本文整理汇总了Java中cpw.mods.fml.client.registry.ClientRegistry.bindTileEntitySpecialRenderer方法的典型用法代码示例。如果您正苦于以下问题:Java ClientRegistry.bindTileEntitySpecialRenderer方法的具体用法?Java ClientRegistry.bindTileEntitySpecialRenderer怎么用?Java ClientRegistry.bindTileEntitySpecialRenderer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cpw.mods.fml.client.registry.ClientRegistry
的用法示例。
在下文中一共展示了ClientRegistry.bindTileEntitySpecialRenderer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void init(FMLInitializationEvent e) {
super.init(e);
Register.registerGlobalEntityID(EntityLaser.class, "laser");
Register.registerEntityRenderingHandler(EntityLaser.class, new RenderLaser());
Register.registerItemRenderer(RorysMod.items.rifle1, new RenderRifle());
Register.registerItemRenderer(RorysMod.items.rifle2, new RenderRifle());
Register.registerItemRenderer(RorysMod.items.rifle3, new RenderRifle());
Register.registerItemRenderer(RorysMod.items.rifle4, new RenderRifle());
Register.registerItemRenderer(RorysMod.items.rifle5, new RenderRifle());
TileEntitySpecialRenderer render = new RenderRifleTable();
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRifleTable.class, render);
Register.registerItemRenderer(Item.getItemFromBlock(RorysMod.blocks.upgradeTable), new ItemRender(render, new TileEntityRifleTable()));
render = new RenderPoweredChest();
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityPoweredChest.class, render);
FMLInterModComms.sendMessage("Waila", "register", WailaConfig.class.getName() + ".callbackRegister");
}
示例2: registerBlockRenderers
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
private void registerBlockRenderers() {
if (EtFuturum.enableSlimeBlock)
RenderingRegistry.registerBlockHandler(new BlockSlimeBlockRender());
if (EtFuturum.enableDoors)
RenderingRegistry.registerBlockHandler(new BlockDoorRenderer());
if (EtFuturum.enableBanners)
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBanner.class, new TileEntityBannerRenderer());
if (EtFuturum.enableFancySkulls)
ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySkull.class, new TileEntityFancySkullRenderer());
if (EtFuturum.enableChorusFruit) {
RenderingRegistry.registerBlockHandler(new BlockEndRodRender());
RenderingRegistry.registerBlockHandler(new BlockChorusFlowerRender());
RenderingRegistry.registerBlockHandler(new BlockChorusPlantRender());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityEndRod.class, new TileEntityEndRodRenderer());
}
if (EtFuturum.enableColourfulBeacons)
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityNewBeacon.class, new TileEntityNewBeaconRenderer());
RenderingRegistry.registerBlockHandler(new BlockChestRenderer());
}
示例3: init
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void init(final @Nonnull FMLInitializationEvent event) {
super.init(event);
// Replace Sign Renderer
ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySign.class, Client.renderer);
MinecraftForgeClient.registerItemRenderer(Items.sign, new CustomItemSignRenderer());
// Event Register
Client.handler.init();
ClientCommandHandler.instance.registerCommand(Client.rootCommand);
}
示例4: initRenders
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void initRenders()
{
RenderIds.campfire = RenderingRegistry.getNextAvailableRenderId();
ClientRegistry.bindTileEntitySpecialRenderer(TileCampfire.class, new TileRenderCampfire());
ClientRegistry.bindTileEntitySpecialRenderer(TileHardJug.class, new TileRenderJug());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.hardjug), new ItemRenderJug());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.campfire), new ItemRenderCampfire());
// ClientRegistry.bindTileEntitySpecialRenderer(TileCampfire.class, new TileRenderCampfire());
if(Loader.isModLoaded("NotEnoughItems"))
{
}
}
示例5: registerTileEntitiesRenderers
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void registerTileEntitiesRenderers() {
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLargePowerLine.class, new LargePowerLineRenderer());
MinecraftForgeClient.registerItemRenderer(
Item.getItemFromBlock(PowerLinesMod.blocks.largePowerLine),
new LargePowerLineItemRenderer()
);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySubStation.class, new SubStationRenderer());
MinecraftForgeClient.registerItemRenderer(
Item.getItemFromBlock(PowerLinesMod.blocks.subStation),
new SubStationItemRenderer()
);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMediumPowerLine.class, new MediumPowerLineRenderer());
