本文整理汇总了Java中cpw.mods.fml.common.IWorldGenerator.generate方法的典型用法代码示例。如果您正苦于以下问题:Java IWorldGenerator.generate方法的具体用法?Java IWorldGenerator.generate怎么用?Java IWorldGenerator.generate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cpw.mods.fml.common.IWorldGenerator
的用法示例。
在下文中一共展示了IWorldGenerator.generate方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //导入方法依赖的package包/类
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
if (sortedGeneratorList == null)
{
computeSortedGeneratorList();
}
long worldSeed = world.func_72905_C();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : sortedGeneratorList)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
示例2: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //导入方法依赖的package包/类
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
if (sortedGeneratorList == null)
{
computeSortedGeneratorList();
}
long worldSeed = world.getSeed();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : sortedGeneratorList)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
示例3: isEnabled
import cpw.mods.fml.common.IWorldGenerator; //导入方法依赖的package包/类
public static boolean isEnabled(IWorldGenerator generator)
{
if(isEnabled(generator))
{
long worldSeed = 0;
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
int chunkX = 0;
int chunkZ = 0;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ ) ^ worldSeed;
fmlRandom.setSeed(chunkSeed);
World world = null;
IChunkProvider chunkGenerator = null;
IChunkProvider chunkProvider = null;
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
return false;
}
示例4: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //导入方法依赖的package包/类
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
if (sortedGeneratorList == null)
{
computeSortedGeneratorList();
}
long worldSeed = world.getSeed();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
boolean before = ((net.minecraft.world.WorldServer)world).theChunkProviderServer.loadChunkOnProvideRequest; // Cauldron store value
((net.minecraft.world.WorldServer)world).theChunkProviderServer.loadChunkOnProvideRequest = true; // Cauldron load chunks on provide requests
for (IWorldGenerator generator : worldGenerators)
{
// Cauldron start
if (!configWorldGenCache.containsKey(generator.getClass().getName()))
{
String modId = worldGenMap.get(generator.getClass().getName());
String generatorName = "";
generatorName = modId + "-" + generator.getClass().getSimpleName();
boolean generatorEnabled = world.cauldronConfig.getBoolean("worldgen-" + generatorName, true);
configWorldGenCache.put(generator.getClass().getName(), generatorEnabled);
}
if (configWorldGenCache.get(generator.getClass().getName()))
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
((net.minecraft.world.WorldServer)world).theChunkProviderServer.loadChunkOnProvideRequest = before; // reset
// Cauldron end
}
示例5: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //导入方法依赖的package包/类
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
long worldSeed = world.func_72905_C();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : worldGenerators)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}
示例6: generateWorld
import cpw.mods.fml.common.IWorldGenerator; //导入方法依赖的package包/类
/**
* Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
* call this
*
* @param chunkX
* @param chunkZ
* @param world
* @param chunkGenerator
* @param chunkProvider
*/
public static void generateWorld(int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
long worldSeed = world.getSeed();
Random fmlRandom = new Random(worldSeed);
long xSeed = fmlRandom.nextLong() >> 2 + 1L;
long zSeed = fmlRandom.nextLong() >> 2 + 1L;
long chunkSeed = (xSeed * chunkX + zSeed * chunkZ) ^ worldSeed;
for (IWorldGenerator generator : worldGenerators)
{
fmlRandom.setSeed(chunkSeed);
generator.generate(fmlRandom, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
}
}