本文整理汇总了Java中javafx.scene.image.PixelReader.getArgb方法的典型用法代码示例。如果您正苦于以下问题:Java PixelReader.getArgb方法的具体用法?Java PixelReader.getArgb怎么用?Java PixelReader.getArgb使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.image.PixelReader
的用法示例。
在下文中一共展示了PixelReader.getArgb方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getMask
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
@Override
public Set<Point2D> getMask(Image image, Color color) {
PixelReader pixelReader = image.getPixelReader();
Set<Point2D> mask = new HashSet<>();
int pixel;
boolean isTransparent, isBackgroundColor;
for(int i =0; i < image.getWidth(); i++){
for(int j = 0; j < image.getHeight(); j++){
pixel = pixelReader.getArgb(i, j);
//check the transparency of the pixel at (i,j)
isTransparent = (pixel >> 24) == 0x00;
Color backgroundColor = pixelReader.getColor(i, j);
isBackgroundColor = (color.equals(backgroundColor));
if(!isTransparent && !isBackgroundColor){
Point2D p = new Point2D(i,j);
mask.add(p);
}
}
}
return mask;
}
示例2: Face
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
public Face(Image image, int startX, int startY, int width, int height, int interval, boolean reverseX, boolean reverseY,
Supplier<Box> supplier, BiConsumer<Box, Point2D> consumer) {
PixelReader reader = image.getPixelReader();
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++) {
int argb;
if ((argb = reader.getArgb(startX + (reverseX ? width - x - 1 : x) * interval,
startY + (reverseY ? height - y - 1 : y) * interval)) != 0) {
Box pixel = supplier.get();
consumer.accept(pixel, new Point2D(x, y));
pixel.setMaterial(createMaterial(Color.rgb(
(argb >> 16) & 0xFF, (argb >> 8) & 0xFF, (argb >> 0) & 0xFF)));
getChildren().add(pixel);
}
}
}
示例3: resampleImage
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
/**
* This method receives an image scales it
* @param input Input image
* @param scaleFactor Output scale factor
* @return The resampled image
*/
public Image resampleImage(Image input, int scaleFactor) {
int W = (int) input.getWidth();
int H = (int) input.getHeight();
WritableImage output = new WritableImage(
W * scaleFactor,
H * scaleFactor
);
PixelReader reader = input.getPixelReader();
PixelWriter writer = output.getPixelWriter();
for (int y = 0; y < H; y++) {
for (int x = 0; x < W; x++) {
int argb = reader.getArgb(x, y);
for (int dy = 0; dy < scaleFactor; dy++) {
for (int dx = 0; dx < scaleFactor; dx++) {
writer.setArgb(x * scaleFactor + dx, y * scaleFactor + dy, argb);
}
}
}
}
return output;
}
示例4: update
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
public void update(Path2D p2d) {
setPath(resultpath, p2d);
Path p = makePath();
WritableImage wimg = new WritableImage(TESTW, TESTH);
renderPath(p2d, p, wimg);
PixelReader pr = wimg.getPixelReader();
GraphicsContext gc = resultcv.getGraphicsContext2D();
gc.save();
for (int y = 0; y < TESTH; y++) {
for (int x = 0; x < TESTW; x++) {
boolean inpath = p2d.contains(x + 0.5, y + 0.5);
boolean nearpath = near(p2d, x + 0.5, y + 0.5, warn);
int pixel = pr.getArgb(x, y);
renderPixelStatus(gc, x, y, pixel, inpath, nearpath);
}
}
gc.restore();
}
示例5: transferPixels
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
/**
* Transfer pixels from the rendering buffer to the winner/alpha maps.
*
* @param img Rendering buffer
* @param x1 Left
* @param x2 Right
* @param y1 Bottom
* @param y2 Top
* @param layer Output array
* @param c Entity number
*/
public void transferPixels(WritableImage img, int x1, int x2, int y1, int y2, int[][] layer, int c) {
assert (c > 0);
PixelReader reader = img.getPixelReader();
for(int y = y1, py = 0; y < y2; y++, py++) {
final int[] rowy = layer[y];
for(int x = x1, px = 0; x < x2; x++, px++) {
int col = reader.getArgb(px, py);
int alpha = (col & 0xFF);
// Always ignore cover less than 10%
if(alpha < 0x19) {
continue;
}
// Clip value range to positive bytes,
// alpha = alpha > 0x7F ? 0x7F : alpha;
int oldalpha = rowy[x] >>> 24;
if(alpha == 0xFF || alpha >= oldalpha) {
rowy[x] = (alpha << 24) | c;
}
}
}
}
示例6: transferPixels
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
/**
* Transfer pixels from the rendering buffer to the winner/alpha maps.
