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Java ACLMessage.setOntology方法代码示例

本文整理汇总了Java中jade.lang.acl.ACLMessage.setOntology方法的典型用法代码示例。如果您正苦于以下问题:Java ACLMessage.setOntology方法的具体用法?Java ACLMessage.setOntology怎么用?Java ACLMessage.setOntology使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在jade.lang.acl.ACLMessage的用法示例。


在下文中一共展示了ACLMessage.setOntology方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleGameEnd

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
private void handleGameEnd()
{
    // If the game still has remaining ghosts and collectibles,
    //  Pacman still didn't won the game
    int remainingGhosts = (int) board.getGhosts()
                                    .stream()
                                    .filter(ghost -> !ghost.isShouldDie())
                                    .count();
    
    if (0 < remainingGhosts && board.hasRemainingCollectibles())
    {
        return;
    }

    // Else, informs Game agent the game has been won (and should end)
    ACLMessage message = new ACLMessage(ACLMessage.INFORM);
    message.setOntology(GameVocabulary.ONTOLOGY);
    message.setContent(GameVocabulary.END_PACMAN_WINS);
    message.addReceiver(new AID(Constant.GAME_AGENT_NAME, AID.ISLOCALNAME));
    myAgent.send(message);
}
 
开发者ID:wguilen,项目名称:pacman-mas,代码行数:22,代码来源:PacmanMovementBehaviour.java

示例2: die

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
public void die()
{
    // Marks the ghost for dying
    setShouldDie(true);
    
    // Notifies other ghosts so they can run
    ACLMessage message = new ACLMessage(ACLMessage.INFORM);
    message.setOntology(GhostVocabulary.ONTOLOGY);
    message.setContent(GhostVocabulary.THE_MOTHERFUCKER_KILLED_ME);
    board.getGhosts()
            .stream()
            .filter(ghost -> !ghost.equals(this))
            .forEach(ghost -> message.addReceiver(ghost.getAID()));
    send(message);
    
    // Notifies GameAgent I'm dead
    message.clearAllReceiver();
    message.setOntology(GameVocabulary.ONTOLOGY);
    message.setContent(GameVocabulary.GHOST_KILLED);
    message.addReceiver(new AID(Constant.GAME_AGENT_NAME, AID.ISLOCALNAME));
    send(message);
    
    // Effectively dies
    doDelete();
}
 
开发者ID:wguilen,项目名称:pacman-mas,代码行数:26,代码来源:GhostAgent.java

示例3: perceive

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
@Override
public List<Literal> perceive() {
    if (!isRunning()) return null;
    if (getEnvironmentAg() == null) return null;
    
    @SuppressWarnings("rawtypes")
    List percepts = null;
    try {
        ACLMessage askMsg = new ACLMessage(ACLMessage.QUERY_REF);
        askMsg.addReceiver(environmentAID);
        askMsg.setOntology(JadeEnvironment.perceptionOntology);
        askMsg.setContent("getPercepts");
        ACLMessage r = jadeAg.ask(askMsg);
        if (r != null && r.getContent().startsWith("[")) {
            percepts = ListTermImpl.parseList(r.getContent());
        }
    } catch (Exception e) {
        logger.log(Level.SEVERE, "Error in perceive.", e);
    }
    
    return percepts;
}
 
开发者ID:nickrfer,项目名称:code-sentinel,代码行数:24,代码来源:JasonBridgeArch.java

示例4: action

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@Override
public void action() {

	myAgent.getContentManager().registerLanguage(new SLCodec(), FIPANames.ContentLanguage.FIPA_SL0);
	myAgent.getContentManager().registerOntology(JADEManagementOntology.getInstance());

	ACLMessage msg = new ACLMessage(ACLMessage.REQUEST);
	msg.addReceiver(myAgent.getDefaultDF());
	msg.setOntology(JADEManagementOntology.NAME);
	msg.setLanguage(FIPANames.ContentLanguage.FIPA_SL0);
	msg.setProtocol(FIPANames.InteractionProtocol.FIPA_REQUEST);
	Action a = new Action();
	a.setActor( myAgent.getDefaultDF() );
	a.setAction( new ShowGui() );
	try {
		myAgent.getContentManager().fillContent(msg,a);
	} catch (Exception e) {
		e.printStackTrace();
	}
	myAgent.send(msg);
	myAgent.doDelete();
}
 
