本文整理汇总了Java中ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent.getPlayer方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerMovementEvent.getPlayer方法的具体用法?Java PlayerMovementEvent.getPlayer怎么用?Java PlayerMovementEvent.getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent
的用法示例。
在下文中一共展示了PlayerMovementEvent.getPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: preventNoclip
import ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent; //导入方法依赖的package包/类
@EventHandler
public void preventNoclip(PlayerMovementEvent event) {
Player player = event.getPlayer();
Vector3 pos = event.newPosition;
if (world.getArea(CoordinateConverter.area(pos.x), CoordinateConverter.area(pos.z)) != null
&& !event.isCanceled()) {
int blockX = CoordinateConverter.block(pos.x);
int blockZ = CoordinateConverter.block(pos.z);
int minBlockY = CoordinateConverter.block(pos.y - player.height);
int maxBlockY = CoordinateConverter.block(pos.y + 0.2f);
for (int y = minBlockY; y <= maxBlockY; y++) {
if (world.getBlock(blockX, y, blockZ) != null) {
event.setCanceled(true);
return;
}
}
limit(pos, +r, 0, player.height);
limit(pos, -r, 0, player.height);
limit(pos, 0, +r, player.height);
limit(pos, 0, -r, player.height);
}
}
示例2: preventNoclip
import ethanjones.cubes.core.event.entity.living.player.PlayerMovementEvent; //导入方法依赖的package包/类
@EventHandler
public void preventNoclip(PlayerMovementEvent event) {
Player player = event.getPlayer();
Vector3 pos = event.newPosition;
if (world.getArea(CoordinateConverter.area(pos.x), CoordinateConverter.area(pos.z)) != null && !event.isCanceled()) {
int blockX = CoordinateConverter.block(pos.x);
int blockZ = CoordinateConverter.block(pos.z);
int minBlockY = CoordinateConverter.block(pos.y - player.height);
int maxBlockY = CoordinateConverter.block(pos.y + 0.2f);
for (int y = minBlockY; y <= maxBlockY; y++) {
if (world.getBlock(blockX, y, blockZ) != null) {
event.setCanceled(true);
return;
}
}
limit(pos, +r, 0, player.height);
limit(pos, -r, 0, player.height);
limit(pos, 0, +r, player.height);
limit(pos, 0, -r, player.height);
}
}