本文整理汇总了Java中edu.mit.blocks.codeblocks.BlockLinkChecker.getSocketEquivalents方法的典型用法代码示例。如果您正苦于以下问题:Java BlockLinkChecker.getSocketEquivalents方法的具体用法?Java BlockLinkChecker.getSocketEquivalents怎么用?Java BlockLinkChecker.getSocketEquivalents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类edu.mit.blocks.codeblocks.BlockLinkChecker
的用法示例。
在下文中一共展示了BlockLinkChecker.getSocketEquivalents方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: removeBlock
import edu.mit.blocks.codeblocks.BlockLinkChecker; //导入方法依赖的package包/类
/**
*
* @param renderable
* @param widget
* @param container
*
* @requires renderable != null && renderable.blockID != null && renderable.blockID != Block.NULL
* && widget != null && container != null
* @modifies renderable && children blocks connected to renderable
* @effects removes renderable from container and widget and re-renders
* renderable block, widget, and container appropriately.
* Repeats for all of renderable's children.
*/
private void removeBlock(RenderableBlock renderable, WorkspaceWidget widget, Container container) {
widget.removeBlock(renderable);
container.remove(renderable);
container.validate();
container.repaint();
renderable.setParentWidget(null);
//Workspace.getInstance().notifyListeners(new WorkspaceEvent(widget, renderable.getBlockID(), WorkspaceEvent.BLOCK_REMOVED));
for (BlockConnector child : BlockLinkChecker.getSocketEquivalents(workspace.getEnv().getBlock(renderable.getBlockID()))) {
if (child == null || child.getBlockID().equals(Block.NULL)) {
continue;
}
RenderableBlock childRenderable = workspace.getEnv().getRenderableBlock(child.getBlockID());
if (childRenderable == null) {
continue;
}
removeBlock(childRenderable, widget, container);
}
if (renderable.hasComment()) {
renderable.removeComment();
}
workspace.notifyListeners(new WorkspaceEvent(workspace, widget, renderable.getBlockID(), WorkspaceEvent.BLOCK_REMOVED));
}
示例2: startDragging
import edu.mit.blocks.codeblocks.BlockLinkChecker; //导入方法依赖的package包/类
private void startDragging(RenderableBlock renderable,
WorkspaceWidget widget) {
renderable.pickedUp = true;
renderable.lastDragWidget = widget;
if (renderable.hasComment()) {
renderable.comment.setConstrainComment(false);
}
Component oldParent = renderable.getParent();
Workspace workspace = renderable.getWorkspace();
workspace.addToBlockLayer(renderable);
renderable.setLocation(SwingUtilities.convertPoint(oldParent,
renderable.getLocation(), workspace));
renderable.setHighlightParent(workspace);
for (BlockConnector socket : BlockLinkChecker
.getSocketEquivalents(workspace.getEnv().getBlock(
renderable.blockID))) {
if (socket.hasBlock()) {
startDragging(
workspace.getEnv().getRenderableBlock(
socket.getBlockID()), widget);
}
}
}
示例3: findStackType
import edu.mit.blocks.codeblocks.BlockLinkChecker; //导入方法依赖的package包/类
private String findStackType(Long topID, Long startID, String currentType) {
if (startID == Block.NULL)
return "";
topBlock.put(startID, topID);
Block b = workspace.getEnv().getBlock(startID);
String type = b.getProperty("stack-type");
if (type != null && type.length() > currentType.length())
currentType = type;
BlockConnector inlineSocket = getInlineStackSocket(b);
for (BlockConnector socket : BlockLinkChecker.getSocketEquivalents(b)) {
if (socket == inlineSocket && socket.hasBlock()) {
long blockID = socket.getBlockID();
stackType.put(blockID, findStackType(blockID, blockID, b.getProperty("inline-stack-type")));
}
else {
type = findStackType(topID, socket.getBlockID(), currentType);
if (type.length() > currentType.length())
currentType = type;
}
}
return currentType;
}
示例4: redrawFromTop
import edu.mit.blocks.codeblocks.BlockLinkChecker; //导入方法依赖的package包/类
/**
* Redraws this RenderableBlock along with the RenderableBlocks after it,
* which include after and socket blocks. In other words, this method
* redraws the stack of blocks that begin with this. NOTE: this is
* inefficient, should only use this if needed NOTE: Must call this after
* loading of blocks to update the socket dimensions of this and set the
* isLoading flag to false
*/
public void redrawFromTop() {
if (GraphicsEnvironment.isHeadless()) {
return;
}
isLoading = false;
for (BlockConnector socket : BlockLinkChecker
.getSocketEquivalents(getBlock())) {
if (socket.hasBlock()) {
// loop through all the afters of the connected block
long curBlockID = socket.getBlockID();
// TODO: this is a patch, but we need to fix the root of the
// problem!
if (workspace.getEnv().getRenderableBlock(curBlockID) == null) {
System.out.println("does not exist yet, block: "
+ curBlockID);
continue;
}
workspace.getEnv().getRenderableBlock(curBlockID)
.redrawFromTop();
// add dimension to the mapping
this.getConnectorTag(socket).setDimension(
calcDimensionOfSocket(socket));
} else {
this.getConnectorTag(socket).setDimension(null);
}
}
// reform shape with new socket dimension
reformBlockShape();
// next time, redraw with new positions and moving children blocks
clearBufferedImage();
}
示例5: stopDragging
import edu.mit.blocks.codeblocks.BlockLinkChecker; //导入方法依赖的package包/类
/**
* This method is called when this RenderableBlock is plugged into another
* RenderableBlock that has finished dragging.
