本文整理汇总了Java中itdelatrisu.opsu.audio.SoundController.stopTrack方法的典型用法代码示例。如果您正苦于以下问题:Java SoundController.stopTrack方法的具体用法?Java SoundController.stopTrack怎么用?Java SoundController.stopTrack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类itdelatrisu.opsu.audio.SoundController
的用法示例。
在下文中一共展示了SoundController.stopTrack方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: leave
import itdelatrisu.opsu.audio.SoundController; //导入方法依赖的package包/类
@Override
public void leave() {
super.leave();
focusComponent(search);
SoundController.stopTrack();
MusicController.resume();
}
示例2: leave
import itdelatrisu.opsu.audio.SoundController; //导入方法依赖的package包/类
@Override
public void leave(GameContainer container, StateBasedGame game)
throws SlickException {
search.setFocus(false);
serverMenu.deactivate();
SoundController.stopTrack();
MusicController.resume();
}
示例3: close_sub
import itdelatrisu.opsu.audio.SoundController; //导入方法依赖的package包/类
/**
* Actions to perform before destroying the game container.
*/
private void close_sub() {
// save user options
Options.saveOptions();
// reset cursor
UI.getCursor().reset();
// destroy images
InternalTextureLoader.get().clear();
// reset image references
GameImage.clearReferences();
GameData.Grade.clearReferences();
Beatmap.clearBackgroundImageCache();
// prevent loading tracks from re-initializing OpenAL
MusicController.reset();
// stop any playing track
SoundController.stopTrack();
// reset BeatmapSetList data
BeatmapGroup.set(BeatmapGroup.ALL);
BeatmapSortOrder.set(BeatmapSortOrder.TITLE);
if (BeatmapSetList.get() != null)
BeatmapSetList.get().reset();
// delete OpenGL objects involved in the Curve rendering
CurveRenderState.shutdown();
LegacyCurveRenderState.shutdown();
// destroy watch service
if (!Options.isWatchServiceEnabled())
BeatmapWatchService.destroy();
BeatmapWatchService.removeListeners();
// delete temporary directory
Utils.deleteDirectory(Options.TEMP_DIR);
}
示例4: preRenderUpdate
import itdelatrisu.opsu.audio.SoundController; //导入方法依赖的package包/类
@Override
public void preRenderUpdate() {
super.preRenderUpdate();
int delta = displayContainer.renderDelta;
UI.update(delta);
if (importThread == null)
MusicController.loopTrackIfEnded(false);
else if (importThread.isFinished()) {
BeatmapSetNode importedNode = importThread.getImportedBeatmap();
if (importedNode != null) {
// stop preview
previewID = -1;
SoundController.stopTrack();
// initialize song list
BeatmapSetList.get().reset();
BeatmapSetList.get().init();
// focus new beatmap
// NOTE: This can't be called in another thread because it makes OpenGL calls.
