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Java FMLPreInitializationEvent.getSuggestedConfigurationFile方法代码示例

本文整理汇总了Java中cpw.mods.fml.common.event.FMLPreInitializationEvent.getSuggestedConfigurationFile方法的典型用法代码示例。如果您正苦于以下问题:Java FMLPreInitializationEvent.getSuggestedConfigurationFile方法的具体用法?Java FMLPreInitializationEvent.getSuggestedConfigurationFile怎么用?Java FMLPreInitializationEvent.getSuggestedConfigurationFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cpw.mods.fml.common.event.FMLPreInitializationEvent的用法示例。


在下文中一共展示了FMLPreInitializationEvent.getSuggestedConfigurationFile方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: ProspectingConfiguration

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
public ProspectingConfiguration(FMLPreInitializationEvent e) {
	final Configuration config = new Configuration(e.getSuggestedConfigurationFile());

	config.load();

	// this.nugget_amount = config.getInt("Nuggets Per Chunk", "General", 1, 0, 999999999, "The number of nuggets that can be prospected in a chunk, if it has applicable ore in it.");
	this.chunk_expiry = config.getInt("Chunk Expiry", "Caching", 300, 1, 999999999, "The number of seconds until a chunk's cache expires. After the cache expires, the chunk will be re-scanned for ore when it is prospected.");

	this.nugget_chance = config.getFloat("Nugget Chance", "Probabilities", 0.8f, 0f, 1f, "The chance that a chunk will have nuggets. The number of nuggets produced is determined by the \"Ore Per Nugget\" setting");
	this.ore_per_nugget = config.getInt("Ore Per Nugget", "Probabilities", 50, 0, 4096, "The number of ore, on average, that will produce 1 nugget in a chunk. For example, if this value is 50, and a chunk has 100 iron ore, you can expect to get 2 nuggets from the chunk through prospecting.");
	this.ore_per_nugget_deviation = config.getInt("Ore Per Nugget Deviation", "Probabilities", 10, 0, 4096, "The maximum deviation for nugget calculations. Your value for \"Ore Per Nugget\" well be randomly modified +- this value when calculating nuggets.");
	this.max_nuggets = config.getInt("Maximum Nugget Count", "Probabilities", 5, 0, 4096, "The maximum number of nuggets to spawn in a given chunk for each ore.");
	this.flower_chance = config.getFloat("Flower Chance", "Probabilities", 0.8f, 0f, 1f, "The chance that a given chunk will produce flowers, if it contains ore. The number of flowers produced is determined by the \"Ore Per Flower\" setting.");
	this.flower_false_chance = config.getFloat("Flower False Positive Chance", "Probabilities", 0.05f, 0f, 1f, "This chance that a chunk will have some indicator flowers spawn despite having no ore.");
	this.ore_per_flower = config.getInt("Ore Per Flower", "Probabilities", 50, 0, 4096, "The number of ore, on average, that it takes to produce 1 flower on the surface.");
	this.ore_per_flower_deviation = config.getInt("Ore Per Flower Deviation", "Probabilities", 10, 0, 4096, "The maximum deviation for flower calculations. Your value for \"Ore Per Flower\" well be randomly modified +- this value when calculating flowers.");
	this.max_flowers = config.getInt("Maximum Flower Count", "Probabilities", 10, 0, 4096, "The maximum number of flowers to spawn in a given chunk for each type of ore.");

	config.save();
}
 
开发者ID:azacock,项目名称:Prospecting,代码行数:21,代码来源:ProspectingConfiguration.java

示例2: LoadAll

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
/**
 * This loads all of the data from the config file.
 */
public static void LoadAll(FMLPreInitializationEvent event)
{
		config = new Configuration(event.getSuggestedConfigurationFile());
		config.getConfigFile();
		config.load();
		config.save();
		config.addCustomCategoryComment("Blocks", "Contains some settings about blocks.");
		config.addCustomCategoryComment("ID", "Some settings to do with ID's");
		config.addCustomCategoryComment("OreGeneration", "Contains some settings that are centered around ore generation");
		config.addCustomCategoryComment("Minecraft", "Contains some settings that affect what this mod does when minecraft is loaded");
		config.addCustomCategoryComment("Other", "Settings that don't fit in any other catagories");
		config.addCustomCategoryComment("ProjectE", "Contains settings which affect ProjectE and this mod.");
		config.addCustomCategoryComment("Extra Utilities", "Adds settings which affect Extra Utilities and this mod.");
		config.addCustomCategoryComment("AutoBlocks", "A section which contains all of the auto blocks for this mod");
		config.addCustomCategoryComment("AutoItem", "A section which contains all of the auto items for this mod");
		config.load();
		config.save();
		Write();
		HandleCompat();
		config.save();
}
 
