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Java MessageContext.getServerHandler方法代码示例

本文整理汇总了Java中cpw.mods.fml.common.network.simpleimpl.MessageContext.getServerHandler方法的典型用法代码示例。如果您正苦于以下问题:Java MessageContext.getServerHandler方法的具体用法?Java MessageContext.getServerHandler怎么用?Java MessageContext.getServerHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cpw.mods.fml.common.network.simpleimpl.MessageContext的用法示例。


在下文中一共展示了MessageContext.getServerHandler方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(LobbyBeginGamePacket packet, MessageContext ctx) {
	int x = packet.x;
	int y = packet.y;
	int z = packet.z;

	World w = ctx.getServerHandler().playerEntity.worldObj;

	TileEntity te = w.getTileEntity(x, y, z);

	if (te != null && te instanceof LobbyTileEntity) {
		LobbyTileEntity tile = (LobbyTileEntity) te;

		tile.setGameLive(true);

		for (EntityPlayer p : UUIDUtil.getPlayersFromProfileUUIDs(w, tile.players))
			p.travelToDimension(PAYDAY.dimensionID);
	}

	return null;
}
 
开发者ID:TominoCZ,项目名称:PAYDAY,代码行数:22,代码来源:LobbyBeginGamePacketHandler.java

示例2: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(LobbyPlayerOpenedGuiPacket packet, MessageContext ctx) {
	// SERVER
	int x = packet.x;
	int y = packet.y;
	int z = packet.z;

	EntityPlayerMP p = ctx.getServerHandler().playerEntity;

	World w = p.worldObj;
	if (w == null)
		return null;

	LobbyTileEntity tile = (LobbyTileEntity) w.getTileEntity(x, y, z);

	if (tile == null)
		return null;
	
	PAYDAY.INSTANCE.sendTo(new PacketSyncTileEntityClient(tile), p);

	return null;
}
 
开发者ID:TominoCZ,项目名称:PAYDAY,代码行数:23,代码来源:LobbyPlayerOpenedGuiPacketHandler.java

示例3: getPlayerFromMessageContext

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public EntityPlayer getPlayerFromMessageContext(MessageContext ctx)
{
    switch (ctx.side)
    {
        case CLIENT:
        {
            EntityPlayer entityClientPlayerMP = Minecraft.getMinecraft().thePlayer;
            return entityClientPlayerMP;
        }
        case SERVER:
        {
            EntityPlayer entityPlayerMP = ctx.getServerHandler().playerEntity;
            return entityPlayerMP;
        }
        default:
        {
            break;
        }
    }
    return null;
}
 
开发者ID:Zundrel,项目名称:Ye-Olde-Chat,代码行数:23,代码来源:ClientProxy.java

示例4: getPlayerFromMessageContext

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
public EntityPlayer getPlayerFromMessageContext(MessageContext ctx)
{
    switch (ctx.side)
    {
        case SERVER:
        {
            EntityPlayer entityPlayerMP = ctx.getServerHandler().playerEntity;
            return entityPlayerMP;
        }
        default:
        {
            break;
        }
    }
    return null;
}
 
开发者ID:Zundrel,项目名称:Ye-Olde-Chat,代码行数:17,代码来源:CommonProxy.java

示例5: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(PacketDialerChangeMode message, MessageContext ctx)
{
    ItemStack dialer = null;
    InventoryPlayer inv = ctx.getServerHandler().playerEntity.inventory;
    for (int i = 0; i < inv.getSizeInventory(); i++)
    {
        if (inv.getStackInSlot(i) != null && inv.getStackInSlot(i).getItem() instanceof ItemDialer)
        {
            dialer = inv.getStackInSlot(i);
            dialer.stackTagCompound.setBoolean("modeDial", !dialer.stackTagCompound.getBoolean("modeDial"));
            break;
        }
    }
    return null;
}
 
