本文整理汇总了Java中javafx.scene.control.Dialog.initOwner方法的典型用法代码示例。如果您正苦于以下问题:Java Dialog.initOwner方法的具体用法?Java Dialog.initOwner怎么用?Java Dialog.initOwner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.control.Dialog
的用法示例。
在下文中一共展示了Dialog.initOwner方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: showAbout
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
public void showAbout(ActionEvent actionEvent) throws URISyntaxException {
Dialog<Void> dialog = new Dialog<>();
dialog.setTitle("Tenhou Visualizer について");
dialog.initOwner(this.root.getScene().getWindow());
dialog.getDialogPane().getStylesheets().add(this.getClass().getResource(Main.properties.getProperty("css")).toExternalForm());
dialog.getDialogPane().setGraphic(new ImageView(new Image("/logo.png")));
dialog.getDialogPane().setHeaderText("TenhouVisualizer v0.3");
final Hyperlink oss = new Hyperlink("open-source software");
final URI uri = new URI("https://crazybbb.github.io/tenhou-visualizer/thirdparty");
oss.setOnAction(e -> {
try {
Desktop.getDesktop().browse(uri);
} catch (IOException e1) {
throw new UncheckedIOException(e1);
}
});
dialog.getDialogPane().setContent(new TextFlow(new Label("Powered by "), oss));
dialog.getDialogPane().getButtonTypes().add(ButtonType.CLOSE);
dialog.showAndWait();
}
示例2: confirmDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
/**
* Displays a confirmation dialog box.
*
* @param node a node attached to the stage to be used as the owner of the dialog.
* @param header the header message for the dialog.
* @param content the main message for the dialog.
* @param icon the icon for the dialog.
* @param buttons the {@link ButtonType} that should be displayed on the confirmation dialog.
* @return the {@link ButtonType} corresponding to user's choice.
*/
public static ButtonType confirmDialog(Node node, String header, String content, Node icon, ButtonType... buttons) {
Dialog<ButtonType> dlg = new Dialog<>();
dlg.initOwner(Dialogs.getStage(node));
setAlwaysOnTop(dlg);
dlg.setTitle("binjr");
dlg.getDialogPane().setHeaderText(header);
dlg.getDialogPane().setContentText(content);
if (icon == null) {
icon = new Region();
icon.getStyleClass().addAll("dialog-icon", "help-icon");
}
dlg.getDialogPane().setGraphic(icon);
if (buttons == null || buttons.length == 0) {
buttons = new ButtonType[]{ButtonType.YES, ButtonType.NO};
}
dlg.getDialogPane().getButtonTypes().addAll(buttons);
return dlg.showAndWait().orElse(ButtonType.CANCEL);
}
示例3: setupDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
private static void setupDialog(Window owner, String title, String headerText, String contentText, Dialog<?> alert) {
alert.setTitle(title);
alert.setHeaderText(headerText);
alert.setContentText(contentText);
alert.initOwner(owner);
alert.initModality(Modality.WINDOW_MODAL);
}
示例4: show
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
static void show(Window window) {
try {
Pair<OptionsController, DialogPane> pair = Util.renderFxml(OptionsController.class);
Dialog<Void> dialog = new Dialog<>();
dialog.initOwner(window);
dialog.setDialogPane(pair.getValue());
dialog.show();
} catch (IOException e) {
e.printStackTrace();
}
}
示例5: showMessageDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
public static void showMessageDialog(Window window, String title, String message) {
Dialog<ButtonType> dialog = createDialog();
if (window != null) {
dialog.initOwner(window);
}
dialog.getDialogPane().getButtonTypes().addAll(ButtonType.OK);
dialog.setTitle(title);
dialog.setContentText(message);
dialog.showAndWait();
}
示例6: showConfirmDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
public static boolean showConfirmDialog(Window window, String title, String message) {
Dialog<ButtonType> dialog = createDialog();
if (window != null) {
dialog.initOwner(window);
}
dialog.getDialogPane().getButtonTypes().addAll(ButtonType.OK, ButtonType.CANCEL);
dialog.setTitle(title);
dialog.setContentText(message);
return dialog.showAndWait().orElse(ButtonType.CANCEL).equals(ButtonType.OK);
}
示例7: showConfirmCancelDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
/**
*
* @param window
* @param title
* @param message
* @return {@code ButtonType.YES, ButtonType.NO, ButtonType.CANCEL}
*/
public static ButtonType showConfirmCancelDialog(Window window, String title, String message) {
Dialog<ButtonType> dialog = createDialog();
if (window != null) {
dialog.initOwner(window);
}
dialog.getDialogPane().getButtonTypes().addAll(ButtonType.YES, ButtonType.NO, ButtonType.CANCEL);
dialog.setTitle(title);
dialog.setContentText(message);
return dialog.showAndWait().orElse(ButtonType.CANCEL);
}
示例8: showYesOrNoDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
public static Optional<Pair<String, String>> showYesOrNoDialog(Stage stage, String title, String message,
Consumer<? super Pair<String, String>> consumer, Consumer<Dialog<Pair<String, String>>> dialogHandler) {
// Create the custom dialog.