MinecraftForgeClient.registerItemRenderer(
Item.getItemFromBlock(PowerLinesMod.blocks.mediumPowerLine),
new MediumPowerLineItemRenderer()
);
}
示例6: initRenderingAndTextures
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void initRenderingAndTextures()
{
FMLCommonHandler.instance().bus().register(new ClientTickHandler());
RenderIds.mechanicalRoot = RenderingRegistry.getNextAvailableRenderId();
RenderIds.rotaryShaft = RenderingRegistry.getNextAvailableRenderId();
RenderIds.windTurbine = RenderingRegistry.getNextAvailableRenderId();
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.mechanicalRoot), new ItemRendererMechanicalRoot());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.rotaryShaft), new ItemRendererRotaryShaft());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.windTurbine), new ItemRendererWindTurbine());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMechanicalRoot.class, new TileEntityRendererMechanicalRoot());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRotaryShaft.class, new TileEntityRendererRotaryShaft());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityWindTurbine.class, new TileEntityRendererWindTurbine());
}
示例7: registerRenderers
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
private void registerRenderers()
{
MinecraftForge.EVENT_BUS.register(new LineRenderer(Minecraft.getMinecraft()));
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransporter.class, new TransporterRenderer());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.transporter),
new TransporterItemRenderer());
MinecraftForgeClient.registerItemRenderer(ModItems.redLED,
new UpgradeItemRenderer(ResourceLocationHelper.getResourceLocation(Names.Models.RED_LED)));
MinecraftForgeClient.registerItemRenderer(ModItems.blueLED,
new UpgradeItemRenderer(ResourceLocationHelper.getResourceLocation(Names.Models.BLUE_LED)));
MinecraftForgeClient.registerItemRenderer(ModItems.greenLED,
new UpgradeItemRenderer(ResourceLocationHelper.getResourceLocation(Names.Models.GREEN_LED)));
MinecraftForgeClient.registerItemRenderer(ModItems.itemCore,
new CoreItemRenderer(ResourceLocationHelper.getResourceLocation(Names.Models.ITEM_CRYSTAL)));
MinecraftForgeClient.registerItemRenderer(ModItems.fluidCore,
new CoreItemRenderer(ResourceLocationHelper.getResourceLocation(Names.Models.FLUID_CRYSTAL)));
}
示例8: init
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void init(Object basemod) {
super.init(basemod);
byBlockModelId = Proxies.render.getNextAvailableRenderId();
blockModelIdEngine = Proxies.render.getNextAvailableRenderId();
preloadTexture(Defaults.TEXTURE_BLOCKS);
preloadTexture(Defaults.TEXTURE_ITEMS);
preloadTexture(Defaults.TEXTURE_CRATED);
preloadTexture(Defaults.TEXTURE_BEES);
preloadTexture(Defaults.TEXTURE_ARBORICULTURE);
preloadTexture(Defaults.TEXTURE_FARM);
preloadTexture(Defaults.TEXTURE_GERMLINGS);
preloadTexture(Defaults.TEXTURE_ERRORS);
preloadTexture(Defaults.TEXTURE_TRIGGERS);
preloadTexture(Defaults.TEXTURE_PATH_BLOCKS + "/pipes.png");
ClientRegistry.bindTileEntitySpecialRenderer(TileMachine.class, new RenderForestryTile());
RenderingRegistry.registerBlockHandler(new BlockRenderingHandler());
}
示例9: registerRenderers
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void registerRenderers() {
MinecraftForge.EVENT_BUS.register(new IconSupplier());
ClientRegistry.bindTileEntitySpecialRenderer(TileMoving.class, new RenderMoving());
MinecraftForgeClient.registerItemRenderer(FramezItems.frame, new RenderFrame());
RenderMotor motorRenderer = new RenderMotor();
ClientRegistry.bindTileEntitySpecialRenderer(TileMotor.class, motorRenderer);
RenderingRegistry.registerBlockHandler(motorRenderer);
for (Block m : FramezBlocks.motors.keySet())
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(m), motorRenderer);
MinecraftForge.EVENT_BUS.register(new RenderMovementBlocking());
MinecraftForge.EVENT_BUS.register(new MOPHelper());
}
示例10: postInit
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event)
{
IModelCustom chamberModel = AdvancedModelLoader.loadModel(new ResourceLocation(MarsModule.ASSET_PREFIX, "models/chamber.obj"));
IModelCustom cargoRocketModel = AdvancedModelLoader.loadModel(new ResourceLocation(MarsModule.ASSET_PREFIX, "models/cargoRocket.obj"));
// Tile Entity Renderers
