本文整理汇总了Java中javafx.concurrent.Task.setOnSucceeded方法的典型用法代码示例。如果您正苦于以下问题:Java Task.setOnSucceeded方法的具体用法?Java Task.setOnSucceeded怎么用?Java Task.setOnSucceeded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javafx.concurrent.Task
的用法示例。
在下文中一共展示了Task.setOnSucceeded方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: runAsyncTask
import javafx.concurrent.Task; //导入方法依赖的package包/类
public static <T> CompletableFuture<T> runAsyncTask(Callable<T> task) {
Task<T> jfxTask = new Task<T>() {
@Override
protected T call() throws Exception {
return task.call();
}
};
CompletableFuture<T> ret = new CompletableFuture<T>();
jfxTask.setOnSucceeded(event -> ret.complete(jfxTask.getValue()));
jfxTask.setOnFailed(event -> ret.completeExceptionally(jfxTask.getException()));
jfxTask.setOnCancelled(event -> ret.cancel(false));
threadPool.execute(jfxTask);
return ret;
}
示例2: runProgressTask
import javafx.concurrent.Task; //导入方法依赖的package包/类
public void runProgressTask(String labelText, Consumer<DoubleConsumer> task, Runnable onSuccess, Consumer<Throwable> onError) {
Stage stage = new Stage(StageStyle.UTILITY);
stage.initOwner(this.scene.getWindow());
VBox pane = new VBox(GuiConstants.padding);
stage.setScene(new Scene(pane));
stage.initModality(Modality.APPLICATION_MODAL);
stage.setOnCloseRequest(event -> event.consume());
stage.setResizable(false);
stage.setTitle("Operation progress");
pane.setPadding(new Insets(GuiConstants.padding));
pane.getChildren().add(new Label(labelText));
ProgressBar progress = new ProgressBar(0);
progress.setPrefWidth(400);
pane.getChildren().add(progress);
stage.show();
Task<Void> jfxTask = new Task<Void>() {
@Override
protected Void call() throws Exception {
task.accept(cProgress -> Platform.runLater(() -> progress.setProgress(cProgress)));
return null;
}
};
jfxTask.setOnSucceeded(event -> {
onSuccess.run();
stage.hide();
});
jfxTask.setOnFailed(event -> {
onError.accept(jfxTask.getException());
stage.hide();
});
threadPool.execute(jfxTask);
}
示例3: updateParentDatabase
import javafx.concurrent.Task; //导入方法依赖的package包/类
/**
* Update the parent tasks in the database. Used after dragging a task, we
* only have to update the parents, because the subtasks only depend on
* their parents, and are independent of the day and the order in the day.
*
* @param day
* The day of which to update the tasks.
* @param parentTasks
* The list with parents to update.
*/
public void updateParentDatabase(LocalDate day,
List<HomeworkTask> parentTasks) {
progressIndicator.setVisible(true);
Task<HomeworkTask> task = new Task<HomeworkTask>() {
@Override
public HomeworkTask call() throws Exception {
updateParentsSynced(day, parentTasks);
return null;
}
};
task.setOnSucceeded(e -> progressIndicator.setVisible(false));
exec.execute(task);
}
示例4: updateDatabase
import javafx.concurrent.Task; //导入方法依赖的package包/类
/**
* Updates database using the given homework tasks for a day.
*
* @param day
* Date from which the tasks are.
* @param homeworkTasks
* Tasks to be put in the database.
