本文整理汇总了Java中java.awt.image.BufferStrategy.contentsLost方法的典型用法代码示例。如果您正苦于以下问题:Java BufferStrategy.contentsLost方法的具体用法?Java BufferStrategy.contentsLost怎么用?Java BufferStrategy.contentsLost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类java.awt.image.BufferStrategy
的用法示例。
在下文中一共展示了BufferStrategy.contentsLost方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: render
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
/**
* Render offscreen graphics into the frame.
*/
private void render() {
final BufferStrategy bufferStrategy = frame.getBufferStrategy();
do {
do {
final Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();
// canvas is not opaque, so fill with background color
graphics.setPaint(background);
graphics.fillRect(0, 0, 400, 400);
// then let canvas render into graphics
canvas.render(graphics);
graphics.dispose();
} while (bufferStrategy.contentsRestored());
bufferStrategy.show();
} while (bufferStrategy.contentsLost());
}
示例2: render
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
public void render() {
ImageCapabilities imgBackBufCap = new ImageCapabilities(true);
ImageCapabilities imgFrontBufCap = new ImageCapabilities(true);
BufferCapabilities bufCap =
new BufferCapabilities(imgFrontBufCap,
imgBackBufCap, BufferCapabilities.FlipContents.COPIED);
try {
createBufferStrategy(2, bufCap);
} catch (AWTException ex) {
createBufferStrategy(2);
}
BufferStrategy bs = getBufferStrategy();
do {
Graphics g = bs.getDrawGraphics();
g.setColor(Color.green);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.red);
g.drawString("Rendering test", 20, 20);
g.drawImage(bi, 50, 50, null);
g.dispose();
bs.show();
} while (bs.contentsLost()||bs.contentsRestored());
}
示例3: render
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
this.createBufferStrategy(DystopiaCanvas.BUFFERS);
this.requestFocus();
return;
}
Graphics2D g = (Graphics2D) bs.getDrawGraphics();
g.setColor(new Color(0xEEEEEE));
g.fillRect(0, 0, DisplayCarrier.getCanvas().getWidth(), DisplayCarrier.getCanvas().getHeight());
GridDisplay.drawGrid(g);
Rectangle2D rect = new Rectangle2D.Double(DisplayCarrier.getCanvas().getWidth() / 2 - Tile.getTileSize(), DisplayCarrier.getCanvas().getHeight() / 2 - Tile.getTileSize(), Tile.getTileSize() * 2, Tile.getTileSize() * 2);
g.draw(rect);
PlayerCamera.drawPlayer(g);
g.dispose();
if (!bs.contentsLost()) {
bs.show();
}
Toolkit.getDefaultToolkit().sync();
}
示例4: draw
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
/** Draws every character of every row onto the canvas. */
public void draw() {
final BufferStrategy bs = this.getBufferStrategy();
do {
do {
final Graphics2D gc;
try {
gc = (Graphics2D) bs.getDrawGraphics();
} catch (final NullPointerException | IllegalStateException e) {
// BufferStrategy may not have been created on the first call,
// so just do a recursive call until it works.
// This may be a bad idea.
draw();
return;
}
gc.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED);
gc.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
gc.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
gc.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
// Font characters are pre-rendered images, so no need for AA.
gc.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
// No-need for text rendering related options.
gc.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_OFF);
gc.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);
// If alpha is used in the character images, we want computations related to drawing them to be fast.
gc.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_SPEED);
screen.draw(gc, imageCache);
gc.dispose();
} while (bs.contentsRestored()); // Repeat render if drawing buffer contents were restored.
bs.show();
} while (bs.contentsLost()); // Repeat render if drawing buffer was lost.