*
* @param img
* Rendering buffer
* @param x1
* Left
* @param x2
* Right
* @param y1
* Bottom
* @param y2
* Top
* @param winner
* Output array
* @param c
* Entity number
*/
public void transferPixels(WritableImage img, int x1, int x2, int y1,
int y2, int[][] winner, int c) {
PixelReader reader = img.getPixelReader();
for (int y = y1, py = 0; y < y2; y++, py++) {
for (int x = x1, px = 0; x < x2; x++, px++) {
int col = reader.getArgb(px, py);
int alpha = (col & 0xFF);
// Always ignore cover less than 10%
if (alpha < 0x19) {
continue;
}
// Clip value range to positive bytes,
alpha = alpha > 0x7F ? 0x7F : alpha;
byte oldalpha = (byte) (winner[y][x] >>> 24);
if (alpha == 0x7F || (alpha > 0 && alpha >= oldalpha)) {
winner[y][x] = (alpha << 24) | c;
}
}
}
}
示例7: testARGB
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
private void testARGB(PixelReader reader, int width, int height) {
for (int i = 0; i < 10; i++) {
WritableImage dest = new WritableImage(width, height);
PixelWriter writer = dest.getPixelWriter();
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
// reading a pixel from src image,
// then writing a pixel to dest image
//Color color = reader.getColor(x, y);
//writer.setColor(x, y, color);
// this way is also OK
int argb = reader.getArgb(x, y);
writer.setArgb(x, y, argb);
}
}
}
}
示例8: brightnessSum
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
/**
* Returns the sum of the red, green, and blue components of all the pixels
* of an image within a region.
*
* If the region extends outside the bounds of the image, each pixel
* outside the bounds of the image is considered to have a value of zero.
*
* @param image the image to sum. This must not be null.
* @param region The region of the image to sum pixels from. This must not
* be null.
* @return The sum of components
*/
private static long brightnessSum(Image image, Rectangle region) {
final PixelReader reader = image.getPixelReader();
long sum = 0;
for (int y = region.y; y < region.y + region.height + 1; y++) {
for (int x = region.x; x < region.x + region.width + 1; x++) {
if (x >= 0 && x < image.getWidth() && y >= 0 && y < image
.getHeight()) {
int argb = reader.getArgb(x, y);
// Sum the red, green, and blue components to get a value
// between 0 and 765
long brightness = ((argb >> 16) & 0xFF) + ((argb >> 8) & 0xFF) + (argb & 0xFF);
sum += brightness;
}
}
}
return sum;
}
示例9: enlarge
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
public static Image enlarge(Image srcSkin, int multiple) {
WritableImage newSkin = new WritableImage((int) srcSkin.getWidth() * multiple, (int) srcSkin.getHeight() * multiple);
PixelReader reader = srcSkin.getPixelReader();
PixelWriter writer = newSkin.getPixelWriter();
for (int x = 0, lenX = (int) srcSkin.getWidth(); x < lenX; x++)
for (int y = 0, lenY = (int) srcSkin.getHeight(); y < lenY; y++)
for (int mx = 0; mx < multiple; mx++)
for (int my = 0; my < multiple; my++) {
int argb = reader.getArgb(x, y);
writer.setArgb(x * multiple + mx, y * multiple + my, argb);
}
return newSkin;
}
示例10: testAAAWarmup
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
@Test
public void testAAAWarmup() {
Image src = new Image("file:/Users/amo/Pictures/April_Mai/DSCF5453.jpg");
PixelReader reader = src.getPixelReader();
int width = (int) src.getWidth();
int height = (int) src.getHeight();
long startTime = System.currentTimeMillis();
for (int i = 0; i < 2; i++) {
WritableImage dest = new WritableImage(width, height);
PixelWriter writer = dest.getPixelWriter();
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
// reading a pixel from src image,
// then writing a pixel to dest image
