本文整理汇总了Java中ethanjones.cubes.world.World.isDay方法的典型用法代码示例。如果您正苦于以下问题:Java World.isDay方法的具体用法?Java World.isDay怎么用?Java World.isDay使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ethanjones.cubes.world.World
的用法示例。
在下文中一共展示了World.isDay方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: randomTick
import ethanjones.cubes.world.World; //导入方法依赖的package包/类
@Override
public int randomTick(World world, Area area, int x, int y, int z, int meta) {
if ((world.isDay() && area.getSunlight(x, y + 1, z) >= 10) || area.getLight(x, y + 1, z) >= 10) {
if (meta >= 7) {
new TreeGenerator().generateTree(x + area.minBlockX, y, z + area.minBlockZ,
3 + ThreadRandom.get().nextInt(3), area);
} else {
meta++;
}
}
return meta;
}
示例2: validGrass
import ethanjones.cubes.world.World; //导入方法依赖的package包/类
private boolean validGrass(World world, Area area, int x, int y, int z, boolean skipTimeCheck) {
Block above = area.getBlock(x, y + 1, z);
int aboveMeta = area.getMeta(x, y + 1, z);
if (above != null && !above.isTransparent(aboveMeta)) {
return false;
} else if (((skipTimeCheck || world.isDay()) && area.getSunlight(x, y + 1, z) >= 10)
|| area.getLight(x, y + 1, z) >= 10) {
return true;
}
return false;
}
示例3: randomTick
import ethanjones.cubes.world.World; //导入方法依赖的package包/类
@Override
public int randomTick(World world, Area area, int x, int y, int z, int meta) {
if ((world.isDay() && area.getSunlight(x, y + 1, z) >= 10) || area.getLight(x, y + 1, z) >= 10) {
if (meta >= 7) {
new TreeGenerator().generateTree(x + area.minBlockX, y, z + area.minBlockZ, 3 + ThreadRandom.get().nextInt(3), area);
} else {
meta++;
}
}
return meta;
}
示例4: validGrass
import ethanjones.cubes.world.World; //导入方法依赖的package包/类
private boolean validGrass(World world, Area area, int x, int y, int z, boolean skipTimeCheck) {
Block above = area.getBlock(x, y + 1, z);
int aboveMeta = area.getMeta(x, y + 1, z);
if (above != null && !above.isTransparent(aboveMeta)) {
return false;
} else if (((skipTimeCheck || world.isDay()) && area.getSunlight(x, y + 1, z) >= 10) || area.getLight(x, y + 1, z) >= 10) {
return true;
}
return false;
}