*
* @param widget
* the WorkspaceWidget where this RenderableBlock is being
* dropped.
*/
public static void stopDragging(RenderableBlock renderable,
WorkspaceWidget widget) {
if (!renderable.dragging) {
throw new RuntimeException("dropping without prior dragging?");
}
// notify children
for (BlockConnector socket : BlockLinkChecker
.getSocketEquivalents(renderable.getBlock())) {
if (socket.hasBlock()) {
stopDragging(renderable.getWorkspace().getEnv()
.getRenderableBlock(socket.getBlockID()), widget);
}
}
// drop this block on its widget (if w is null it'll throw an exception)
widget.blockDropped(renderable);
// stop rendering as transparent
renderable.dragging = false;
// move comment
if (renderable.hasComment()) {
if (renderable.getParentWidget() != null) {
renderable.comment.setParent(renderable.getParentWidget()
.getJComponent(), 0);
} else {
renderable.comment.setParent(null, renderable.getBounds());
}
renderable.comment.setConstrainComment(true);
renderable.comment.setLocation(renderable.comment.getLocation());
renderable.comment.getArrow().updateArrow();
}
// When dragging, Child blocks can become mis-aligned to their Parent Block which is very annoying
// I can't stop this happening, nor work out why it happens.
// This is just a quick 'fix' to stop things looking too bad
renderable.moveConnectedBlocks();
}
示例6: drag
import edu.mit.blocks.codeblocks.BlockLinkChecker; //导入方法依赖的package包/类
private void drag(RenderableBlock renderable, int dx, int dy,
WorkspaceWidget widget, boolean isTopLevelBlock) {
if (!renderable.pickedUp) {
throw new RuntimeException("dragging without prior pickup");
}
// mark this as being dragged
renderable.dragging = true;
// move the block by drag amount
if (!isTopLevelBlock) {
renderable.setLocation(renderable.getX() + dx, renderable.getY()
+ dy);
}
// send blockEntered/blockExited/blogDragged as appropriate
if (widget != null) {
if (!widget.equals(renderable.lastDragWidget)) {
widget.blockEntered(renderable);
if (renderable.lastDragWidget != null) {
renderable.lastDragWidget.blockExited(renderable);
}
}
widget.blockDragged(renderable);
renderable.lastDragWidget = widget;
}
// translate highlight along with the block - this would happen
// automatically,
// but putting the call here takes out any lag.
renderable.highlighter.repaint();
// Propagate the drag event to anything plugged into this block
for (BlockConnector socket : BlockLinkChecker
.getSocketEquivalents(renderable.getBlock())) {
if (socket.hasBlock()) {
drag(workspace.getEnv().getRenderableBlock(socket.getBlockID()),
dx, dy, widget, false);
}
}
}
示例7: moveConnectedBlocks
import edu.mit.blocks.codeblocks.BlockLinkChecker; //导入方法依赖的package包/类
/**
* Aligns all RenderableBlocks plugged into this one with the current
* location of this RenderableBlock. These RenderableBlocks to move include
* blocks connected at sockets and the after connector.
*/
public void moveConnectedBlocks() {
if (DEBUG) {
System.out.println("move connected blocks of this: " + this);
}
// if this hasn't been added anywhere, asking its location will break
// stuff
if (getParent() == null) {
return;
}
Block b = workspace.getEnv().getBlock(blockID);
Point socketLocation;
Point plugLocation;
RenderableBlock rb;
Point myScreenOffset = getLocation();
Point otherScreenOffset;
for (BlockConnector socket : BlockLinkChecker.getSocketEquivalents(b)) {
socketLocation = getSocketPixelPoint(socket);
if (socket.hasBlock()) {
rb = workspace.getEnv().getRenderableBlock(socket.getBlockID());
// TODO: djwendel - this is a patch, but the root of the problem
// needs to be found and fixed!!
if (rb == null) {
System.out.println("Block doesn't exist yet: "
+ socket.getBlockID());
continue;
}
plugLocation = rb.getSocketPixelPoint(BlockLinkChecker
.getPlugEquivalent(workspace.getEnv().getBlock(
socket.getBlockID())));
otherScreenOffset = SwingUtilities.convertPoint(rb.getParent(),
rb.getLocation(), getParent());
otherScreenOffset.translate(-rb.getX(), -rb.getY());
rb.setLocation(
(int) Math.round((float) myScreenOffset.getX()
+ socketLocation.getX()
- (float) otherScreenOffset.getX()
- plugLocation.getX()),
(int) Math.round((float) myScreenOffset.getY()
+ socketLocation.getY()
- (float) otherScreenOffset.getY()
- plugLocation.getY()));
rb.moveConnectedBlocks();
}
}
}