Dialog<Pair<String, String>> dialog = new Dialog<>();
dialog.setTitle(title);
dialog.setHeaderText(message);
// Set the button types.
ButtonType yesBtn = new ButtonType("Yes", ButtonData.YES);
ButtonType noBtn = new ButtonType("No", ButtonData.NO);
dialog.getDialogPane().getButtonTypes().addAll(yesBtn, noBtn);
dialog.setResultConverter(dialogButton -> {
if (dialogButton == yesBtn) {
return new Pair<>("RESULT", "Y");
} else if (dialogButton == noBtn) {
return new Pair<>("RESULT", "N");
}
return null;
});
dialog.initOwner(stage);
if (dialogHandler != null)
dialogHandler.accept(dialog);
Optional<Pair<String, String>> result = dialog.showAndWait();
if (consumer != null)
result.ifPresent(consumer);
return result;
}
示例9: getProgressDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
public static Dialog getProgressDialog(Window owner, Task task) {
Dialog dialog = new Dialog();
dialog.initStyle(StageStyle.UNDECORATED);
dialog.initOwner(owner);
ProgressBar progressBar = new ProgressBar();
progressBar.setPrefSize(300, 30);
Label progressLabel = new Label();
progressLabel.setPrefWidth(300);
progressLabel.setAlignment(Pos.BASELINE_CENTER);
VBox vBox = new VBox(progressBar, progressLabel);
vBox.setFillWidth(true);
vBox.setPadding(new Insets(10, 10, 10, 10));
dialog.getDialogPane().setContent(vBox);
progressBar.progressProperty().bind(task.progressProperty());
progressLabel.textProperty().bind(task.messageProperty());
dialog.getDialogPane().getButtonTypes().add(ButtonType.CLOSE);
Node closeButton = dialog.getDialogPane().lookupButton(ButtonType.CLOSE);
closeButton.managedProperty().bind(closeButton.visibleProperty());
closeButton.setVisible(false);
EventHandler onSucceeded = task.getOnSucceeded();
task.setOnSucceeded(event -> {
dialog.close();
if (onSucceeded != null) {
onSucceeded.handle(event);
}
});
return dialog;
}
示例10: createDiffDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
public void createDiffDialog(MergeDiffInfo<?> mergeDiff, String title, Window owner) {
final FactoryDiffWidget factoryDiffWidget = new FactoryDiffWidget(uniformDesign,attributeEditorBuilder);
factoryDiffWidget.updateMergeDiff(mergeDiff);
Dialog<Void> dialog = new Dialog<>();
dialog.initOwner(owner);
dialog.setTitle(title);
dialog.setHeaderText(title);
ButtonType loginButtonType = new ButtonType("OK", ButtonBar.ButtonData.OK_DONE);
dialog.getDialogPane().getButtonTypes().addAll(loginButtonType/*, ButtonType.CANCEL*/);
final BorderPane pane = new BorderPane();
final Node diffWidgetContent = factoryDiffWidget.createContent();
pane.setCenter(diffWidgetContent);
pane.setPrefWidth(1000);
pane.setPrefHeight(750);
dialog.getDialogPane().setContent(pane);
dialog.setResizable(true);
dialog.getDialogPane().getStylesheets().add(getClass().getResource("/de/factoryfx/javafx/css/app.css").toExternalForm());
if (!mergeDiff.hasNoConflicts()){
dialog.setTitle("Konflikte");
dialog.setHeaderText("Konflikte");
diffWidgetContent.getStyleClass().add("error");
}
dialog.showAndWait();
}
示例11: onDebug
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
@FXML
public void onDebug(ActionEvent actionEvent) {
final ObservableMap<String, String> rmbStyleMap = FXCollections.observableHashMap();
rmbStyleMap.addListener((InvalidationListener)(observable) ->
rmb.setStyle(rmbStyleMap.entrySet().stream()
.map((entry) -> entry.getKey() + ": " + entry.getValue() + ";")
.reduce((s1, s2) -> s1 + s2).orElse("")));
final Button bSize = new Button("Size");
bSize.setOnAction((event) -> rmbStyleMap.put("-fx-size", "35"));
final Button bGraphic = new Button("Graphic");
bGraphic.setOnAction((event) -> rmbStyleMap.put("-fx-graphic","url(\"http://icons.iconarchive.com/icons/hopstarter/button/16/Button-Add-icon.png\")"));
final HBox menuButtonRow = new HBox();
menuButtonRow.setAlignment(Pos.CENTER_LEFT);
menuButtonRow.getChildren().addAll(new Label("RadialMenuButton:"), bSize, bGraphic);
final VBox vbox = new VBox();
vbox.getChildren().addAll(menuButtonRow);
final Dialog dialog = new Dialog();
dialog.initModality(Modality.NONE);
dialog.initOwner(pane.getScene().getWindow());
dialog.setTitle("Debugging actions");
dialog.setHeaderText("Select an action to perform below:");