开发者ID:SneakyTactician,项目名称:BIGB,代码行数:25,代码来源:ModConfig.java

示例3: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
public void preInit(FMLPreInitializationEvent e)
{
    config = new Configuration(e.getSuggestedConfigurationFile());

    config.setCategoryRequiresMcRestart(Configuration.CATEGORY_GENERAL, false);
    config.setCategoryRequiresWorldRestart(Configuration.CATEGORY_GENERAL, false);

    config.setCategoryRequiresMcRestart("NoGroup", false);
    config.setCategoryRequiresWorldRestart("NoGroup", false);


    config.setCategoryComment(Configuration.CATEGORY_GENERAL, "Valid colors are: AQUA, BLACK, BLUE, BOLD, DARK_AQUA, DARK_BLUE, DARK_GRAY, DARK_GREEN, DARK_PURPLE, DARK_RED, GOLD, GRAY, GREEN, ITALIC, LIGHT_PURPLE, OBFUSCATED, RED, RESET, STRIKETHROUGH, UNDERLINE, WHITE, YELLOW.");
    config.setCategoryComment("NoGroup", "Here you can configure the tag and color of the unassigned group.");
    ConfigHandler.getConfig(config);

    super.preInit(e);
}
 
开发者ID:mads256c,项目名称:BetterChat,代码行数:18,代码来源:ServerProxy.java

示例4: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent e)
{
    config = new Configuration(e.getSuggestedConfigurationFile());
    ConfigurationKorTech.syncConfig();

    this.proxy.preInit(e);
}
 
开发者ID:koravel,项目名称:ElementalElaboration,代码行数:9,代码来源:KorTech.java

示例5: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	long time = System.nanoTime();
	cfg = new Config(new Configuration(event.getSuggestedConfigurationFile()));
    ContentRegistry.preInit();
    logger.info("Finished pre-init in %d ms", (System.nanoTime() - time) / 1000000);
	
}
 
开发者ID:PC-Logix,项目名称:OpenSensors,代码行数:9,代码来源:OpenSensors.java

示例6: ConfigLoader

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
public ConfigLoader(FMLPreInitializationEvent event)
{
    logger = event.getModLog();
    config = new Configuration(event.getSuggestedConfigurationFile());

    config.load();
    load();
}
 
开发者ID:PurplePopo,项目名称:InformationCraft,代码行数:9,代码来源:ConfigLoader.java

示例7: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	Configuration config = new Configuration(event.getSuggestedConfigurationFile());
	config.load();
	Config.vrCreeperSwellDistance = config.get(Configuration.CATEGORY_GENERAL, "vrCreeperSwellDistance", 1.75, "Distance at which creepers swell and explode for VR players. Default: 1.75").getDouble(1.75D);
	if (config.hasChanged()) config.save();
}
 
开发者ID:Techjar,项目名称:VivecraftForgeExtensions,代码行数:8,代码来源:VivecraftForge.java

示例8: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent e) {
	log = e.getModLog();
	//MinecraftForge.EVENT_BUS.register(this);
	//FMLCommonHandler.instance().bus().register(this);
	config = new Configuration(e.getSuggestedConfigurationFile());
	//config.load();
	tab = CreativeTab.instance;
	item = new ItemPackage();
	GameRegistry.registerItem(item, "cheatycomputers.package");
}
 