开发者ID:EnFlexIT,项目名称:AgentWorkbench,代码行数:23,代码来源:ShowDFBehaviour.java

示例5: recycle

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
private void recycle()
{
    if (!((GameAgent) myAgent).isTurnComplete())
    {
        if (Constant.DEBUG)
        {
            System.out.println("ResendTimeout is " + ResendTimeout);
        }
        
        if (0 == --ResendTimeout)
        {
            System.out.println("Resending move order...");
            
            ACLMessage message = new ACLMessage(ACLMessage.REQUEST);
            message.setOntology(GameVocabulary.ONTOLOGY);
            message.setContent(GameVocabulary.MOVE_YOUR_BODY);
    
            ((GameAgent) myAgent).getAgentsToMove().forEach(agent -> message.addReceiver(agent));
            myAgent.send(message);
            
            ResendTimeout = Constant.GAME_RESEND_MOVE_ORDER_TIMEOUT;
        }
    }
}
 
开发者ID:wguilen,项目名称:pacman-mas,代码行数:25,代码来源:GameMovementBehaviour.java

示例6: act

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@Override
public void act(ActionExec action) { //, List<ActionExec> feedback) {
    if (!isRunning()) return;
    if (getEnvironmentAg() == null) return;
    
    try {
        Term acTerm = action.getActionTerm();
        logger.fine("doing: " + acTerm);

        String rw  = "id"+jadeAg.incReplyWithId();
        ACLMessage m = new ACLMessage(ACLMessage.REQUEST);
        m.addReceiver(environmentAID);
        m.setOntology(JadeEnvironment.actionOntology);
        m.setContent(acTerm.toString());
        m.setReplyWith(rw);
        myPA.put(rw, action); 
        jadeAg.send(m);
    } catch (Exception e) {
        logger.log(Level.SEVERE, "Error sending action " + action, e);
    }
}
 
开发者ID:nickrfer,项目名称:code-sentinel,代码行数:22,代码来源:JasonBridgeArch.java

示例7: perceive

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
@Override
public List<Literal> perceive() {
    super.perceive();

    if (!isRunning()) return null;
    if (getEnvironmentAg() == null) return null;

    @SuppressWarnings("rawtypes")
    List percepts = null;
    try {
        ACLMessage askMsg = new ACLMessage(ACLMessage.QUERY_REF);
        askMsg.addReceiver(environmentAID);
        askMsg.setOntology(JadeEnvironment.perceptionOntology);
        askMsg.setContent("getPercepts");
        ACLMessage r = jadeAg.ask(askMsg);
        if (r != null && r.getContent().startsWith("[")) {
            percepts = ListTermImpl.parseList(r.getContent());
        }
    } catch (Exception e) {
        logger.log(Level.SEVERE, "Error in perceive.", e);
    }

    return percepts;
}
 
开发者ID:jason-lang,项目名称:jason,代码行数:26,代码来源:JasonBridgeArch.java

示例8: act

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@Override
public void act(ActionExec action) {
    if (!isRunning()) return;
    if (getEnvironmentAg() == null) return;

    try {
        Term acTerm = action.getActionTerm();
        logger.fine("doing: " + acTerm);

        String rw  = "id"+jadeAg.incReplyWithId();
        ACLMessage m = new ACLMessage(ACLMessage.REQUEST);
        m.addReceiver(environmentAID);
        m.setOntology(JadeEnvironment.actionOntology);
        m.setContent(acTerm.toString());
        m.setReplyWith(rw);
        myPA.put(rw, action);
        jadeAg.send(m);
    } catch (Exception e) {
        logger.log(Level.SEVERE, "Error sending action " + action, e);
    }
}
 
开发者ID:jason-lang,项目名称:jason,代码行数:22,代码来源:JasonBridgeArch.java

示例9: sendMsgAvailableMachinesRequest

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
/**
 * Forwards a request for available machines to the server.cliebnt.
 */
private void sendMsgAvailableMachinesRequest() {
	
	// --- Get the local Address of JADE ------------------------
	String myPlatformAddress = myContainer.getPlatformID();
	
	// --- Define the AgentAction -------------------------------
	ClientAvailableMachinesRequest request = new ClientAvailableMachinesRequest();
	
	Action act = new Action();
	act.setActor(myContainer.getAMS());
	act.setAction(request);