dialog.getDialogPane().setContent(vbox);
dialog.getDialogPane().getButtonTypes().add(ButtonType.CLOSE);
dialog.show();
}
示例12: displayDevKeyDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
/**
* This is for testing purposes, to allow the developer select any level to play
*/
private void displayDevKeyDialog() {
Dialog<String> dialog = new Dialog<>();
dialog.setTitle("Developer mode");
dialog.setHeaderText("Enter developer key");
dialog.initOwner(mGameStage);
dialog.setGraphic(new ImageView(ClassLoader.getSystemResource("images/common/lockpad.png").toExternalForm()));
ButtonType loginButtonType = new ButtonType("Enter", ButtonData.OK_DONE);
dialog.getDialogPane().getButtonTypes().addAll(loginButtonType, ButtonType.CANCEL);
GridPane grid = new GridPane();
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 150, 10, 20));
PasswordField password = new PasswordField();
password.setPromptText("Key");
grid.add(new Label("Key:"), 0, 1);
grid.add(password, 1, 1);
Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
loginButton.setDisable(true);
password.textProperty().addListener((observable, oldValue, newValue) -> {
loginButton.setDisable(newValue.trim().isEmpty());
});
dialog.getDialogPane().setContent(grid);
Platform.runLater(password::requestFocus);
dialog.setResultConverter(dialogButton -> {
if (dialogButton == loginButtonType) {
return password.getText();
}
return null;
});
Optional<String> result = dialog.showAndWait();
result.ifPresent(usernamePassword -> {
/*
* Encode your own key and place below
*/
String encodedPass = cryptWithMD5(result.get());
if(encodedPass != null && encodedPass.equals("efd71744ab79091beef4a125935a73")){
mDevMode = true;
playerLogOut();
} else {
mDevMode = false;
Toast.makeText(mGameStage, "Authentication error", TOAST_LENGTH_SHORT);
}
});
}
示例13: displayLogInDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
private void displayLogInDialog() {
Dialog<Pair<String, String>> dialog = new Dialog<>();
dialog.setTitle("Player login");
dialog.setHeaderText("Login to the Hall Of Fame");
dialog.initOwner(mGameStage);
dialog.setGraphic(new ImageView(ClassLoader.getSystemResource("images/common/login.png").toExternalForm()));
ButtonType newButtonType = new ButtonType("New player", ButtonData.OTHER);
ButtonType loginButtonType = new ButtonType("Login", ButtonData.OK_DONE);
dialog.getDialogPane().getButtonTypes().addAll(newButtonType, loginButtonType, ButtonType.CANCEL);
GridPane grid = new GridPane();
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 150, 10, 10));
TextField username = new TextField();
username.setPromptText("Name");
PasswordField password = new PasswordField();
password.setPromptText("Password");
grid.add(new Label("Player name:"), 0, 0);
grid.add(username, 1, 0);
grid.add(new Label("Password:"), 0, 1);
grid.add(password, 1, 1);
Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
loginButton.setDisable(true);
Node newButton = dialog.getDialogPane().lookupButton(newButtonType);
newButton.setDisable(true);
username.textProperty().addListener((observable, oldValue, newValue) -> {
loginButton.setDisable(newValue.trim().isEmpty() || password.getText().isEmpty());
newButton.setDisable(newValue.trim().isEmpty() || password.getText().isEmpty());
});
password.textProperty().addListener((observable, oldValue, newValue) -> {
loginButton.setDisable(newValue.trim().length() < 6 || username.getText().isEmpty());
newButton.setDisable(newValue.trim().length() < 6 || username.getText().isEmpty());
});
dialog.getDialogPane().setContent(grid);
Platform.runLater(username::requestFocus);
mNewPlayer = false;
dialog.setResultConverter(dialogButton -> {
if (dialogButton == loginButtonType) {
return new Pair<>(username.getText(), password.getText());
}
if (dialogButton == newButtonType) {
mNewPlayer = true;
return new Pair<>(username.getText(), password.getText());
}
return null;
});
Optional<Pair<String, String>> result = dialog.showAndWait();
result.ifPresent(usernamePassword -> {
if (!mNewPlayer) {
playerLogin(usernamePassword.getKey(), cryptWithMD5(usernamePassword.getValue()));
} else {
playerNew(usernamePassword.getKey(), cryptWithMD5(usernamePassword.getValue()));
