本文整理汇总了Java中ethanjones.cubes.core.settings.Keybinds.isJustPressed方法的典型用法代码示例。如果您正苦于以下问题:Java Keybinds.isJustPressed方法的具体用法?Java Keybinds.isJustPressed怎么用?Java Keybinds.isJustPressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ethanjones.cubes.core.settings.Keybinds
的用法示例。
在下文中一共展示了Keybinds.isJustPressed方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: innestedIf2
import ethanjones.cubes.core.settings.Keybinds; //导入方法依赖的package包/类
private void innestedIf2(boolean jump, float deltaTime) {
if (jump && !wasJumpDown && Cubes.getClient().gamemode == Gamemode.creative) {
long time = System.currentTimeMillis();
long delta = time - lastJumpDown;
if (delta <= 500) {
flying = !flying;
lastJumpDown = 0;
} else {
lastJumpDown = time;
}
}
wasJumpDown = jump;
if (Cubes.getClient().player.motion.y <= 0)
jumping = false;
Cubes.getClient().player.updatePosition(deltaTime);
if (Keybinds.isJustPressed(Keybinds.KEYBIND_THROW))
NetworkingManager.sendPacketToServer(new PacketThrowItem());
camera.update(true);
}
示例2: update
import ethanjones.cubes.core.settings.Keybinds; //导入方法依赖的package包/类
@Override
public void update() {
super.update();
if (Side.isClient() && Keybinds.isJustPressed(Keybinds.KEYBIND_FULLSCREEN)) {
if (fullscreen) {
if (windowedMode()) fullscreen = false;
} else {
if (fullscreenMode()) fullscreen = true;
}
}
}
示例3: update
import ethanjones.cubes.core.settings.Keybinds; //导入方法依赖的package包/类
public static void update() {
if (Keybinds.isJustPressed(Keybinds.KEYBIND_AREABOUNDARIES)) {
state++;
if (state >= 4)
state = 0;
}
}
示例4: update
import ethanjones.cubes.core.settings.Keybinds; //导入方法依赖的package包/类
public static void update() {
if (Keybinds.isJustPressed(Keybinds.KEYBIND_AREABOUNDARIES)) {
state++;
if (state >= 4) state = 0;
}
}
示例5: update
import ethanjones.cubes.core.settings.Keybinds; //导入方法依赖的package包/类
private void update(float forward, float backward, float left, float right, boolean jump, boolean descend) {
float deltaTime = Gdx.graphics.getRawDeltaTime();
if (deltaTime == 0f) return;
float speed = flying ? flySpeed : walkSpeed;
tmpMovement.setZero();
if (forward > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).nor().nor().scl(deltaTime * speed * forward);
tmpMovement.add(tmp);
}
if (backward > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).nor().scl(-deltaTime * speed * backward);
tmpMovement.add(tmp);
}
if (left > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).crs(camera.up).nor().scl(-deltaTime * speed * left);
tmpMovement.add(tmp);
}
if (right > 0) {
tmp.set(camera.direction.x, 0, camera.direction.z).crs(camera.up).nor().scl(deltaTime * speed * right);
tmpMovement.add(tmp);
}
tryMove();
boolean onBlock = WorldGravity.onBlock(Cubes.getClient().world, Cubes.getClient().player.position, Player.PLAYER_HEIGHT, Player.PLAYER_RADIUS);
if (flying) {
if (jump) {
tmpMovement.set(0, flySpeed * deltaTime, 0);
tryMove();
} else if (descend) {
tmpMovement.set(0, -flySpeed * deltaTime, 0);
tryMove();
} else if (onBlock) {
flying = false;
}
} else if (jumping) {
if (!jump) {
Cubes.getClient().player.motion.y = Math.min(JUMP_RELEASE_VELOCITY, Cubes.getClient().player.motion.y);
jumping = false;
}
} else {
if (jump && onBlock) {
Cubes.getClient().player.motion.y = JUMP_START_VELOCITY;
jumping = true;
}
}
if (jump && !wasJumpDown && Cubes.getClient().gamemode == Gamemode.creative) {
long time = System.currentTimeMillis();
long delta = time - lastJumpDown;
if (delta <= 500) {
flying = !flying;
lastJumpDown = 0;
} else {
lastJumpDown = time;
}
}
wasJumpDown = jump;
if (Cubes.getClient().player.motion.y <= 0) jumping = false;
Cubes.getClient().player.updatePosition(deltaTime);
if (Keybinds.isJustPressed(Keybinds.KEYBIND_THROW)) NetworkingManager.sendPacketToServer(new PacketThrowItem());
camera.update(true);
}