开发者ID:Vexatos,项目名称:CheatyComputers,代码行数:12,代码来源:CheatyComputers.java

示例9: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@Mod.EventHandler
@SideOnly(Side.CLIENT)
public void preInit(FMLPreInitializationEvent e)
{
	Configuration config = new Configuration(e.getSuggestedConfigurationFile());
	config.load();
	//读取配置文件
	ConfigVar.onlinecheck = config.get("Online", "Check", false).getBoolean();
	ConfigVar.version = config.get("Online", "Version", "v1.0").getString();
	ConfigVar.url = config.get("Online", "url", "http://127.0.0.1/").getString();
	ConfigVar.IsTwoAddress = config.get("Server", "1sTwoAddress", false).getBoolean();
	ConfigVar.ServerAddress = config.get("Server", "Address1", "127.0.0.1").getString();
	ConfigVar.ServerAddress1 = config.get("Server", "Address2", "127.0.0.1").getString();
	ConfigVar.Captain = config.get("Server", "Captain", "Minecraft 1.7.10").getString();
	ConfigVar.announcement = config.get("Server", "Announcement", "").getString();
	ConfigVar.announcementmove = config.get("Server", "AnnouncementMove", false).getBoolean();
	ConfigVar.debug = config.get("General", "debugMode", false).getBoolean();
	ConfigVar.ChangeLogFilename = config.get("Online", "ChangelogFilename", "NewMenuChangelog.txt").getString();
	ConfigVar.JsonFilename = config.get("Online", "JsonFilename", "NewMenu.json").getString();
	config.save();
	//结束读取
	if(ConfigVar.onlinecheck)
	{
		this.changeLog = InternetUtil.LoadText(ConfigVar.url + "/" + ConfigVar.ChangeLogFilename);
		this.jsonString = InternetUtil.LoadText(ConfigVar.url + "/" + ConfigVar.JsonFilename);
	}

	Display.setTitle(ConfigVar.Captain);
	MinecraftForge.EVENT_BUS.register(NewMenuHandler.instance);
}
 
开发者ID:yeyaowei,项目名称:New-Menu,代码行数:31,代码来源:Menu.java

示例10: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	BaseDir = new File(event.getModConfigurationDirectory(), Version.MOD_ID);
	Config = new FairyConfig(event.getSuggestedConfigurationFile());

	if (!BaseDir.exists())
		BaseDir.mkdir();

	proxy.preInit();
}
 
开发者ID:allaryin,项目名称:FairyFactions,代码行数:11,代码来源:FairyFactions.java

示例11: preinit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preinit(FMLPreInitializationEvent event) 
{
	Configuration config = null;
	
	File cfgFile = event.getSuggestedConfigurationFile();
	try {
		config = new Configuration(cfgFile);
		
		isOcean = config.getBoolean("is ocean", "general", true, "Enabling this will cause the overworld to be an ocean world");
		instantDrown = config.getBoolean("instant drown", "general", true, "Enabling this will cause you to drown instantly when you run out of air bubbles");
		//treasureItems = config.getStringList("items", "treasure", new String[] {"minecraft:gold_nugget:0=50,1:4", "minecraft:melon_seeds:0=10,1:10", "minecraft:gold_ingot:0=10,1:2", "minecraft:golden_apple:0=10,1:1"}, "List of items to use in treasure generation. Use this format: modid:itemName:metaId=weight,qtyMin:qtyMax");
		
	} catch(Exception e) {
		FMLLog.severe("[EvilOcean] Error loading config, deleting file and resetting");
		e.printStackTrace();
		
		if(cfgFile.exists()) {
			cfgFile.delete();
		}
		config = new Configuration(cfgFile);
	}
	
	if(config.hasChanged()) {
		config.save();
	}
	
	generators.put("raft", new RaftPlatform());
	
	MinecraftForge.EVENT_BUS.register(this);
}
 
开发者ID:kormic911,项目名称:EvilOcean,代码行数:32,代码来源:EvilOcean.java

示例12: loadConfig

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void loadConfig(FMLPreInitializationEvent evt) {
	File configFile = evt.getSuggestedConfigurationFile();
	config = new Config(new Configuration(configFile));
	Coreder.DEBUGGER.info("Loading config file");
	config.initialize().load().save();
	if (config.homestuck) {
		Coreder.echo("EVERYBODY OUT OF THE GOD DAMN WAY.");
		Coreder.echo("YOU GOT A PROCESSOR FULL OF MINECRAFT, A MOD FULL OF LOADED SETTINGS, AND A LOG FULL OF TEXT.");
	}
	else {
		Coreder.echo("Configuration loaded");
	}
}
 
