本文整理汇总了Java中javafx.scene.Scene.getHeight方法的典型用法代码示例。如果您正苦于以下问题:Java Scene.getHeight方法的具体用法?Java Scene.getHeight怎么用?Java Scene.getHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.scene.Scene
的用法示例。
在下文中一共展示了Scene.getHeight方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: scaleAll
import javafx.scene.Scene; //导入方法依赖的package包/类
private static void scaleAll(Scene scene, Node node) {
double translateX = node.getTranslateX();
double translateY = node.getTranslateY();
double baseX = node.getBoundsInParent().getMinX();
double baseY = node.getBoundsInParent().getMinY();
double sceneWidth = scene.getWidth();
double sceneHeight = scene.getHeight();
ChangeListener<Number> widthResizer = (arg0, oldValue, newValue) -> {
node.setScaleX(newValue.doubleValue() / sceneWidth);
node.setTranslateX(translateX + (baseX * newValue.doubleValue() / sceneWidth) - baseX);
};
scene.widthProperty().addListener(widthResizer);
ChangeListener<Number> heightResizer = (arg0, oldValue, newValue) -> {
node.setScaleY(newValue.doubleValue() / sceneHeight);
node.setTranslateY(translateY + (baseY * newValue.doubleValue() / sceneHeight) - baseY);
};
scene.heightProperty().addListener(heightResizer);
}
示例2: Stats
import javafx.scene.Scene; //导入方法依赖的package包/类
public Stats(Scene gameContextScene) {
this.gameContextScene = gameContextScene;
nbGoals = 0;
beginTime = 0;
length = 0;
zeroTime = System.currentTimeMillis();
lengthBetweenGoals = new ArrayList<Integer>(1000);
log.info("GazeUtils ON : " + GazeUtils.isOn());
if (GazeUtils.isOn()) {
recordGazeMovements = buildRecordGazeMovements();
GazeUtils.addStats(this);
} else {
recordMouseMovements = buildRecordMouseMovements();
gameContextScene.addEventFilter(MouseEvent.ANY, recordMouseMovements);
}
int heatMapWidth = (int) (gameContextScene.getHeight() / heatMapPixelSize);
int heatMapHeight = (int) (gameContextScene.getWidth() / heatMapPixelSize);
log.info("heatMapWidth = {}, heatMapHeight = {}", heatMapWidth, heatMapHeight);
heatMap = new double[heatMapWidth][heatMapHeight];
}
示例3: makeScalable
import javafx.scene.Scene; //导入方法依赖的package包/类
private static void makeScalable(Scene scene, Region region) {
double regionWidth = region.getPrefWidth();
double sceneWidth = scene.getWidth();
double regionHeight = region.getPrefHeight();
double sceneHeight = scene.getHeight();
if (regionWidth != -1.0) {
ChangeListener<Number> widthResizer = (arg0, oldValue, newValue) -> region.setPrefWidth(regionWidth / sceneWidth * newValue.doubleValue());
scene.widthProperty().addListener(widthResizer);
}
if (regionHeight != -1.0) {
ChangeListener<Number> heightResizer = (arg0, oldValue, newValue) -> region.setPrefHeight(regionHeight / sceneHeight * newValue.doubleValue());
scene.heightProperty().addListener(heightResizer);
}
}
示例4: makeLocationScale
import javafx.scene.Scene; //导入方法依赖的package包/类
private static void makeLocationScale(Scene scene, Node node) {
double nodeX = node.getLayoutX();
double sceneWidth = scene.getWidth();
double nodeY = node.getLayoutY();
double sceneHeight = scene.getHeight();
if (nodeX != 0.0) {
ChangeListener<Number> xResizer = (arg0, oldValue, newValue) -> node.relocate(nodeX / sceneWidth * newValue.doubleValue(), node.getLayoutY());
scene.widthProperty().addListener(xResizer);
}
if (nodeY != 0.0) {
ChangeListener<Number> yResizer = (arg0, oldValue, newValue) -> node.relocate(node.getLayoutX(), nodeY / sceneHeight * newValue.doubleValue());
scene.heightProperty().addListener(yResizer);
}
}
示例5: scaleShape
import javafx.scene.Scene; //导入方法依赖的package包/类
private static void scaleShape(Scene scene, Shape shape) {
double sceneWidth = scene.getWidth();
double sceneHeight = scene.getHeight();
ChangeListener<Number> widthResizer = (arg0, oldValue, newValue) -> shape.setScaleX(newValue.doubleValue() / sceneWidth);
scene.widthProperty().addListener(widthResizer);
ChangeListener<Number> heightResizer = (arg0, oldValue, newValue) -> shape.setScaleY(newValue.doubleValue() / sceneHeight);
scene.heightProperty().addListener(heightResizer);
}
示例6: resetState
import javafx.scene.Scene; //导入方法依赖的package包/类
private void resetState(Scene scene) {
Image image = new Image(pictureResourceLocation);
double imageWidth = image.getWidth();
double imageHeight = image.getHeight();
double imageHeightToWidthRatio = imageHeight / imageWidth;
double initialHeight = scene.getHeight() * pictureInitialHeightToSceneHeightRatio;
double initialWidth = initialHeight / imageHeightToWidthRatio;
double positionX = (scene.getWidth() - initialWidth) / 2;
double positionY = (scene.getHeight() - initialHeight) / 2;
setFill(new ImagePattern(image));
setX(positionX);
setY(positionY);
setWidth(initialWidth);
setHeight(initialHeight);
setTranslateX(0);
setScaleX(1);
setScaleY(1);
setScaleZ(1);
setOpacity(0);
toFront(); // bug when it is uncommented (with bloc at least).
