本文整理汇总了Java中ethanjones.cubes.graphics.hud.FrametimeGraph.update方法的典型用法代码示例。如果您正苦于以下问题:Java FrametimeGraph.update方法的具体用法?Java FrametimeGraph.update怎么用?Java FrametimeGraph.update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ethanjones.cubes.graphics.hud.FrametimeGraph
的用法示例。
在下文中一共展示了FrametimeGraph.update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: render
import ethanjones.cubes.graphics.hud.FrametimeGraph; //导入方法依赖的package包/类
public void render() {
FrametimeGraph.update();
if (descendButton != null)
descendButton.setVisible(Cubes.getClient().gamemode == Gamemode.creative);
hotbar.setVisible(!hideGuiEnabled);
stage.act();
stage.draw();
spriteBatch.begin();
float crosshairSize = 10f;
if (!hideGuiEnabled) {
if (!InventoryManager.isInventoryOpen())
spriteBatch.draw(crosshair, (GUI_WIDTH / 2) - crosshairSize, (GUI_HEIGHT / 2) - crosshairSize,
crosshairSize * 2, crosshairSize * 2);
}
if (debugEnabled) {
FrametimeGraph.drawLines(spriteBatch);
Fonts.debug.draw(spriteBatch, ClientDebug.getDebugString(), 5f, GUI_HEIGHT - 5);
}
spriteBatch.end();
if (debugEnabled) {
FrametimeGraph.drawPoints();
}
}
示例2: render
import ethanjones.cubes.graphics.hud.FrametimeGraph; //导入方法依赖的package包/类
public void render() {
FrametimeGraph.update();
if (descendButton != null) descendButton.setVisible(Cubes.getClient().gamemode == Gamemode.creative);
hotbar.setVisible(!hideGuiEnabled);
stage.act();
stage.draw();
spriteBatch.begin();
float crosshairSize = 10f;
if (!hideGuiEnabled) {
if (!InventoryManager.isInventoryOpen())
spriteBatch.draw(crosshair, (GUI_WIDTH / 2) - crosshairSize, (GUI_HEIGHT / 2) - crosshairSize, crosshairSize * 2, crosshairSize * 2);
}
if (debugEnabled) {
FrametimeGraph.drawLines(spriteBatch);
Fonts.debug.draw(spriteBatch, ClientDebug.getDebugString(), 5f, GUI_HEIGHT - 5);
}
spriteBatch.end();
if (debugEnabled) {
FrametimeGraph.drawPoints();
}
}