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Java Menu.getItems方法代码示例

本文整理汇总了Java中javafx.scene.control.Menu.getItems方法的典型用法代码示例。如果您正苦于以下问题:Java Menu.getItems方法的具体用法?Java Menu.getItems怎么用?Java Menu.getItems使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javafx.scene.control.Menu的用法示例。


在下文中一共展示了Menu.getItems方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: fillContextMenu

import javafx.scene.control.Menu; //导入方法依赖的package包/类
@Override
@FXThread
public void fillContextMenu(@NotNull final NodeTree<?> nodeTree, @NotNull final ObservableList<MenuItem> items) {

    final Toneg0dParticleInfluencers element = getElement();
    final ParticleEmitterNode emitterNode = element.getEmitterNode();

    final Menu createMenu = new Menu(Messages.MODEL_NODE_TREE_ACTION_CREATE, new ImageView(Icons.ADD_12));
    final ObservableList<MenuItem> createItems = createMenu.getItems();

    CONSTRUCTORS.forEach((type, constructor) -> {
        if (emitterNode.getInfluencer(type) != null) return;
        createItems.add(newInstance(constructor, nodeTree, this));
    });

    items.add(createMenu);

    super.fillContextMenu(nodeTree, items);
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:20,代码来源:Toneg0DParticleInfluencersTreeNode.java

示例2: getChidernMenuItem

import javafx.scene.control.Menu; //导入方法依赖的package包/类
private void getChidernMenuItem(Menu parentMenu, String items, List<MenuItem> menuItems) {
    ObservableList<MenuItem> children = parentMenu.getItems();
    for (MenuItem menuItem : children) {
        if (menuItem instanceof Menu) {
            getChidernMenuItem((Menu) menuItem, items, menuItems);
        }
        if (!(menuItem instanceof SeparatorMenuItem) && getTextForMenuItem(menuItem, menuItem.getParentMenu()).equals(items)) {
            menuItems.add(menuItem);
            break;
        }
    }
}
 
开发者ID:jalian-systems,项目名称:marathonv5,代码行数:13,代码来源:JavaFXMenuBarElement.java

示例3: search

import javafx.scene.control.Menu; //导入方法依赖的package包/类
/**
 * 搜索子菜单
 *
 * @param uiPlatform
 * @param menu
 */
private void search(UIPlatform uiPlatform, Menu menu)
{
    ObservableList<MenuItem> list = menu.getItems();
    if (list.size() == 0)
    {
        return;
    }
    final String idPrefix = getPrefix().idPrefix;
    final String pathPrefix = getPrefix().pathPrefix;
    IdDeal idDeal = uiPlatform.getIdDeal();
    BinderFactory factory = uiPlatform.getBinderFactory();
    for (int i = 0; i < list.size(); i++)
    {
        MenuItem menuItem = list.get(i);
        UiId id = UiId.newInstance(menuItem.getId(), idPrefix);
        if (id != null)
        {
            IdDeal.Result result = idDeal.dealId(id, pathPrefix);
            if (result != null)
            {
                hashMap.put(id, factory.getBinder(menuItem));
            }
        }
        if (menuItem instanceof Menu)
        {
            search(uiPlatform, (Menu) menuItem);
        }
    }
}
 
开发者ID:gzxishan,项目名称:OftenPorter,代码行数:36,代码来源:FXUIProvider.java

示例4: getMenuItem

import javafx.scene.control.Menu; //导入方法依赖的package包/类
/**
 * get the menu item with the given id
 * 
 * @param id
 * @return the menu item
 */
public MenuItem getMenuItem(String id) {
  if (this.getMenuBar() != null)
    for (Menu menu : this.getMenuBar().getMenus()) {
      for (MenuItem menuItem : menu.getItems()) {
        if (id.equals(menuItem.getId())) {
          return menuItem;
        }
      }
    }
  return null;
}
 