开发者ID:PrincessRTFM,项目名称:TweakCraft,代码行数:15,代码来源:TweakCraft.java

示例13: readConfig

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
private void readConfig(FMLPreInitializationEvent event) {
	Configuration cfg = new Configuration(event.getSuggestedConfigurationFile());
	allowDebugDevice = cfg.getBoolean("allowDebugDevice", Configuration.CATEGORY_GENERAL, defaultAllowDebugDevice,
			"Whether to make the debugging device available.\nThis writes to the Minecraft log under computer control; you should\ndisable this unless you're debugging something that you can't debug any\nother way.\nDoes not provide input, only output.\n");
	logUIFErrors = cfg.getBoolean("logUIFErrors", Configuration.CATEGORY_GENERAL, defaultLogUIFErrors,
			"Whether to log the reason for rejecting invalid UIF transmissions.\nThis writes to the Minecraft log under (partial) computer control; you\nshould disable this unless you're debugging something that you can't\ndebug any other way.\n");
	biosOptional = cfg.getBoolean("biosOptional", Configuration.CATEGORY_GENERAL, defaultBIOSOptional,
			"Whether computers with no EEPROM installed will use the Standard BIOS.\nThis is a pretty cheaty option, but may be necessary, since there is not\ncurrently a crafting recipe for the Standard BIOS.\nIf the Standard BIOS is missing from your jar, this option will have no\neffect.\n");
	logInvokes = cfg.getBoolean("logInvokes", Configuration.CATEGORY_GENERAL, defaultLogInvokes,
			"Log ALL invokes, replies, and signals to the Minecraft log!\nYou should pretty seriously consider never enabling this.\n");
	logDeadlineSlippage = cfg.getBoolean("logDeadlineSlippage", Configuration.CATEGORY_GENERAL, defaultLogDeadlineSlippage,
			"Log whenever runThreaded terminates due to a missed deadline.\nMainly useful for debugging OCMOS.\n");
	maxInvokeSize = cfg.getInt("maxInvokeSize", Configuration.CATEGORY_GENERAL, defaultMaxInvokeSize, 128, 1<<30,
			"The maximum size, in bytes, an outgoing command can take. The higher you\nset this option, the more memory a malicious program can consume.\n");
	deadlineMilliseconds = cfg.getInt("deadlineMilliseconds", Configuration.CATEGORY_GENERAL, defaultDeadlineMilliseconds, 0, 100000000,
			"The maximum amount of time that runThreaded can run before giving up on\nmeeting the cycle budget. This option is a workaround for a difficult-\nto-debug hang in the OCMOS MMU, and should also help on overloaded\nservers.\n0 = no deadline\n");
	banksPerMebibyte = cfg.getInt("banksPerMebibyte", Configuration.CATEGORY_GENERAL, defaultBanksPerMebibyte, 1, 1<<30,
			"The number of 4096-byte banks a RAM module provides, per mebibyte of\nmemory it would provide a Lua computer.\n65C02 computers require MUCH less memory to perform a task than Lua\ncomputers do. The default attempts to provide a comfortable amount of\nmemory, without making large memory modules pointless.\n");
	cpuCyclesPerTick = getTierBasedIntList(cfg, "cpuCyclesPerTick", Configuration.CATEGORY_GENERAL, defaultCpuCyclesPerTick,
			"CPU cycles per Minecraft tick, at each CPU tier.\nDefault values are 25000, 50000, 100000 (500KHz/1MHz/2MHz)");
	ramTier1Latency = getTierBasedIntList(cfg, "ramTier1Latency", Configuration.CATEGORY_GENERAL, defaultRamTier1Latency,
			"CPU cycles per tier 1 RAM access, at each CPU tier.");
	ramTier2Latency = getTierBasedIntList(cfg, "ramTier2Latency", Configuration.CATEGORY_GENERAL, defaultRamTier2Latency,
			"CPU cycles per tier 2 RAM access, at each CPU tier.");
	ramTier3Latency = getTierBasedIntList(cfg, "ramTier3Latency", Configuration.CATEGORY_GENERAL, defaultRamTier3Latency,
			"CPU cycles per tier 3 RAM access, at each CPU tier.");
	romLatency = getTierBasedIntList(cfg, "romLatency", Configuration.CATEGORY_GENERAL, defaultRomLatency,
			"CPU cycles per ROM access, at each CPU tier.");
	ioLatency = getTierBasedIntList(cfg, "ioLatency", Configuration.CATEGORY_GENERAL, defaultIoLatency,
			"CPU cycles per IO-space access, at each CPU tier.");
	for(int n = 0; n < 3; ++n) {
		if(cpuCyclesPerTick[n] < 1) cpuCyclesPerTick[n] = 1;
		if(ramTier1Latency[n] < 1) ramTier1Latency[n] = 1;
		if(ramTier2Latency[n] < 1) ramTier2Latency[n] = 1;
		if(ramTier3Latency[n] < 1) ramTier3Latency[n] = 1;
		if(romLatency[n] < 1) romLatency[n] = 1;
		if(ioLatency[n] < 1) ioLatency[n] = 1;
	}
	cfg.getCategory(Configuration.CATEGORY_GENERAL).setPropertyOrder(new ArrayList<String>(Arrays.asList("cpuCyclesPerTick","deadlineMilliseconds","logDeadlineSlippage","banksPerMebibyte","romLatency","ramTier1Latency","ramTier2Latency","ramTier3Latency","ioLatency","allowDebugDevice","logUIFErrors","logInvokes","maxInvokeSize","biosOptional")));
	cfg.save();
}
 
