本文整理汇总了Java中java.awt.Graphics2D.fill3DRect方法的典型用法代码示例。如果您正苦于以下问题:Java Graphics2D.fill3DRect方法的具体用法?Java Graphics2D.fill3DRect怎么用?Java Graphics2D.fill3DRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类java.awt.Graphics2D
的用法示例。
在下文中一共展示了Graphics2D.fill3DRect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: buildImage
import java.awt.Graphics2D; //导入方法依赖的package包/类
public Image buildImage(GamePieceImage defn) {
// Create our base image
final BufferedImage image = ImageUtils.createCompatibleTranslucentImage(
Math.max(width,1),
Math.max(height,1)
);
final Graphics2D g = image.createGraphics();
// Fill in the sample Background color
Color bgColor = defn.getBgColor().getColor();
g.setColor(bgColor);
if (getBorder().equals(BORDER_3D)) {
if (bgColor != null) g.fill3DRect(0, 0, width, height, true);
}
else {
if (bgColor != null) g.fillRect(0, 0, width, height);
// Add Border
if (getBorder().equals(BORDER_PLAIN) || getBorder().equals(BORDER_FANCY)) {
Color bg = bgColor == null ? Color.WHITE : bgColor;
g.setColor(defn.getBorderColor().getColor());
g.setStroke(new BasicStroke(1.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
g.drawRect(0, 0, width - 1, height - 1);
if (getBorder().equals(BORDER_FANCY)) {
Color lt = new Color(bg.getRed() / 2,
bg.getGreen() / 2,
bg.getBlue() / 2);
Color dk = new Color(bg.getRed() + (255 - bg.getRed()) / 2,
bg.getGreen() + (255 - bg.getGreen()) / 2,
bg.getBlue() + (255 - bg.getBlue()) / 2);
g.setColor(dk);
g.drawLine(1, 1, width - 3, 1);
g.drawLine(1, 2, 1, height - 3);
g.setColor(lt);
g.drawLine(width - 2, 2, width - 2, height - 2);
g.drawLine(2, height - 2, width - 3, height - 2);
}
}
}
// layer each item over the top
for (Item item : items) {
if (item != null) {
item.draw(g, defn);
}
}
g.dispose();
return image;
}
示例2: drawOverlay
import java.awt.Graphics2D; //导入方法依赖的package包/类
/**
* Called from another thread, must be synchronized
*/
@Override
public synchronized void drawOverlay(Graphics g, LevelScene levelScene, int playerIndex) {
if(reservoirBars == null) {
return;
}
if(agent != null && agent.getPlayerIndex() != GlobalOptions.playerGameWorldToDisplay) {
return;
}
Image[] motivations= calculateImages();
int imageSize = imageMaximumSize;
int padding = 3;
int boxWidth = (imageSize * motivations.length ) + (padding * motivations.length );
int boxHeight = (imageSize)+padding*2;
int yTopleftCorner = GlobalOptions.yScreen -(boxHeight+1);
int xTopleftCorner = 0;
Graphics2D g2d =(Graphics2D) g;
g2d.setColor(new Color(255, 255, 255, 200));
g2d.fill3DRect(xTopleftCorner,yTopleftCorner , boxWidth, boxHeight, true);
g2d.setColor(Color.GRAY);
g2d.draw3DRect(xTopleftCorner+1,yTopleftCorner+1 , boxWidth-1, boxHeight-1, true);
g2d.setColor(null);
for(int i = 0; i<motivations.length; i++) {
int xOffset = (xTopleftCorner+ i*imageSize) +( (boxWidth - (motivations.length*imageSize)) / motivations.length );
int yOffset = (yTopleftCorner + ((boxHeight-motivations[i].getHeight(null))/2));
g2d.drawImage(motivations[i], xOffset, yOffset, null);
}
}