开发者ID:XFactHD,项目名称:RFUtilities,代码行数:17,代码来源:PacketDialerChangeMode.java

示例6: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public InfinityChestConfirmation onMessage(final InfinityChestConfirmation message, final MessageContext ctx)
{
	final EntityPlayer entityPlayer = ctx.side == Side.SERVER ? ctx.getServerHandler().playerEntity : Avaritiaddons.proxy.getEntityPlayerFromContext(ctx);
	switch (ctx.side) {
		case CLIENT:
			Container container = null;
			if (message.windowID == 0)
				container = entityPlayer.inventoryContainer;
			else if (message.windowID == entityPlayer.openContainer.windowId)
				container = entityPlayer.openContainer;
			return container != null && !message.confirmed ? new InfinityChestConfirmation(message.windowID, message.transactionID, true) : null;
		case SERVER:
			final short transactionId = transactionMap.get(message.windowID);
			if (transactionId != -1 && message.transactionID == transactionId && entityPlayer.openContainer.windowId == message.windowID && !entityPlayer.openContainer.isPlayerNotUsingContainer(entityPlayer))
				entityPlayer.openContainer.setPlayerIsPresent(entityPlayer, true);
			return new InfinityChestConfirmation(message.windowID, message.transactionID, true);
		default:
			return null;
	}
}
 
开发者ID:WanionCane,项目名称:Avaritiaddons,代码行数:22,代码来源:InfinityChestConfirmation.java

示例7: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(StaffUpdateDestroyBlock message, MessageContext ctx) {
	EntityPlayer player = ctx.getServerHandler().playerEntity;
	if (player != null) {
		Block block = player.worldObj.getBlock(message.x, message.y, message.z);
		if (block != null) {
			float amplifier = DragonPlayer.get(player).getLevel() / 2.0F;
			float minHardness = Math.max(1.0F, 1.0F + amplifier);
			float hardness = block.getBlockHardness(player.worldObj, message.x, message.y, message.z);
           	LogHelper.info("Block hardness is " + hardness);
			if (hardness >= 0 && hardness < minHardness) {
				player.worldObj.setBlock(message.x, message.y, message.z, Blocks.air, 0, 3);
				player.worldObj.playSoundEffect(message.x + 0.5D, message.y + 0.5D, message.z + 0.5D, 
						REFERENCE.MODID + ":" + "soundWaveImpact", 1.8F, 1.0F);
            	LogHelper.info("Destroyed a block!");
			}
			else {
				player.addChatMessage(new ChatComponentText(
						StatCollector.translateToLocal("chat.wildbill22_draco.blockIsTooHard")));						
			}
		}
	}
	return null;
}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:25,代码来源:StaffUpdateDestroyBlock.java

示例8: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public PacketReturnProtectedBlocks onMessage(PacketGetProtectedBlocks message, MessageContext ctx) {
    EntityPlayerMP player = ctx.getServerHandler().playerEntity;
    World world = player.worldObj;

    ItemStack heldItem = player.getHeldItem();
    if (heldItem == null || !(heldItem.getItem() instanceof ProtectionWand)) {
        // Cannot happen normally
        return null;
    }
    ProtectionWand protectionWand = (ProtectionWand) heldItem.getItem();
    int id = protectionWand.getId(heldItem);

    ProtectedBlocks protectedBlocks = ProtectedBlocks.getProtectedBlocks(world);
    Set<Coordinate> blocks = new HashSet<Coordinate>();
    protectedBlocks.fetchProtectedBlocks(blocks, world, (int)player.posX, (int)player.posY, (int)player.posZ, protectionWand.blockShowRadius, id);
    Set<Coordinate> childBlocks = new HashSet<Coordinate>();
    if (id == -1) {
        // Master wand:
        protectedBlocks.fetchProtectedBlocks(childBlocks, world, (int)player.posX, (int)player.posY, (int)player.posZ, protectionWand.blockShowRadius, -2);
    }
    return new PacketReturnProtectedBlocks(blocks, childBlocks);
}
 
开发者ID:romelo333,项目名称:notenoughwands,代码行数:24,代码来源:PacketGetProtectedBlocks.java

示例9: getPlayerFromMessageContext

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public EntityPlayer getPlayerFromMessageContext(MessageContext ctx)
{
	switch (ctx.side)
	{
		case CLIENT:
		{
			return Minecraft.getMinecraft().thePlayer;
		}
		case SERVER:
		{
			return ctx.getServerHandler().playerEntity;
		}
		default:
			LogUtil.log(Level.ERROR, "Invalid side in TestMsgHandler: " + ctx.side);
	}
	return null;
}
 