开发者ID:BITPlan,项目名称:can4eve,代码行数:18,代码来源:JavaFXDisplay.java

示例5: fillContextMenu

import javafx.scene.control.Menu; //导入方法依赖的package包/类
@Override
public void fillContextMenu(@NotNull final NodeTree<?> nodeTree,
                            @NotNull final ObservableList<MenuItem> items) {
    if (!(nodeTree instanceof ModelNodeTree)) return;

    final Menu changeMeshMenu = new Menu(Messages.MODEL_NODE_TREE_ACTION_PARTICLE_EMITTER_CHANGE_PARTICLES_MESH, new ImageView(Icons.MESH_16));
    final ObservableList<MenuItem> subItems = changeMeshMenu.getItems();
    subItems.add(new CreateQuadParticleMeshAction(nodeTree, this));
    subItems.add(new CreatePointParticleMeshAction(nodeTree, this));
    subItems.add(new CreateImpostorParticleMeshAction(nodeTree, this));
    subItems.add(new LoadModelParticlesMeshAction(nodeTree, this));

    final Menu jmePrimitivesMenu = new Menu(Messages.MODEL_NODE_TREE_ACTION_CREATE_PRIMITIVE, new ImageView(Icons.GEOMETRY_16));
    final ObservableList<MenuItem> primitivesItems = jmePrimitivesMenu.getItems();
    primitivesItems.add(new CreateBoxShapeEmitterAction(nodeTree, this));
    primitivesItems.add(new CreateCylinderShapeEmitterAction(nodeTree, this));
    primitivesItems.add(new CreateDomeShapeEmitterAction(nodeTree, this));
    primitivesItems.add(new CreateQuadShapeEmitterAction(nodeTree, this));
    primitivesItems.add(new CreateSphereShapeEmitterAction(nodeTree, this));
    primitivesItems.add(new CreateTorusShapeEmitterAction(nodeTree, this));

    final Menu changeShapeMenu = new Menu(Messages.MODEL_NODE_TREE_ACTION_PARTICLE_EMITTER_CHANGE_SHAPE, new ImageView(Icons.GEOMETRY_16));
    changeShapeMenu.getItems().addAll(new CreateTriangleShapeEmitterAction(nodeTree, this),
            jmePrimitivesMenu,
            new LoadModelShapeEmitterAction(nodeTree, this));

    items.add(changeShapeMenu);
    items.add(changeMeshMenu);

    super.fillContextMenu(nodeTree, items);
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:32,代码来源:Toneg0DParticleEmitterNodeTreeNode.java

示例6: createCreationMenu

import javafx.scene.control.Menu; //导入方法依赖的package包/类
/**
 * Create creation menu menu.
 *
 * @param nodeTree the node tree
 * @return the menu
 */
@FXThread
protected @Nullable Menu createCreationMenu(@NotNull final NodeTree<?> nodeTree) {

    final T element = getElement();

    final Menu menu = new Menu(MODEL_NODE_TREE_ACTION_CREATE, new ImageView(Icons.ADD_12));
    final Menu createControlsMenu = new Menu(MODEL_NODE_TREE_ACTION_ADD_CONTROL, new ImageView(Icons.ADD_12));

    final ObservableList<MenuItem> items = createControlsMenu.getItems();
    items.add(new CreateCustomControlAction(nodeTree, this));

    if (element.getControl(RigidBodyControl.class) == null) {
        items.add(new CreateStaticRigidBodyControlAction(nodeTree, this));
        items.add(new CreateRigidBodyControlAction(nodeTree, this));
    }

    if (element.getControl(VehicleControl.class) == null) {
        items.add(new CreateVehicleControlAction(nodeTree, this));
    }

    if (element.getControl(CharacterControl.class) == null) {
        items.add(new CreateCharacterControlAction(nodeTree, this));
    }

    if (element.getControl(MotionEvent.class) == null) {
        items.add(new CreateMotionControlAction(nodeTree, this));
    }

    items.add(new CreateLightControlAction(nodeTree, this));

    //final SkeletonControl skeletonControl = element.getControl(SkeletonControl.class);
    //if (skeletonControl != null) {
        //FIXME items.add(new CreateKinematicRagdollControlAction(nodeTree, this));
    //}

    menu.getItems().add(createControlsMenu);

    return menu;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:46,代码来源:SpatialTreeNode.java


注:本文中的javafx.scene.control.Menu.getItems方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。