	// --- Define receiver of the Message ----------------------- 
	AID agentGUIAgent = new AID("server.client" + "@" + myPlatformAddress, AID.ISGUID );
	//mainPlatformAgent.addAddresses(mainPlatform.getHttp4mtp());
	
	// --- Build Message ----------------------------------------
	ACLMessage msg = new ACLMessage(ACLMessage.INFORM);
	msg.setSender(myContainer.getAMS());
	msg.addReceiver(agentGUIAgent);		
	msg.setLanguage(new SLCodec().getName());
	msg.setOntology(AgentGUI_DistributionOntology.getInstance().getName());
	try {
		msg.setContentObject(act);
	} catch (IOException errCont) {
		errCont.printStackTrace();
	}

	// --- Send message -----------------------------------------
	myContainer.postMessageToLocalAgent(msg, agentGUIAgent);
}
 
开发者ID:EnFlexIT,项目名称:AgentWorkbench,代码行数:35,代码来源:LoadService.java

示例10: sendMsgRemoteContainerRequest

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
/**
 * This method configures and send a ACLMessage to start a new remote-Container.
 *
 * @param remConf the RemoteContainerConfig
 * @param preventUsageOfAlreadyUsedComputers the boolean prevent usage of already used computers
 * @return the name of the container
 */
private String sendMsgRemoteContainerRequest(RemoteContainerConfig remConf) {
	
	// --- If the remote-configuration is null configure it now -
	if (remConf==null) {
		remConf = this.getRemoteContainerConfigAuto();
	}
	
	// --- Define the AgentAction -------------------------------
	ClientRemoteContainerRequest req = new ClientRemoteContainerRequest();
	req.setRemoteConfig(remConf);
	
	Action act = new Action();
	act.setActor(myContainer.getAMS());
	act.setAction(req);

	// --- Define receiver of the Message ----------------------- 
	AID agentGUIAgent = new AID(Platform.BackgroundSystemAgentApplication +  "@" + this.myContainer.getPlatformID(), AID.ISGUID);
	
	// --- Build Message ----------------------------------------
	ACLMessage msg = new ACLMessage(ACLMessage.INFORM);
	msg.setSender(myContainer.getAMS());
	msg.addReceiver(agentGUIAgent);		
	msg.setLanguage(new SLCodec().getName());
	msg.setOntology(AgentGUI_DistributionOntology.getInstance().getName());
	try {
		msg.setContentObject(act);
	} catch (IOException errCont) {
		errCont.printStackTrace();
	}

	// --- Send message -----------------------------------------
	myContainer.postMessageToLocalAgent(msg, agentGUIAgent);
	
	// --- Remind, that we're waiting for this container --------
	loadInfo.setNewContainer2Wait4(remConf.getJadeContainerName());
	
	// --- Return -----------------------------------------------
	return remConf.getJadeContainerName();
}
 
开发者ID:EnFlexIT,项目名称:AgentWorkbench,代码行数:47,代码来源:LoadService.java

示例11: action

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@Override
public void action() {

	// --- Wait for the start of the LoadMeasureAgent -----------
	AgentController ageCont = null;
	while (ageCont==null) {
		try {
			ageCont = myAgent.getContainerController().getAgent(loadAgentName);
		} catch (ControllerException e1) {
			block(100);
			//e1.printStackTrace();
		}
	}
	
	myAgent.getContentManager().registerLanguage(new SLCodec(), FIPANames.ContentLanguage.FIPA_SL0);
	myAgent.getContentManager().registerOntology(JADEManagementOntology.getInstance());

	AID receiver = new AID();   
	receiver.setLocalName(loadAgentName);
	
	ACLMessage msg = new ACLMessage(ACLMessage.INFORM);
	msg.addReceiver(receiver);
	msg.setOntology(JADEManagementOntology.NAME);
	msg.setLanguage(FIPANames.ContentLanguage.FIPA_SL0);
	
	Action a = new Action();
	a.setActor( receiver );
	a.setAction(new ShowThreadGUI());  
	try {
		myAgent.getContentManager().fillContent(msg,a);
	} catch (Exception e) {
		e.printStackTrace();
	}
	myAgent.send(msg);
	myAgent.doDelete();
}
 
开发者ID:EnFlexIT,项目名称:AgentWorkbench,代码行数:37,代码来源:ShowThreadMonitorBehaviour.java

示例12: action

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@Override
public void action() {

