本文整理汇总了Java中java.awt.RadialGradientPaint.getColors方法的典型用法代码示例。如果您正苦于以下问题:Java RadialGradientPaint.getColors方法的具体用法?Java RadialGradientPaint.getColors怎么用?Java RadialGradientPaint.getColors使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类java.awt.RadialGradientPaint
的用法示例。
在下文中一共展示了RadialGradientPaint.getColors方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: darkerRadialGradientPaint
import java.awt.RadialGradientPaint; //导入方法依赖的package包/类
/**
* Create a new Gradient with its colours darkened.
*
* @param paint a <code>RadialGradientPaint</code>
*
* @return a darker version of the <code>RadialGradientPaint</code>
*/
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
final Color[] paintColors = paint.getColors();
for (int i = 0; i < paintColors.length; i++) {
paintColors[i] = darker(paintColors[i]);
}
return new RadialGradientPaint(paint.getCenterPoint(),
paint.getRadius(), paint.getFocusPoint(),
paint.getFractions(), paintColors, paint.getCycleMethod(),
paint.getColorSpace(), paint.getTransform());
}
示例2: darkerRadialGradientPaint
import java.awt.RadialGradientPaint; //导入方法依赖的package包/类
/**
* Create a new Gradient with its colours darkened.
*
* @param paint a {@code RadialGradientPaint}
*
* @return a darker version of the {@code RadialGradientPaint}
*/
private static Paint darkerRadialGradientPaint(RadialGradientPaint paint) {
final Color[] paintColors = paint.getColors();
for (int i = 0; i < paintColors.length; i++) {
paintColors[i] = darker(paintColors[i]);
}
return new RadialGradientPaint(paint.getCenterPoint(),
paint.getRadius(), paint.getFocusPoint(),
paint.getFractions(), paintColors, paint.getCycleMethod(),
paint.getColorSpace(), paint.getTransform());
}
示例3: setRadialGradientPaint
import java.awt.RadialGradientPaint; //导入方法依赖的package包/类
/**
* This method calculates six m** values and a focusX value that
* are used by the native fragment shader. These techniques are
* based on a whitepaper by Daniel Rice on radial gradient performance
* (attached to the bug report for 6521533). One can refer to that
* document for the complete set of formulas and calculations, but
* the basic goal is to compose a transform that will convert an
* (x,y) position in device space into a "u" value that represents
* the relative distance to the gradient focus point. The resulting
* value can be used to look up the appropriate color by linearly
* interpolating between the two nearest colors in the gradient.
*/
private static void setRadialGradientPaint(RenderQueue rq,
SunGraphics2D sg2d,
RadialGradientPaint paint,
boolean useMask)
{
boolean linear =
(paint.getColorSpace() == ColorSpaceType.LINEAR_RGB);
int cycleMethod = paint.getCycleMethod().ordinal();
float[] fractions = paint.getFractions();
Color[] colors = paint.getColors();
int numStops = colors.length;
int[] pixels = convertToIntArgbPrePixels(colors, linear);
Point2D center = paint.getCenterPoint();
Point2D focus = paint.getFocusPoint();
float radius = paint.getRadius();
// save original (untransformed) center and focus points
double cx = center.getX();
double cy = center.getY();
double fx = focus.getX();
double fy = focus.getY();
// transform from gradient coords to device coords
AffineTransform at = paint.getTransform();
at.preConcatenate(sg2d.transform);
focus = at.transform(focus, focus);
// transform unit circle to gradient coords; we start with the
// unit circle (center=(0,0), focus on positive x-axis, radius=1)
// and then transform into gradient space
at.translate(cx, cy);
at.rotate(fx - cx, fy - cy);
at.scale(radius, radius);
// invert to get mapping from device coords to unit circle
try {
at.invert();
} catch (Exception e) {
at.setToScale(0.0, 0.0);
}
focus = at.transform(focus, focus);
// clamp the focus point so that it does not rest on, or outside
// of, the circumference of the gradient circle
fx = Math.min(focus.getX(), 0.99);
// assert rq.lock.isHeldByCurrentThread();
rq.ensureCapacity(20 + 28 + (numStops*4*2));
RenderBuffer buf = rq.getBuffer();
buf.putInt(SET_RADIAL_GRADIENT_PAINT);
buf.putInt(useMask ? 1 : 0);
buf.putInt(linear ? 1 : 0);
buf.putInt(numStops);
buf.putInt(cycleMethod);
buf.putFloat((float)at.getScaleX());
buf.putFloat((float)at.getShearX());
buf.putFloat((float)at.getTranslateX());
buf.putFloat((float)at.getShearY());
buf.putFloat((float)at.getScaleY());
buf.putFloat((float)at.getTranslateY());
buf.putFloat((float)fx);
buf.put(fractions);
buf.put(pixels);
}