*/
public void updateDatabase(LocalDate day,
List<List<HomeworkTask>> homeworkTasks) {
progressIndicator.setVisible(true);
Task<List<HomeworkTask>> task = new Task<List<HomeworkTask>>() {
@Override
public List<HomeworkTask> call() throws Exception {
updateDatabaseSynced(day, homeworkTasks);
return null;
}
};
task.setOnSucceeded(e -> progressIndicator.setVisible(false));
exec.execute(task);
}
示例5: createTask
import javafx.concurrent.Task; //导入方法依赖的package包/类
private void createTask(Task<?> task, boolean showDialogue) {
new Thread(task).start();
if (showDialogue) {
task.setOnSucceeded(e -> Dialogue.showInfo("Info", "Success!"));
task.setOnFailed(e -> Dialogue.showWarning("Failed!").showAndWait());
}
}
示例6: patchOrUnpatch
import javafx.concurrent.Task; //导入方法依赖的package包/类
public void patchOrUnpatch() {
if (working.get()) return;
Path path = selectedFile.getValue();
if (path == null || !Files.isRegularFile(path) || !Files.isWritable(path)) {
error("Patch error", "The specified file was invalid or was not writable.");
return;
}
FileStatus fileStatus = fileStatusProperty.getValue();
StringProperty messageProperty = progressStatusLabel.textProperty();
Task<Void> task;
switch (fileStatus) {
case VALID_UNPATCHED:
task = Patcher.patch(path, messageProperty);
break;
case VALID_OUTDATED:
task = Patcher.update(path, messageProperty);
break;
case VALID_PATCHED:
task = Unpatcher.unpatch(path, messageProperty);
break;
default:
return;
}
working.set(true);
task.setOnSucceeded(ignoredArg -> {
fileStatusBinding.invalidate();
working.set(false);
patchButton.requestFocus();
});
task.setOnFailed(ignoredArg -> {
error("Patching failed", "Patching error", messageProperty.get(), task.getException());
});
}
示例7: refreshAllAppList
import javafx.concurrent.Task; //导入方法依赖的package包/类
@FXML
void refreshAllAppList(ActionEvent event)
{
try
{
Task<Void> syncApp = allAppList.init();
refreshListButton.setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
refreshListButton.setGraphic(new JFXSpinner());
syncApp.setOnSucceeded((WorkerStateEvent t) ->
{
allAppList.saveToXml();
setAppNameList();
listResult.setItems(FXCollections.observableArrayList(currentAppList));
listResult.refresh();
refreshListButton.setGraphic(null);
refreshListButton.setContentDisplay(ContentDisplay.TEXT_ONLY);
});
syncApp.setOnFailed(t ->
{
JFXSnackbar error = new JFXSnackbar(root);
error.show(I18n.getMessage("errorrefreshapplist"),3000);
});
new Thread(syncApp).start();
} catch (Exception e)
{
e.printStackTrace();
}
}
示例8: start
import javafx.concurrent.Task; //导入方法依赖的package包/类
@Override
public void start(final Stage primaryStage) throws Exception
{
primaryStage.initStyle(StageStyle.UNDECORATED);
primaryStage.getIcons().add(new Image("/com/matthieu42/steamtradertools/bundles/images/Icon_STTBluepng.png"));
Preferences prefs = Preferences.userNodeForPackage(com.matthieu42.steamtradertools.model.Main.class);
String language = prefs.get(PreferencesKeys.LANGUAGE.toString(),Locale.ENGLISH.getDisplayLanguage());
Locale locale;
if(language.equals(Locale.FRENCH.getDisplayLanguage()))
{
locale = Locale.FRENCH;
}
else
locale = Locale.ENGLISH;
I18n.setLocale(locale);
I18n.setBundle("com/matthieu42/steamtradertools/bundles/lang",locale);
final AllAppList allAppList = new AllAppList();
final UserAppList userAppList = new UserAppList();
File steamAppList = new File("steamAppList.xml");
if (!steamAppList.exists())
{
FXMLLoader splashLoader = new FXMLLoader(getClass().getResource("/com/matthieu42/steamtradertools/view/loadview.fxml"),I18n.getResourceBundle());
AnchorPane pane = splashLoader.load();
primaryStage.setScene(new Scene(pane));
primaryStage.show();
Task<Void> syncApp = allAppList.init();
syncApp.setOnSucceeded(t ->
{
allAppList.saveToXml();
continueLaunch(allAppList,userAppList,primaryStage);
});
syncApp.setOnFailed(t ->
{
return;
});
new Thread(syncApp).start();
} else
{
allAppList.loadFromXml();
continueLaunch(allAppList,userAppList,primaryStage);
}
}
示例9: runIndex
import javafx.concurrent.Task; //导入方法依赖的package包/类
public void runIndex(ActionEvent e) {
Task<Void> task = new Task<Void>() {
@Override
protected Void call() throws Exception {
executeIndex();
return null;
}
};
task.setOnSucceeded(event -> {