开发者ID:einsteinsci,项目名称:betterbeginnings-MC1.7,代码行数:19,代码来源:ClientProxy.java

示例10: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(PacketSetClasse message, MessageContext ctx)
{
	EntityPlayerMP player;
	ServerPlayerBaseMagic pm;
	
	player = ctx.getServerHandler().playerEntity;
	pm = Main.getPlayerServer(player);
	
	pm.init(message.classe);

	
	return null;
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:15,代码来源:PacketSetClasse.java

示例11: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(PacketSetRace message, MessageContext ctx)
{
	EntityPlayerMP player;
	ServerPlayerBaseMagic pm;
	
	player = ctx.getServerHandler().playerEntity;
	pm = Main.getPlayerServer(player);
	
	pm.init(message.race);

	
	return null;
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:15,代码来源:PacketSetRace.java

示例12: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(PacketWantThroughput message, MessageContext ctx)
{
    World world = ctx.getServerHandler().playerEntity.worldObj;
    if (message.update)
    {
        ((TileEntityResistor)world.getTileEntity(message.x, message.y, message.z)).sendThroughputToClient(ctx.getServerHandler().playerEntity);
    }
    return null;
}
 
开发者ID:XFactHD,项目名称:RFUtilities,代码行数:11,代码来源:PacketWantThroughput.java

示例13: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(PacketSetThroughput message, MessageContext ctx)
{
    World world = ctx.getServerHandler().playerEntity.worldObj;
    ((TileEntityResistor)world.getTileEntity(message.x, message.y, message.z)).setThroughput(message.throughtput);
    return null;
}
 
开发者ID:XFactHD,项目名称:RFUtilities,代码行数:8,代码来源:PacketSetThroughput.java

示例14: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
@Override
public IMessage onMessage(final InfinityChestClick message, final MessageContext ctx)
{
	final EntityPlayerMP entityPlayer = ctx.getServerHandler().playerEntity;
	entityPlayer.func_143004_u();
	if (entityPlayer.openContainer == null)
		return null;
	if (entityPlayer.openContainer.windowId == message.windowId && entityPlayer.openContainer.isPlayerNotUsingContainer(entityPlayer)) {
		final ItemStack itemstack = entityPlayer.openContainer.slotClick(message.slotNumber, message.mouseButton, message.modifier, entityPlayer);

		if (ItemStack.areItemStacksEqual(message.itemStack, itemstack)) {
			Avaritiaddons.networkWrapper.sendTo(new InfinityChestConfirmation(message.windowId, message.transactionID, true), entityPlayer);
			entityPlayer.isChangingQuantityOnly = true;
			entityPlayer.openContainer.detectAndSendChanges();
			entityPlayer.updateHeldItem();
			entityPlayer.isChangingQuantityOnly = false;
		} else {
			InfinityChestConfirmation.Handler.transactionMap.put(entityPlayer.openContainer.windowId, message.transactionID);
			Avaritiaddons.networkWrapper.sendTo(new InfinityChestConfirmation(message.windowId, message.transactionID, false), entityPlayer);
			entityPlayer.openContainer.setPlayerIsPresent(entityPlayer, false);

			final ItemStack[] itemStacks = new ItemStack[entityPlayer.openContainer.inventorySlots.size()];
			for (int i = 0; i < entityPlayer.openContainer.inventorySlots.size(); ++i)
				itemStacks[i] = (((Slot) entityPlayer.openContainer.inventorySlots.get(i)).getStack());
			Avaritiaddons.networkWrapper.sendTo(new InfinityChestSyncAllSlots(itemStacks), entityPlayer);
		}
	}
	return null;
}
 
开发者ID:WanionCane,项目名称:Avaritiaddons,代码行数:31,代码来源:InfinityChestClick.java

示例15: onMessage

import cpw.mods.fml.common.network.simpleimpl.MessageContext; //导入方法依赖的package包/类
@Override
public IMessage onMessage(NGTPacket packet, MessageContext context) {
    EntityPlayerMP serverPlayer = context.getServerHandler().playerEntity;

    NBTTagCompound tagCompound = packet.stack.getTagCompound();
    if (serverPlayer.getCurrentEquippedItem() != null)
        serverPlayer.getCurrentEquippedItem().setTagCompound(tagCompound);

    return null;
}
 
开发者ID:NSDN,项目名称:NyaSamaRailway,代码行数:11,代码来源:NGTPacketHandler.java


注:本文中的cpw.mods.fml.common.network.simpleimpl.MessageContext.getServerHandler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。