}
示例5: drawScene
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
@Override
public void drawScene(Snowflake[] scene, ScreenParameters screenParameters) {
if (DEBUG_SHOW_FPS) fpsCounter.recordFrame();
BufferStrategy strategy = getBufferStrategy();
do {
do {
Graphics2D g2d = (Graphics2D) strategy.getDrawGraphics();
SnowFlake3DRenderer snowFlake3DRenderer = new AwtSnowflakeRenderer(g2d, screenParameters);
drawBackground(g2d, screenParameters);
for (Snowflake snowflake : scene) {
snowFlake3DRenderer.renderSnowflake(snowflake.x + xoffset, snowflake.y, snowflake.size, snowflake.z, screenParameters);
}
if (DEBUG_SHOW_FPS) {
g2d.setColor(Color.white);
g2d.drawString(String.format("%.2f min FPS", fpsCounter.getMinFps()), 20, 20);
g2d.drawString(String.format("%.2f max FPS", fpsCounter.getMaxFps()), 20, 35);
}
g2d.dispose();
} while (strategy.contentsRestored());
strategy.show();
DEFAULT_TOOLKIT.sync(); // Seems like this is necessary on Ubuntu for smooth animation
} while (strategy.contentsLost());
}
示例6: drawToScreen
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
private void drawToScreen() {
final BufferStrategy bufferStrategy = canvas.getBufferStrategy();
do {
final int returnCode = validateImage(screenImage);
if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
screenImage = createImage();
}
if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE || returnCode == VolatileImage.IMAGE_RESTORED) {
redraw();
return;
}
final Graphics2D canvasGraphics = (Graphics2D)bufferStrategy.getDrawGraphics();
ImageUtils.applyLowGraphics(canvasGraphics);
canvasGraphics.clearRect(0, 0, canvasWidth, canvasHeight);
canvasGraphics.drawImage(screenImage, renderX, renderY, renderWidth, renderHeight, null);
canvasGraphics.dispose();
} while (bufferStrategy.contentsLost());
bufferStrategy.show();
}
示例7: updateUi
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
private boolean updateUi(List<Fish> school) {
Canvas canvas = mainWindow.getCanvas();
BufferStrategy bufferStrategy = canvas.getBufferStrategy();
frame = new BufferedImage(canvas.getWidth(), canvas.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D graphics = (Graphics2D) frame.getGraphics();
Graphics2D g = (Graphics2D)bufferStrategy.getDrawGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
for (int i = 0; i < school.size(); i++) {
BufferedImage image = new BufferedImage(PARTICLE_SIZE, PARTICLE_SIZE, BufferedImage.TYPE_INT_RGB);
Graphics imageGraphics = image.getGraphics();
imageGraphics.setColor(Color.YELLOW);
imageGraphics.fillOval(0, 0, PARTICLE_SIZE, PARTICLE_SIZE);
// TODO get fish position
double fishX = school.get(i).getPosition()[0] + search.getRANGE();
double fishY = school.get(i).getPosition()[1] + search.getRANGE();
int x = (int) ((fishX * canvas.getWidth()) / (2 * search.getRANGE()));
int y = (int) ((fishY * canvas.getHeight()) / (2 * search.getRANGE()));
graphics.drawImage(image, x, y, null);
}
graphics.drawString(String.format("FPS: %s", this.currentFPS), 10, 10);
g.drawImage(frame, 0, 0, null);
g.dispose();
bufferStrategy.show();
return bufferStrategy.contentsLost();
}
示例8: doUpdate
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
private void doUpdate() {
BufferStrategy bufferStrategy = jFrame.getBufferStrategy();
do {
do {
Graphics graphics = bufferStrategy.getDrawGraphics();
graphics.dispose();
} while(bufferStrategy.contentsRestored());
bufferStrategy.show();
} while(bufferStrategy.contentsLost());
}
示例9: doShowContents
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
private void doShowContents() {
Window window = doGetWindow();
BufferStrategy bufferStrategy = window.getBufferStrategy();
if(!bufferStrategy.contentsLost()) {
try {
bufferStrategy.show();
} catch(IllegalStateException e) {
handleException(e);
}
}
}
示例10: update
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
public void update(){
Window w = vc.getFullScreenWindow();
if (w!=null){
BufferStrategy s = w.getBufferStrategy();
if (!s.contentsLost()){
s.show();
}
}
}
示例11: update
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
public void update() {
Window w = vc.getFullScreenWindow();
if(w != null)
{
BufferStrategy s = w.getBufferStrategy();
if(!s.contentsLost())
{
s.show();
}
}
}
示例12: update
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
public void update() {
Window window = vc.getFullScreenWindow();
if (window != null) {
BufferStrategy s = window.getBufferStrategy();
if (!s.contentsLost()) s.show();
}
}
示例13: update
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
/**
Updates the display.