tabPanel.getSelectionModel().select(0);
indexLabel.setText("index finished!");
});
new Thread(task).start();
}
示例10: playTurn
import javafx.concurrent.Task; //导入方法依赖的package包/类
/**
* Plays the turn for the given player
*
* @param scrabble The actual game state
* @param player The player that should play his turn
*/
public static void playTurn(Scrabble scrabble, ArtificialIntelligencePlayerInterface player) {
// First, try to find the possible words
Task<List<SortedMap<BoardPosition, LetterInterface>>> turnsFindingTask = new Task<List<SortedMap<BoardPosition, LetterInterface>>>() {
@Override
protected List<SortedMap<BoardPosition, LetterInterface>> call() throws Exception {
return PossibleTurnsFinder.findPossibleTurns(scrabble.getLanguage(), scrabble.getBoard(), player);
}
};
turnsFindingTask.setOnSucceeded(event -> {
List<SortedMap<BoardPosition, LetterInterface>> foundTurns = turnsFindingTask.getValue();
if (!foundTurns.isEmpty()) {
try {
ArtificialIntelligenceHelper.sortTurnsByScore(scrabble.getLanguage().getDictionary(), scrabble.getBoard(), player, foundTurns);
ArtificialIntelligenceHelper.playTurn(scrabble, player, foundTurns);
return;
} catch (InvalidPlayedTurnException ignored) {
}
}
try {
ArtificialIntelligenceHelper.exchangeLettersWithBag(scrabble, player);
} catch (NotEnoughLettersException | EmptyBagException e) {
scrabble.skipTurn();
}
});
new Thread(turnsFindingTask).start();
}
示例11: handleAskHelp
import javafx.concurrent.Task; //导入方法依赖的package包/类
/**
* Helps the player to play his turn by playing the best turn possible for him
*/
@FXML
protected void handleAskHelp() {
this.controlButtons.setDisable(true);
this.playerLettersContainer.setDisable(true);
HumanPlayerInterface currentPlayer = (HumanPlayerInterface) this.scrabble.getCurrentPlayer();
Task<SortedMap<BoardPosition, LetterInterface>> bestTurnTaskFinder = ArtificialIntelligenceHelper.getBestTurnPossible(this.scrabble.getLanguage(), this.scrabble.getBoard(), currentPlayer);
bestTurnTaskFinder.setOnSucceeded(event -> {
if (null != bestTurnTaskFinder.getValue()) {
try {
this.scrabble.playLetters(bestTurnTaskFinder.getValue());
currentPlayer.decreaseAvailableHelps();
return;
} catch (InvalidPlayedTurnException ignored) {
}
}
this.askHelpButton.setDisable(true);
this.controlButtons.setDisable(false);
this.playerLettersContainer.setDisable(false);
this.showAlertOfNoBestTurnPossible();
});
new Thread(bestTurnTaskFinder).start();
}
示例12: createBooklets
import javafx.concurrent.Task; //导入方法依赖的package包/类
public void createBooklets(){
List<File> items = list_files.getItems();
Alert alert = new Alert(AlertType.INFORMATION);
alert.initStyle(StageStyle.UNDECORATED);
alert.setHeaderText("Please wait...");
alert.setContentText("Creating booklets..." );
alert.getButtonTypes().clear();
BookletSettings settings = new BookletSettings()
.quality((int) slide_quality.getValue())
.rotateEvens(check_rotate.isSelected())
.size(combo_sizes.getValue())
.dirSetting(getDirSetting())
.path(getTargetDirectory());
Task<Void> task = new Task<Void>() {
@Override public Void call() {
for(File f : items) PrintDF.createBooklet(f, settings);
return null;
}
};
task.setOnRunning((e) -> alert.show());
task.setOnSucceeded((e) -> {
alert.getButtonTypes().add(ButtonType.CANCEL);
alert.hide();
alert.getButtonTypes().remove(ButtonType.CANCEL);
});
task.setOnFailed((e) -> {});
new Thread(task).start();
}
示例13: splashAnimations
import javafx.concurrent.Task; //导入方法依赖的package包/类
public void splashAnimations(){
Task<Boolean> checkNextScreen = new Task<Boolean>() {
@Override
protected Boolean call() throws Exception {
return skipSplashGuide();
}
};
FadeTransition fadein = new FadeTransition(Duration.seconds(4),gmailLogo);
fadein.setFromValue(0.3);
fadein.setToValue(1);
fadein.setCycleCount(1);
RotateTransition rotate = new RotateTransition(Duration.seconds(4),gmailLogo);
rotate.setByAngle(360f);
rotate.setCycleCount(1);
ScaleTransition scaleTransition = new ScaleTransition(Duration.seconds(4), gmailLogo);
scaleTransition.setToX(4f);
scaleTransition.setToY(4f);
scaleTransition.setToZ(4f);
scaleTransition.setCycleCount(1);
ParallelTransition pt = new ParallelTransition();
pt.getChildren().addAll(fadein,rotate,scaleTransition);