	// --- Wait for the start of the LoadMeasureAgent -----------
	long waitTimeMax = System.currentTimeMillis() + (1000 * 7);
	AgentController ageCont = null;
	while (ageCont==null) {
		if (System.currentTimeMillis()>=waitTimeMax) break;
		try {
			ageCont = myAgent.getContainerController().getAgent(loadAgentName);
		} catch (ControllerException e1) {
			block(100);
		}
	}
	
	this.myAgent.getContentManager().registerLanguage(new SLCodec(), FIPANames.ContentLanguage.FIPA_SL0);
	this.myAgent.getContentManager().registerOntology(JADEManagementOntology.getInstance());

	AID receiver = new AID();   
	receiver.setLocalName(loadAgentName);
	
	ACLMessage msg = new ACLMessage(ACLMessage.INFORM);
	msg.addReceiver(receiver);
	msg.setOntology(JADEManagementOntology.NAME);
	msg.setLanguage(FIPANames.ContentLanguage.FIPA_SL0);
	
	Action a = new Action();
	a.setActor( receiver );
	a.setAction( new ShowMonitorGUI() );
	try {
		this.myAgent.getContentManager().fillContent(msg,a);
	} catch (Exception e) {
		e.printStackTrace();
	}
	this.myAgent.send(msg);
	this.myAgent.doDelete();
}
 
开发者ID:EnFlexIT,项目名称:AgentWorkbench,代码行数:38,代码来源:ShowLoadMonitorBehaviour.java

示例13: setup

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@Override
protected void setup()
{
    // Gets the board model
    board = (Board) getArguments()[0];
    
    // Positions the agent on the board
    Cell house = (Cell) getArguments()[1];
    myCell = new GhostCell(this, house);
    board.setCell(myCell);
    
    // Inits the control properties
    houseLeft = false;
    gameRunning = false;
    reverseDirection = false;
    moving = false;
    shouldDie = false;
    followingDirection = false;
    currentDirection = lastDirection = null;
    
    // Adds its behaviour
    addBehaviour(new GhostLifecycleBehaviour(this, board, myCell)); // CyclicBehaviour
    
    // Notifies game agent I'm loaded
    ACLMessage message = new ACLMessage(ACLMessage.INFORM);
    message.setOntology(GameVocabulary.ONTOLOGY);
    message.setContent(GameVocabulary.AGENT_INITIALIZED);
    message.addReceiver(new AID(Constant.GAME_AGENT_NAME, AID.ISLOCALNAME));
    send(message);
}
 
开发者ID:wguilen,项目名称:pacman-mas,代码行数:31,代码来源:GhostAgent.java

示例14: setup

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
@Override
protected void setup()
{
    // Gets the board model
    board = (Board) getArguments()[0];
    
    // Positions the agent on the board
    Cell house = (Cell) getArguments()[1];
    myCell = new PacmanCell(this, house);
    board.setCell(myCell);
    
    // Inits the control properties
    gameRunning = false;
    moving = false;
    shouldDie = false;
    followingDirection = false;
    currentDirection = lastDirection = null;
    powerupRemainingTurns = 0;
    
    // Adds its behaviour
    addBehaviour(new PacmanLifecycleBehaviour(this, board, myCell)); // CyclicBehaviour
    
    // Notifies game agent I'm loaded
    ACLMessage message = new ACLMessage(ACLMessage.INFORM);
    message.setOntology(GameVocabulary.ONTOLOGY);
    message.setContent(GameVocabulary.AGENT_INITIALIZED);
    message.addReceiver(new AID(Constant.GAME_AGENT_NAME, AID.ISLOCALNAME));
    send(message);
}
 
开发者ID:wguilen,项目名称:pacman-mas,代码行数:30,代码来源:PacmanAgent.java

示例15: die

import jade.lang.acl.ACLMessage; //导入方法依赖的package包/类
public void die()
{
    shouldDie = true;
    
    // Notifies GameAgent so the game ends
    ACLMessage message = new ACLMessage(ACLMessage.INFORM);
    message.setOntology(GameVocabulary.ONTOLOGY);
    message.setContent(GameVocabulary.PACMAN_KILLED);
    message.addReceiver(new AID(Constant.GAME_AGENT_NAME, AID.ISLOCALNAME));
    send(message);
    
    // Effectively dies
    doDelete();
}
 
开发者ID:wguilen,项目名称:pacman-mas,代码行数:15,代码来源:PacmanAgent.java


注:本文中的jade.lang.acl.ACLMessage.setOntology方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。