}
示例7: recomputeSizeAndPosition
import javafx.scene.Scene; //导入方法依赖的package包/类
public void recomputeSizeAndPosition(Scene scene) {
double size = scene.getWidth() / 10;
double positionX = scene.getWidth() - (size * 1.5);
double positionY = scene.getHeight() - (size * 1.5);
setX(positionX);
setY(positionY);
setWidth(size);
setHeight(size);
}
示例8: computeGameSizing
import javafx.scene.Scene; //导入方法依赖的package包/类
public GameSizing computeGameSizing(Scene scene) {
Rectangle2D bounds = new Rectangle2D(0, 0, scene.getWidth(), scene.getHeight());
return computeGameSizing(bounds);
}
示例9: Pictos
import javafx.scene.Scene; //导入方法依赖的package包/类
public Pictos(Scene scene) {
this.scene = scene;
buildPictos();
enterEvent = buildEvent();
currentPictos = new ArrayList<Picto>(2);
// Picto R1 = pictos.get("compote");
Picto R1 = pictos.get("minnie");
Picto R2 = pictos.get("bulles");
currentPictos.add(R1);
currentPictos.add(R2);
// log.info(scene.getWidth());
// log.info(scene.getHeight());
double imagesWidth = scene.getWidth() / 2 - min_X / 2 - sep / 2;
double imagesHeight = scene.getHeight() - min_Y * 2;
for (int i = 0; i < currentPictos.size(); i++) {
Picto R = currentPictos.get(i);
R.rectangle.setTranslateX(min_X + (sep + imagesWidth) * i);
R.rectangle.setTranslateY(min_Y);
R.rectangle.setWidth(imagesWidth);
R.rectangle.setHeight(imagesHeight);
R.rectangle.setStrokeWidth(imagesWidth * strokeFactor);
this.getChildren().add(R.rectangle);
GazeUtils.addEventFilter(R.rectangle);
R.rectangle.addEventFilter(MouseEvent.ANY, enterEvent);
R.rectangle.addEventFilter(GazeEvent.ANY, enterEvent);
}
/*
* R1.setTranslateX(min_X); R1.setTranslateY(min_Y); R1.setWidth(imagesWidth); R1.setHeight(imagesHeight);
* R1.setStrokeWidth(imagesWidth*strokeFactor);
*
* this.getChildren().add(R1);
*
* R2.setTranslateX(min_X + imagesWidth + sep); R2.setTranslateY(min_Y); R2.setWidth(imagesWidth);
* R2.setHeight(imagesHeight); R2.setStrokeWidth(imagesWidth*strokeFactor);
*
* this.getChildren().add(R2);
*/
// GazeUtils.addEventFilter(R1);
// GazeUtils.addEventFilter(R2);
/*
* R1.addEventFilter(MouseEvent.ANY, enterEvent); R1.addEventFilter(GazeEvent.ANY, enterEvent);
* R2.addEventFilter(MouseEvent.ANY, enterEvent); R2.addEventFilter(GazeEvent.ANY, enterEvent);
*/
}
示例10: Choices
import javafx.scene.Scene; //导入方法依赖的package包/类
public Choices(Scene scene) {
arduino = new ArduinoSerialCommunication();
arduino.initialize();
this.scene = scene;
buildPictos();
enterEvent = buildEvent();
currentChoice = new ArrayList<Choice>(2);
Choice R1 = choices.get("oui");
Choice R2 = choices.get("non");
currentChoice.add(R1);
currentChoice.add(R2);
double imagesWidth = scene.getWidth() / 2 - min_X / 2 - sep / 2;
double imagesHeight = scene.getHeight() - min_Y * 2;
for (int i = 0; i < currentChoice.size(); i++) {
Choice R = currentChoice.get(i);
R.rectangle.setTranslateX(min_X + (sep + imagesWidth) * i);
R.rectangle.setTranslateY(min_Y);
R.rectangle.setWidth(imagesWidth);
R.rectangle.setHeight(imagesHeight);
R.rectangle.setStrokeWidth(imagesWidth * strokeFactor);
this.getChildren().add(R.rectangle);
GazeUtils.addEventFilter(R.rectangle);
R.rectangle.addEventFilter(MouseEvent.ANY, enterEvent);
R.rectangle.addEventFilter(GazeEvent.ANY, enterEvent);
}
}