pt.setCycleCount(1);
Timeline slideDown = new Timeline();
slideDown.getKeyFrames().add(new KeyFrame(Duration.seconds(1),new KeyValue(topBackground.translateYProperty(),600)));
Timeline slidingBounce = new Timeline();
slidingBounce.setCycleCount(2);
slidingBounce.setAutoReverse(true);
slidingBounce.getKeyFrames().add(new KeyFrame(Duration.millis(300),new KeyValue(topBackground.translateYProperty(),580)));
Timeline slideLeft = new Timeline();
slideLeft.getKeyFrames().add(new KeyFrame(Duration.millis(300), new KeyValue(topBackground.translateXProperty(), -1080)));
slideLeft.setCycleCount(1);
SequentialTransition sq = new SequentialTransition();
sq.getChildren().addAll(new PauseTransition(Duration.seconds(3)), slideDown,
slidingBounce, new PauseTransition(Duration.millis(300)), pt);
sq.play();
checkNextScreen.setOnSucceeded(new EventHandler<WorkerStateEvent>() {
@Override
public void handle(WorkerStateEvent event) {
slideLeft.play();
if(checkNextScreen.getValue()) {
SplashWaitController.startBackgroundTasks();
myController.setScreen(AmailMain.splashWaitId);
SplashWaitController.installed = true;
}
else
myController.setScreen(AmailMain.splashGuideId);
}
});
sq.setOnFinished((e) -> {
Thread t = new Thread(checkNextScreen);
t.setDaemon(true);
t.start();
});
}
示例14: displaySongList
import javafx.concurrent.Task; //导入方法依赖的package包/类
/**
* Displays the list of songs for a given item.
* @param item
*/
private void displaySongList(Item item) {
// hide item list, show loading text
status.setText("Loading " + item.getIdentifier() + "...");
ObservableList<Song> songObservableList = FXCollections.observableArrayList();
// in order to properly update the UI and that the window remains
// responsive, create a task to perform the (possibly) blocking
// call to getSongs().
Task task = new Task<Void>() {
@Override
protected Void call() throws Exception {
List<Song> songs = item.getSongs();
// add the songs to an observable list
songObservableList.addAll(songs);
return null;
}
};
// when the task is finished, add the song list
// to the UI and set it to be visible.
task.setOnSucceeded(event -> {
// set the new list
songsListView.setItems(songObservableList);
songsListView.setCellFactory(param -> new SongListViewCell());
// display song list
itemsListView.setVisible(false);
songsListView.getSelectionModel().clearSelection();
songsListView.setVisible(true);
otherSources.setVisible(true);
status.setText("");
itemsSongsLabel.setText("Songs");
});
// start the task
new Thread(task).start();
}
示例15: launchImport
import javafx.concurrent.Task; //导入方法依赖的package包/类
public void launchImport(File file){
try
{
Stage stage = new Stage();
stage.initStyle(StageStyle.UNDECORATED);
ResourceBundle bundle = I18n.getResourceBundle();
ImportFromCSVLoadingController importFromCSVLoadingController = new ImportFromCSVLoadingController();
FXMLLoader loader = new FXMLLoader(getClass().getResource("/com/matthieu42/steamtradertools/view/importfromcsvloadingview.fxml"), bundle);
loader.setController(importFromCSVLoadingController);
AnchorPane root;
root = loader.load();
Scene loading = new Scene(root);
String css = AppController.class.getResource("/com/matthieu42/steamtradertools/view/style.css").toExternalForm();
loading.getStylesheets().add(css);
stage.setScene(loading);
stage.show();
Task<Void> importFromCSV = userAppList.importFromCSV(file);
importFromCSVLoadingController.progressBar.progressProperty().bind(importFromCSV.progressProperty());
importFromCSV.progressProperty().addListener((obs, oldProgress, newProgress) ->
{
double progress = (double) newProgress*100;
DecimalFormat df = new DecimalFormat("#.##");
importFromCSVLoadingController.statusLabel.setText(I18n.getMessage("percentageOfGameImported") + " " + df.format(progress) + "%");
});
importFromCSV.setOnSucceeded(t ->
{
System.out.println("done !");
JFXSnackbar info = new JFXSnackbar(root);
info.show(I18n.getMessage("CSVImportSuccess") + "importedData.xml", 3000);
stage.close();
});
importFromCSV.setOnFailed(t ->
{
JFXSnackbar error = new JFXSnackbar(root);
error.show(I18n.getMessage("errorImportingCSV"), 3000);
return;
});
new Thread(importFromCSV).start();
} catch (IOException e)
{
e.printStackTrace();
}
}