Color color = reader.getColor(x, y);
writer.setColor(x, y, color);
// this way is also OK
int argb = reader.getArgb(x, y);
writer.setArgb(x, y, argb);
}
}
}
}
示例11: copyImage
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
public Image copyImage(PixelReader reader, int imageWidth, int imageHeight, int offsetX, int offsetY) {
WritableImage dest = new WritableImage(imageWidth, imageHeight);
PixelWriter writer = dest.getPixelWriter();
for (int x = 0; x < imageWidth; x++) {
for (int y = 0; y < imageHeight; y++) {
// reading a pixel from src image,
// then writing a pixel to dest image
int col = reader.getArgb(x + offsetX, y + offsetY);
writer.setArgb(x, y, col);
}
}
return dest;
}
示例12: changeOpacity
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
/**
* @param image
* @param opacity
* value range from 0 to 255
* @return
*/
static public WritableImage changeOpacity(Image image, int opacity) {
int height = (int) image.getHeight();
int width = (int) image.getWidth();
WritableImage im2 = new WritableImage(width, height);
PixelReader reader = image.getPixelReader();
opacity = ((opacity & 0xFF) << 24);
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++) {
int argb = reader.getArgb(x, y);
argb = opacity | (argb & 0xFFFFFF);
im2.getPixelWriter().setArgb(x, y, argb);
}
return im2;
}
示例13: generateScratchBuffer
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
private int[][][] generateScratchBuffer(PixelReader pixelReader, int pixelRenderWidth, int height) {
int[][][] out = new int[height][pixelRenderWidth][3];
for (int y = 0; y < height; y++) {
for (int x=0; x < pixelRenderWidth; x++) {
int pixel = pixelReader.getArgb(x, y);
out[y][x] = Palette.parseIntColor(pixel);
}
}
return out;
}
示例14: overlay
import javafx.scene.image.PixelReader; //导入方法依赖的package包/类
/**
* Use an image as an overlay. Quality rendering is not considered here as
* this method purpose is for labels and technical marks. Chroma
* downsampling just drops samples with odd <em>x</em> and <em>y</em>
* coordinates. If image pixel has alpha value 0 then original canvas value
* under it is losslessly retained. Otherwise ordinary rounding is used when
* applying non fully transparent overlay data.
*/
public void overlay(Image image) {
PixelReader reader = image.getPixelReader();
for (int y = 0; y < Y.height; y++) {
boolean hasChromaY = (y & 1) == 0;
for (int x = 0; x < Y.width; x++) {
boolean hasChromaX = (x & 1) == 0;
// TODO PERF: make reading image data more efficient
int argb = reader.getArgb(x, y);
int alpha = argb >>> 24;
if (alpha == 0) {
continue; // transparent overlay -> skip math
}
double opacity = alpha / 255.0;
double transparency = 1.0 - opacity;
double overR = ((argb >> 16) & 0xff) / 255.0;
double overG = ((argb >> 8) & 0xff) / 255.0;
double overB = ((argb) & 0xff) / 255.0;
YCbCr params = matrix;
double overY = params.getY(overR, overG, overB);
double oldY = params.fromLumaCode(Y.get(x, y));
double newY = oldY * transparency + overY * opacity;
Y.set(x, y, round(params.toLumaCode(newY)));
if (hasChromaX && hasChromaY) {
// for overlay chroma just drop in-between samples (equals
// to nearest neighbor) there is no need of higher quality
int cx = x >> 1, cy = y >> 1;
double overCb = params.getCb(overY, overB);
double oldCb = params.fromChromaCode(Cb.get(cx, cy));
double newCb = oldCb * transparency + overCb * opacity;
Cb.set(cx, cy, round(params.toChromaCode(newCb)));
double overCr = params.getCr(overY, overR);
double oldCr = params.fromChromaCode(Cr.get(cx, cy));
double newCr = oldCr * transparency + overCr * opacity;
Cr.set(cx, cy, round(params.toChromaCode(newCr)));
}
}
}
}