开发者ID:SolraBizna,项目名称:j6502,代码行数:42,代码来源:MainClass.java

示例14: ConfigLoader

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
public ConfigLoader(FMLPreInitializationEvent event) {
	config = new Configuration(event.getSuggestedConfigurationFile());
	config.load();
	load();
}
 
开发者ID:KevinWalker233,项目名称:EasyLogin,代码行数:6,代码来源:ConfigLoader.java

示例15: preInit

import cpw.mods.fml.common.event.FMLPreInitializationEvent; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
	this.config = new Configuration(event.getSuggestedConfigurationFile());	// Starting config
	
	this.config.load();	// And loading it up
	
	breakGlass = this.config.get("generic", "Can we break glass and other fragile things with our projectiles? (default true)", true).getBoolean();
	sendBlockBreak = this.config.get("generic", "Do we send a BlockBreak event when breaking things with our projectiles? (default true)", true).getBoolean();
	useModels = this.config.get("generic", "Are we using models or icons for held weapons? (default true for models. False for icons)", true).getBoolean();
	noCreative = this.config.get("generic", "Are we removing disabled weapons from the creative menu too? (default false. On there, but uncraftable)", false).getBoolean();
	
	allowTurret = this.config.get("Arms Assistant", "Am I enabled? (default true)", true).getBoolean();
	restrictTurretRange = this.config.get("Arms Assistant", "Is my firing range limited to a maximum of 32 blocks? (default true. Set false for 'Shoot as far as your weapon can handle'.)", true).getBoolean();
	
	// Item registry here
	this.registerAmmo();
	this.registerWeapons(event.getSide().isClient());
	this.registerProjectiles();
	this.registerBlocks();
	
	addAllProps(event, this.config);	// All items are registered now. Making recipes and recording props
	
	this.config.save();				// Done with config, saving it
	
	PacketHandler.initPackets();	// Used for sending particle packets, so I can do my thing purely on the server side
	
	// Registering the Arms Assistant
	EntityRegistry.registerModEntity(Entity_AA.class, "quiverchevsky_turret", 0, this, 80, 1, true);
	//EntityRegistry.registerModEntity(Entity_BB.class, "quiverchevsky_flyingBB", 1, this, 80, 1, true);
	
	proxy.registerTurretRenderer();
	
	// Do I have to register a crafting listener of sorts? To what end?
	RecipeSorter.register("quiverchevsky:recipehandler", Recipe_ERA.class, RecipeSorter.Category.SHAPED, "after:minecraft:shapeless");
	RecipeSorter.register("quiverchevsky:recipehandler_2", Recipe_Weapon.class, RecipeSorter.Category.SHAPED, "after:minecraft:shapeless");
	RecipeSorter.register("quiverchevsky:recipehandler_3", Recipe_Ammo.class, RecipeSorter.Category.SHAPELESS, "after:minecraft:shapeless");
	
	Listener listener = new Listener();
	
	FMLCommonHandler.instance().bus().register(listener);
	MinecraftForge.EVENT_BUS.register(listener);
	
	if (event.getSide().isServer()) { return; }	// Client-only from this point.
	
	ListenerClient listenerClient = new ListenerClient();
	
	FMLCommonHandler.instance().bus().register(listenerClient);
	MinecraftForge.EVENT_BUS.register(listenerClient);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:51,代码来源:Main.java


注:本文中的cpw.mods.fml.common.event.FMLPreInitializationEvent.getSuggestedConfigurationFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。