
Rectangle rect = new Rectangle(80,80,new RadialGradient(0, 0, 0.5, 0.5, 1, true, CycleMethod.NO_CYCLE, new Stop[] {
new Stop(0, Color.rgb(156,216,255)),
new Stop(0.5, Color.DODGERBLUE),
new Stop(1, Color.rgb(0,70,140))
}));
rect.setArcWidth(20);
rect.setArcHeight(20);
return rect;
}
示例13: createIconContent
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public static Node createIconContent() {
Rectangle rect = new Rectangle(80,80,new LinearGradient(0, 0, 1, 0, true, CycleMethod.NO_CYCLE, new Stop[] {
new Stop(0, Color.rgb(156,216,255)),
new Stop(0.5, Color.DODGERBLUE),
new Stop(1, Color.rgb(0,70,140))
}));
rect.setArcWidth(20);
rect.setArcHeight(20);
return rect;
}
示例14: SequentialTransitionSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public SequentialTransitionSample() {
super(400,100);
// create rectangle
Rectangle rect = new Rectangle(-25,-25,50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.CRIMSON);
rect.setTranslateX(50);
rect.setTranslateY(50);
getChildren().add(rect);
// create 4 transitions
FadeTransition fadeTransition =
FadeTransitionBuilder.create()
.duration(Duration.seconds(1))
.fromValue(1)
.toValue(0.3)
.cycleCount(2)
.autoReverse(true)
.build();
TranslateTransition translateTransition =
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(50)
.toX(375)
.cycleCount(2)
.autoReverse(true)
.build();
RotateTransition rotateTransition =
RotateTransitionBuilder.create()
.duration(Duration.seconds(2))
.byAngle(180)
.cycleCount(4)
.autoReverse(true)
.build();
ScaleTransition scaleTransition =
ScaleTransitionBuilder.create()
.duration(Duration.seconds(2))
.toX(2)
.toY(2)
.cycleCount(2)
.autoReverse(true)
.build();
// create sequential transition to do 4 transitions one after another
sequentialTransition = SequentialTransitionBuilder.create()
.node(rect)
.children(fadeTransition, translateTransition, rotateTransition,
scaleTransition)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}
示例15: ParallelTransitionSample
import javafx.scene.shape.Rectangle; //导入方法依赖的package包/类
public ParallelTransitionSample() {
super(400,150);
// create rectangle
Rectangle rect = new Rectangle(-25,-25,50, 50);
rect.setArcHeight(15);
rect.setArcWidth(15);
rect.setFill(Color.CRIMSON);
rect.setTranslateX(50);
rect.setTranslateY(75);
getChildren().add(rect);
// create parallel transition to do all 4 transitions at the same time
parallelTransition = ParallelTransitionBuilder.create()
.node(rect)
.children(
FadeTransitionBuilder.create()
.duration(Duration.seconds(3))
.node(rect)
.fromValue(1)
.toValue(0.3)
.autoReverse(true)
.build(),
TranslateTransitionBuilder.create()
.duration(Duration.seconds(2))
.fromX(50)
.toX(350)
.cycleCount(2)
.autoReverse(true)
.build(),
RotateTransitionBuilder.create()
.duration(Duration.seconds(3))
.byAngle(180)
.cycleCount(4)
.autoReverse(true)
.build(),
ScaleTransitionBuilder.create()
.duration(Duration.seconds(2))
.toX(2)
.toY(2)
.cycleCount(2)
.autoReverse(true)
.build()
)
.cycleCount(Timeline.INDEFINITE)
.autoReverse(true)
.build();
}