本文整理汇总了Java中edu.umd.cs.piccolo.activities.PActivity.startAfter方法的典型用法代码示例。如果您正苦于以下问题:Java PActivity.startAfter方法的具体用法?Java PActivity.startAfter怎么用?Java PActivity.startAfter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类edu.umd.cs.piccolo.activities.PActivity
的用法示例。
在下文中一共展示了PActivity.startAfter方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: delete
import edu.umd.cs.piccolo.activities.PActivity; //导入方法依赖的package包/类
/**
* Deletes a specified tool.
* <p>
* Shows an animation of a tool shrinking towards a point.
* Then deletes the tool.
*
* @param toolNode the tool to delete
* @param p a position transformed through the view transform of the bottom camera
*/
public void delete( final AbstractToolNode toolNode, Point2D p ) {
assert ( isInTrash( p ) );
// shrink the tool to the specified point
final double scale = 0.1;
final long duration = 300; // ms
PActivity a1 = toolNode.animateToPositionScaleRotation( p.getX(), p.getY(), scale, toolNode.getRotation(), duration );
// then delete the tool
PActivity a2 = new PActivity( -1 ) {
protected void activityStep( long elapsedTime ) {
_toolProducer.removeTool( toolNode.getTool() );
terminate(); // ends this activity
}
};
_trashCanNode.addActivity( a2 );
a2.startAfter( a1 );
}
示例2: OffscreenCanvasExample
import edu.umd.cs.piccolo.activities.PActivity; //导入方法依赖的package包/类
/**
* Create a new offscreen canvas example with the specified graphics device.
*
* @param device graphics device
*/
public OffscreenCanvasExample(final GraphicsDevice device) {
final GraphicsConfiguration configuration = device.getDefaultConfiguration();
frame = new Frame(configuration);
frame.setUndecorated(true);
frame.setIgnoreRepaint(true);
frame.setBounds(100, 100, 400, 400);
frame.setVisible(true);
frame.createBufferStrategy(2);
canvas = new POffscreenCanvas(400, 400);
final PText text = new PText("Offscreen Canvas Example");
text.setFont(text.getFont().deriveFont(32.0f));
text.setTextPaint(new Color(200, 200, 200));
text.offset(200.0f - text.getWidth() / 2.0f, 200.0f - text.getHeight() / 2.0f);
final PPath rect = PPath.createRectangle(0.0f, 0.0f, 360.0f, 360.0f);
rect.setPaint(new Color(20, 20, 20, 80));
rect.setStroke(new BasicStroke(2.0f));
rect.setStrokePaint(new Color(20, 20, 20));
rect.offset(20.0f, 20.0f);
canvas.getCamera().getLayer(0).addChild(text);
canvas.getCamera().getLayer(0).addChild(rect);
final Rectangle2D right = new Rectangle2D.Double(200.0f, 200.0f, 800.0f, 800.0f);
final Rectangle2D left = new Rectangle2D.Double(-200.0f, 200.0f, 225.0f, 225.0f);
final Rectangle2D start = new Rectangle2D.Double(0.0f, 0.0f, 400.0f, 400.0f);
final PActivity toRight = canvas.getCamera().animateViewToCenterBounds(right, true, 5000);
final PActivity toLeft = canvas.getCamera().animateViewToCenterBounds(left, true, 5000);
final PActivity toStart = canvas.getCamera().animateViewToCenterBounds(start, true, 5000);
toLeft.startAfter(toRight);
toStart.startAfter(toLeft);
}
示例3: initialize
import edu.umd.cs.piccolo.activities.PActivity; //导入方法依赖的package包/类
public void initialize() {
final PLayer layer = getCanvas().getLayer();
final PNode a = PPath.createRectangle(0, 0, 100, 80);
final PNode b = PPath.createRectangle(0, 0, 100, 80);
layer.addChild(a);
layer.addChild(b);
final PActivity a1 = a.animateToPositionScaleRotation(200, 200, 1, 0, 5000);
final PActivity a2 = b.animateToPositionScaleRotation(200, 200, 1, 0, 5000);
a2.startAfter(a1);
}
示例4: initialize
import edu.umd.cs.piccolo.activities.PActivity; //导入方法依赖的package包/类
public void initialize() {
final long currentTime = System.currentTimeMillis();
// Create a new node that we will apply different activities to, and
// place that node at location 200, 200.
final PNode aNode = PPath.createRectangle(0, 0, 100, 80);
final PLayer layer = getCanvas().getLayer();
layer.addChild(aNode);
aNode.setOffset(200, 200);
// Create a new custom "flash" activity. This activity will start
// running in five seconds, and while it runs it will flash aNode's
// paint between red and green every half second.
final PActivity flash = new PActivity(-1, 500, currentTime + 5000) {
boolean fRed = true;
protected void activityStep(final long elapsedTime) {
super.activityStep(elapsedTime);
if (fRed) {
aNode.setPaint(Color.red);
}
else {
aNode.setPaint(Color.green);
}
fRed = !fRed;
}
};
// An activity will not run unless it is scheduled with the root. Once
// it has been scheduled it will be given a chance to run during the
// next PRoot.processInputs() call.
getCanvas().getRoot().addActivity(flash);
// Use the PNode animate methods to create three activities that animate
// the node's position. Since our node already descends from the root
// node the animate methods will automatically schedule these activities
// for us.
final PActivity a1 = aNode.animateToPositionScaleRotation(0, 0, 0.5, 0, 5000);
final PActivity a2 = aNode.animateToPositionScaleRotation(100, 0, 1.5, Math.toRadians(110), 5000);
final PActivity a3 = aNode.animateToPositionScaleRotation(200, 100, 1, 0, 5000);
final PActivity a4 = aNode.animateToTransparency(0.25f, 3000);
// the animate activities will start immediately (in the next call to
// PRoot.processInputs) by default. Here we set their start times (in
// PRoot global time) so that they start when the previous one has
// finished.
a1.setStartTime(currentTime);
a2.startAfter(a1);
a3.startAfter(a2);
a4.startAfter(a3);
// or the previous three lines could be replaced with these lines for
// the same effect.
// a2.setStartTime(currentTime + 5000);
// a3.setStartTime(currentTime + 10000);
// a4.setStartTime(currentTime + 15000);
}