songMenuState.setFocus(importedNode, -1, true, true);
}
importThread = null;
}
int mouseX = displayContainer.mouseX;
int mouseY = displayContainer.mouseY;
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
prevPage.hoverUpdate(delta, mouseX, mouseY);
nextPage.hoverUpdate(delta, mouseX, mouseY);
clearButton.hoverUpdate(delta, mouseX, mouseY);
importButton.hoverUpdate(delta, mouseX, mouseY);
resetButton.hoverUpdate(delta, mouseX, mouseY);
rankedButton.hoverUpdate(delta, mouseX, mouseY);
if (DownloadList.get() != null)
startDownloadIndexPos.setMinMax(0, DownloadNode.getInfoHeight() * (DownloadList.get().size() - DownloadNode.maxDownloadsShown()));
startDownloadIndexPos.update(delta);
if (resultList != null)
startResultPos.setMinMax(0, DownloadNode.getButtonOffset() * (resultList.length - DownloadNode.maxResultsShown()));
startResultPos.update(delta);
// focus timer
if (focusResult != -1 && focusTimer < FOCUS_DELAY)
focusTimer += delta;
// search
searchTimer += delta;
if (searchTimer >= SEARCH_DELAY && importThread == null) {
searchTimer = 0;
searchTimerReset = false;
String query = search.getText().trim().toLowerCase();
DownloadServer server = serverMenu.getSelectedItem();
if ((lastQuery == null || !query.equals(lastQuery)) &&
(query.length() == 0 || query.length() >= server.minQueryLength())) {
lastQuery = query;
lastQueryDir = pageDir;
if (queryThread != null && queryThread.isAlive()) {
queryThread.interrupt();
if (searchQuery != null)
searchQuery.interrupt();
}
// execute query
searchQuery = new SearchQuery(query, server);
queryThread = new Thread(searchQuery);
queryThread.start();
}
}
// tooltips
if (resetButton.contains(mouseX, mouseY))
UI.updateTooltip(delta, "Reset the current search.", false);
else if (rankedButton.contains(mouseX, mouseY))
UI.updateTooltip(delta, "Toggle the display of unranked maps.\nSome download servers may not support this option.", true);
else if (serverMenu.baseContains(mouseX, mouseY))
UI.updateTooltip(delta, "Select a download server.", false);
}
示例5: update
import itdelatrisu.opsu.audio.SoundController; //导入方法依赖的package包/类
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
UI.update(delta);
if (importThread == null)
MusicController.loopTrackIfEnded(false);
else if (importThread.isFinished()) {
BeatmapSetNode importedNode = importThread.getImportedBeatmap();
if (importedNode != null) {
// stop preview
previewID = -1;
SoundController.stopTrack();
// initialize song list
BeatmapSetList.get().reset();
BeatmapSetList.get().init();
// focus new beatmap
// NOTE: This can't be called in another thread because it makes OpenGL calls.
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(importedNode, -1, true, true);
}
importThread = null;
}
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
prevPage.hoverUpdate(delta, mouseX, mouseY);
nextPage.hoverUpdate(delta, mouseX, mouseY);
clearButton.hoverUpdate(delta, mouseX, mouseY);
importButton.hoverUpdate(delta, mouseX, mouseY);
resetButton.hoverUpdate(delta, mouseX, mouseY);
rankedButton.hoverUpdate(delta, mouseX, mouseY);
if (DownloadList.get() != null)
startDownloadIndexPos.setMinMax(0, DownloadNode.getInfoHeight() * (DownloadList.get().size() - DownloadNode.maxDownloadsShown()));
startDownloadIndexPos.update(delta);
if (resultList != null)
startResultPos.setMinMax(0, DownloadNode.getButtonOffset() * (resultList.length - DownloadNode.maxResultsShown()));
startResultPos.update(delta);
// focus timer
if (focusResult != -1 && focusTimer < FOCUS_DELAY)
focusTimer += delta;
// search
search.setFocus(true);
searchTimer += delta;
if (searchTimer >= SEARCH_DELAY && importThread == null) {
searchTimer = 0;
searchTimerReset = false;
String query = search.getText().trim().toLowerCase();
DownloadServer server = serverMenu.getSelectedItem();
if ((lastQuery == null || !query.equals(lastQuery)) &&
(query.length() == 0 || query.length() >= server.minQueryLength())) {
lastQuery = query;
lastQueryDir = pageDir;
if (queryThread != null && queryThread.isAlive()) {
queryThread.interrupt();
if (searchQuery != null)
searchQuery.interrupt();
}
// execute query
searchQuery = new SearchQuery(query, server);
queryThread = new Thread(searchQuery);
queryThread.start();
}
}
// tooltips
if (resetButton.contains(mouseX, mouseY))
UI.updateTooltip(delta, "Reset the current search.", false);
else if (rankedButton.contains(mouseX, mouseY))
UI.updateTooltip(delta, "Toggle the display of unranked maps.\nSome download servers may not support this option.", true);
else if (serverMenu.baseContains(mouseX, mouseY))
UI.updateTooltip(delta, "Select a download server.", false);
}