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Java CrossFaceVertices.createMaxZMinXStretched方法代码示例

本文整理汇总了Java中ethanjones.cubes.graphics.world.CrossFaceVertices.createMaxZMinXStretched方法的典型用法代码示例。如果您正苦于以下问题:Java CrossFaceVertices.createMaxZMinXStretched方法的具体用法?Java CrossFaceVertices.createMaxZMinXStretched怎么用?Java CrossFaceVertices.createMaxZMinXStretched使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ethanjones.cubes.graphics.world.CrossFaceVertices的用法示例。


在下文中一共展示了CrossFaceVertices.createMaxZMinXStretched方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: render

import ethanjones.cubes.graphics.world.CrossFaceVertices; //导入方法依赖的package包/类
@Override
public int render(float[] vertices3, int vertexOffset3, Vector3 areaOffset3, Block block3, int meta3,
		BlockTextureHandler textureHandler3, Area area3, int x3, int y3, int z3, int i3, boolean ao3,
		Area minX3, Area maxZ3, Area minZ3, Area maxX3) {
	vertexOffset3 = CrossFaceVertices.createMinXMaxZStretched(areaOffset3, textureHandler3.getSide(null), x3,
			y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
	vertexOffset3 = CrossFaceVertices.createMaxZMinXStretched(areaOffset3, textureHandler3.getSide(null), x3,
			y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
	vertexOffset3 = CrossFaceVertices.createMaxXMinZStretched(areaOffset3, textureHandler3.getSide(null), x3,
			y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
	vertexOffset3 = CrossFaceVertices.createMinZMaxXStretched(areaOffset3, textureHandler3.getSide(null), x3,
			y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
	return vertexOffset3;
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:15,代码来源:BlockRenderType.java

示例2: render

import ethanjones.cubes.graphics.world.CrossFaceVertices; //导入方法依赖的package包/类
@Override
public int render(float[] vertices, int vertexOffset, Vector3 areaOffset, Block block, int meta, BlockTextureHandler textureHandler, Area area, int x, int y, int z, int i, boolean ao, Area minX, Area maxZ, Area minZ, Area maxX) {
  vertexOffset = CrossFaceVertices.createMinXMaxZStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
  vertexOffset = CrossFaceVertices.createMaxZMinXStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
  vertexOffset = CrossFaceVertices.createMaxXMinZStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
  vertexOffset = CrossFaceVertices.createMinZMaxXStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
  return vertexOffset;
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:9,代码来源:BlockRenderType.java


注:本文中的ethanjones.cubes.graphics.world.CrossFaceVertices.createMaxZMinXStretched方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。