}
});
}
示例14: displayManagePlayerDialog
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
private void displayManagePlayerDialog() {
Dialog<Pair<String, String>> dialog = new Dialog<>();
dialog.setTitle("Manage players");
dialog.setHeaderText("Select player account");
dialog.initOwner(mGameStage);
dialog.setGraphic(new ImageView(ClassLoader.getSystemResource("images/common/login.png").toExternalForm()));
ButtonType newButtonType = new ButtonType("New player", ButtonData.OK_DONE);
ButtonType loginButtonType = new ButtonType("Delete player", ButtonData.OTHER);
dialog.getDialogPane().getButtonTypes().addAll(newButtonType, loginButtonType, ButtonType.CANCEL);
GridPane grid = new GridPane();
grid.setHgap(10);
grid.setVgap(10);
grid.setPadding(new Insets(20, 150, 10, 10));
TextField username = new TextField();
username.setPromptText("Name");
PasswordField password = new PasswordField();
password.setPromptText("Password");
grid.add(new Label("Player name:"), 0, 0);
grid.add(username, 1, 0);
grid.add(new Label("Password:"), 0, 1);
grid.add(password, 1, 1);
Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
loginButton.setDisable(true);
Node newButton = dialog.getDialogPane().lookupButton(newButtonType);
newButton.setDisable(true);
username.textProperty().addListener((observable, oldValue, newValue) -> {
loginButton.setDisable(newValue.trim().isEmpty() || password.getText().isEmpty());
newButton.setDisable(newValue.trim().isEmpty() || password.getText().isEmpty());
});
password.textProperty().addListener((observable, oldValue, newValue) -> {
loginButton.setDisable(newValue.trim().length() < 6 || username.getText().isEmpty());
newButton.setDisable(newValue.trim().length() < 6 || username.getText().isEmpty());
});
dialog.getDialogPane().setContent(grid);
Platform.runLater(username::requestFocus);
mNewPlayer = false;
dialog.setResultConverter(dialogButton -> {
if (dialogButton == loginButtonType) {
return new Pair<>(username.getText(), password.getText());
}
if (dialogButton == newButtonType) {
mNewPlayer = true;
return new Pair<>(username.getText(), password.getText());
}
return null;
});
Optional<Pair<String, String>> result = dialog.showAndWait();
result.ifPresent(usernamePassword -> {
if (!mNewPlayer) {
playerDelete(usernamePassword.getKey(), cryptWithMD5(usernamePassword.getValue()));
} else {
playerNew(usernamePassword.getKey(), cryptWithMD5(usernamePassword.getValue()));
}
});
}
示例15: showPrefs
import javafx.scene.control.Dialog; //导入方法依赖的package包/类
/**
* Shows the preferences window.
*/
@SuppressWarnings("unchecked")
@FXML
public void showPrefs() {
TabPane tabs = new TabPane();
tabs.setTabClosingPolicy(TabPane.TabClosingPolicy.UNAVAILABLE);
tabs.getTabs().add(new Tab("Application", new ExtendedPropertySheet(AppPreferences.getInstance().getProperties())));
for (Plugin plugin : PluginLoader.getDefault().getLoadedPlugins()) {
if (plugin.getProperties().isEmpty()) {
continue;
}
Tab tab = new Tab(plugin.getName());
tab.setContent(new ExtendedPropertySheet(plugin.getProperties()));
tab.setDisable(DashboardMode.getCurrentMode() == DashboardMode.PLAYBACK);
tabs.getTabs().add(tab);
}
Dialog<Boolean> dialog = new Dialog<>();
EasyBind.listBind(dialog.getDialogPane().getStylesheets(), root.getStylesheets());
dialog.getDialogPane().setContent(new BorderPane(tabs));
dialog.initOwner(root.getScene().getWindow());
dialog.initModality(Modality.APPLICATION_MODAL);
dialog.initStyle(StageStyle.UTILITY);
dialog.getDialogPane().getButtonTypes().addAll(ButtonType.CANCEL, ButtonType.OK);
dialog.setTitle("Shuffleboard Preferences");
dialog.setResizable(true);
dialog.setResultConverter(button -> !button.getButtonData().isCancelButton());
if (dialog.showAndWait().orElse(false)) {
tabs.getTabs().stream()
.map(t -> (ExtendedPropertySheet) t.getContent())
.flatMap(p -> p.getItems().stream())
.flatMap(TypeUtils.castStream(ExtendedPropertySheet.PropertyItem.class))
.map(i -> (Optional<ObservableValue>) i.getObservableValue())
.flatMap(TypeUtils.optionalStream())
.flatMap(TypeUtils.castStream(FlushableProperty.class))
.filter(FlushableProperty::isChanged)
.forEach(FlushableProperty::flush);
}
}