本文整理汇总了Java中cpw.mods.fml.common.registry.VillagerRegistry.getVillagerSkin方法的典型用法代码示例。如果您正苦于以下问题:Java VillagerRegistry.getVillagerSkin方法的具体用法?Java VillagerRegistry.getVillagerSkin怎么用?Java VillagerRegistry.getVillagerSkin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cpw.mods.fml.common.registry.VillagerRegistry
的用法示例。
在下文中一共展示了VillagerRegistry.getVillagerSkin方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEntityTexture
import cpw.mods.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityVillager p_110775_1_)
{
switch (p_110775_1_.getProfession())
{
case 0:
return farmerVillagerTextures;
case 1:
return librarianVillagerTextures;
case 2:
return priestVillagerTextures;
case 3:
return smithVillagerTextures;
case 4:
return butcherVillagerTextures;
default:
return VillagerRegistry.getVillagerSkin(p_110775_1_.getProfession(), villagerTextures);
}
}
示例2: getEntityTexture
import cpw.mods.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
protected ResourceLocation getEntityTexture(EntityVillager p_110775_1_)
{
switch (p_110775_1_.getProfession())
{
case 0:
return farmerVillagerTextures;
case 1:
return librarianVillagerTextures;
case 2:
return priestVillagerTextures;
case 3:
return smithVillagerTextures;
case 4:
return butcherVillagerTextures;
default:
return VillagerRegistry.getVillagerSkin(p_110775_1_.getProfession(), villagerTextures);
}
}
示例3: func_110902_a
import cpw.mods.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
protected ResourceLocation func_110902_a(EntityVillager par1EntityVillager)
{
switch (par1EntityVillager.getProfession())
{
case 0:
return farmerVillagerTextures;
case 1:
return librarianVillagerTextures;
case 2:
return priestVillagerTextures;
case 3:
return smithVillagerTextures;
case 4:
return butcherVillagerTextures;
default:
return VillagerRegistry.getVillagerSkin(par1EntityVillager.getProfession(), villagerTextures);
}
}