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Java VillagerRegistry.getVillagerSkin方法代码示例

本文整理汇总了Java中cpw.mods.fml.common.registry.VillagerRegistry.getVillagerSkin方法的典型用法代码示例。如果您正苦于以下问题:Java VillagerRegistry.getVillagerSkin方法的具体用法?Java VillagerRegistry.getVillagerSkin怎么用?Java VillagerRegistry.getVillagerSkin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cpw.mods.fml.common.registry.VillagerRegistry的用法示例。


在下文中一共展示了VillagerRegistry.getVillagerSkin方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getEntityTexture

import cpw.mods.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityVillager p_110775_1_)
{
    switch (p_110775_1_.getProfession())
    {
        case 0:
            return farmerVillagerTextures;
        case 1:
            return librarianVillagerTextures;
        case 2:
            return priestVillagerTextures;
        case 3:
            return smithVillagerTextures;
        case 4:
            return butcherVillagerTextures;
        default:
            return VillagerRegistry.getVillagerSkin(p_110775_1_.getProfession(), villagerTextures);
    }
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:22,代码来源:RenderVillagerDim.java

示例2: getEntityTexture

import cpw.mods.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
protected ResourceLocation getEntityTexture(EntityVillager p_110775_1_)
{
    switch (p_110775_1_.getProfession())
    {
        case 0:
            return farmerVillagerTextures;
        case 1:
            return librarianVillagerTextures;
        case 2:
            return priestVillagerTextures;
        case 3:
            return smithVillagerTextures;
        case 4:
            return butcherVillagerTextures;
        default:
            return VillagerRegistry.getVillagerSkin(p_110775_1_.getProfession(), villagerTextures);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:19,代码来源:RenderVillager.java

示例3: func_110902_a

import cpw.mods.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
protected ResourceLocation func_110902_a(EntityVillager par1EntityVillager)
{
    switch (par1EntityVillager.getProfession())
    {
        case 0:
            return farmerVillagerTextures;
        case 1:
            return librarianVillagerTextures;
        case 2:
            return priestVillagerTextures;
        case 3:
            return smithVillagerTextures;
        case 4:
            return butcherVillagerTextures;
        default:
            return VillagerRegistry.getVillagerSkin(par1EntityVillager.getProfession(), villagerTextures);
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:19,代码来源:RenderVillager.java


注:本文中的cpw.mods.fml.common.registry.VillagerRegistry.getVillagerSkin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。