*/
public void update() {
Window window = device.getFullScreenWindow();
if (window != null) {
BufferStrategy strategy = window.getBufferStrategy();
if (!strategy.contentsLost()) {
strategy.show();
}
}
// Sync the display on some systems.
// (on Linux, this fixes event queue problems)
Toolkit.getDefaultToolkit().sync();
}
示例14: doProcess
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
private void doProcess() {
long elapsedTime = System.currentTimeMillis() - currentTime;
currentTime += elapsedTime;
BufferStrategy bufferStrategy = jFrame.getBufferStrategy();
int width = jFrame.getWidth();
int height = jFrame.getHeight();
do {
do {
Graphics graphics = null;
try {
graphics = bufferStrategy.getDrawGraphics();
} catch(IllegalStateException | NullPointerException e) {
}
if(graphics == null) {
return;
}
Graphics2D graphics2D = Graphics2D.class.cast(graphics);
if(Constants.isRenderingInRealtime()) {
graphics2D.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_SPEED);
graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2D.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED);
} else {
graphics2D.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
graphics2D.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
}
graphics2D.clearRect(0, 0, width, height);
graphics2D.drawImage(bufferedImage, 0, 0, width, height, null);
graphics2D.setColor(Color.WHITE);
graphics2D.drawString("FPS " + newFPS, 20, 70);
graphics2D.dispose();
} while(bufferStrategy.contentsRestored());
bufferStrategy.show();
} while(bufferStrategy.contentsLost());
Toolkit.getDefaultToolkit().sync();
this.elapsedTime += elapsedTime;
oldFPS++;
if(this.elapsedTime >= 1000L) {
this.elapsedTime -= 1000L;
newFPS = oldFPS;
oldFPS = 0;
}
}
示例15: render
import java.awt.image.BufferStrategy; //导入方法依赖的package包/类
@Override
public void render() {
try {
//Calculate the time that has elapsed since the previous frame:
long elapsedTime = System.currentTimeMillis() - currentTime;
//Add the elapsed time to the current time:
currentTime += elapsedTime;
//Get the BufferStrategy from the JFrame:
BufferStrategy bufferStrategy = jFrame.getBufferStrategy();
//Get the Graphics2D instance to draw to:
Graphics2D graphics2D = Graphics2D.class.cast(bufferStrategy.getDrawGraphics());
//Get the Camera to find Rays against:
Camera camera = getCamera();
//Get the PixelMap:
PixelMap pixelMap = getPixelMap();
//Get the Pixels from the PixelMap:
Pixel[] pixels = pixelMap.getPixels();
//Get the Scene with all Lights and Shapes:
Scene scene = getScene();
//Draw some pixels:
doDrawPixels(camera, pixels, scene);
//Get the width and height of the screen:
int width = getWidth();
int height = getHeight();
//Clear the Graphics2D instance and draw the BufferedImage to it:
graphics2D.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_SPEED);
graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2D.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED);
graphics2D.clearRect(0, 0, width, height);
graphics2D.drawImage(bufferedImage, 0, 0, width, height, null);
if(isFPSRenderingEnabled()) {
graphics2D.setColor(java.awt.Color.WHITE);
graphics2D.drawString("FPS " + newFPS, 20, 70);
}
//Dispose of the resources used by the Graphics2D instance:
graphics2D.dispose();
if(!bufferStrategy.contentsLost()) {
bufferStrategy.show();
}
Toolkit.getDefaultToolkit().sync();
this.elapsedTime += elapsedTime;
oldFPS++;
if(this.elapsedTime >= 1000L) {
this.elapsedTime -= 1000L;
newFPS = oldFPS;
oldFPS = 0;
}
} catch(IllegalStateException e) {
}
}