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreasureChestMars.class, new TileEntityTreasureChestRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCryogenicChamber.class, new TileEntityCryogenicChamberRenderer(chamberModel));
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTerraformer.class, new TileEntityBubbleProviderRenderer(0.25F, 1.0F, 0.25F));
// Entities
RenderingRegistry.registerEntityRenderingHandler(EntitySludgeling.class, new RenderSludgeling());
RenderingRegistry.registerEntityRenderingHandler(EntitySlimeling.class, new RenderSlimeling());
RenderingRegistry.registerEntityRenderingHandler(EntityCreeperBoss.class, new RenderCreeperBoss());
RenderingRegistry.registerEntityRenderingHandler(EntityTier2Rocket.class, new RenderTier1Rocket(new ModelTier2Rocket(), MarsModule.ASSET_PREFIX, "rocketT2"));
// RenderingRegistry.registerEntityRenderingHandler(EntityTerraformBubble.class, new RenderBubble(0.25F, 1.0F, 0.25F));
RenderingRegistry.registerEntityRenderingHandler(EntityProjectileTNT.class, new RenderProjectileTNT());
RenderingRegistry.registerEntityRenderingHandler(EntityLandingBalloons.class, new RenderLandingBalloons());
RenderingRegistry.registerEntityRenderingHandler(EntityLandingBalloons.class, new RenderLandingBalloons());
RenderingRegistry.registerEntityRenderingHandler(EntityCargoRocket.class, new RenderCargoRocket(cargoRocketModel));
// Add Armor Renderer Prefix
RenderingRegistry.addNewArmourRendererPrefix("desh");
// Item Renderers
MinecraftForgeClient.registerItemRenderer(MarsItems.spaceship, new ItemRendererTier2Rocket(cargoRocketModel));
MinecraftForgeClient.registerItemRenderer(MarsItems.key, new ItemRendererKey(new ResourceLocation(MarsModule.ASSET_PREFIX, "textures/model/treasure.png")));
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(MarsBlocks.machine), new ItemRendererMachine(chamberModel));
}
示例11: postInit
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event)
{
RenderingRegistry.registerEntityRenderingHandler(EntitySmallAsteroid.class, new RenderSmallAsteroid());
RenderingRegistry.registerEntityRenderingHandler(EntityGrapple.class, new RenderGrapple());
IModelCustom podModel = AdvancedModelLoader.loadModel(new ResourceLocation(AsteroidsModule.ASSET_PREFIX, "models/pod.obj"));
RenderingRegistry.registerEntityRenderingHandler(EntityEntryPod.class, new RenderEntryPod(podModel));
IModelCustom rocketModel = AdvancedModelLoader.loadModel(new ResourceLocation(AsteroidsModule.ASSET_PREFIX, "models/tier3rocket.obj"));
RenderingRegistry.registerEntityRenderingHandler(EntityTier3Rocket.class, new RenderTier3Rocket(rocketModel, AsteroidsModule.ASSET_PREFIX, "tier3rocket"));
RenderingRegistry.registerEntityRenderingHandler(EntityAstroMiner.class, new RenderAstroMiner());
IModelCustom grappleModel = AdvancedModelLoader.loadModel(new ResourceLocation(AsteroidsModule.ASSET_PREFIX, "models/grapple.obj"));
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.grapple, new ItemRendererGrappleHook(grappleModel));
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.beamReceiver), new ItemRendererBeamReceiver());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.beamReflector), new ItemRendererBeamReflector());
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.tier3Rocket, new ItemRendererTier3Rocket(rocketModel));
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.astroMiner, new ItemRendererAstroMiner());
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.thermalPadding, new ItemRendererThermalArmor());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.shortRangeTelepad), new ItemRendererShortRangeTelepad());
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.heavyNoseCone, new ItemRendererHeavyNoseCone());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.blockWalkway), new ItemRendererWalkway());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.blockWalkwayOxygenPipe), new ItemRendererWalkway());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.blockWalkwayWire), new ItemRendererWalkway());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBeamReflector.class, new TileEntityBeamReflectorRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBeamReceiver.class, new TileEntityBeamReceiverRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMinerBase.class, new TileEntityMinerBaseRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityShortRangeTelepad.class, new TileEntityShortRangeTelepadRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreasureChestAsteroids.class, new TileEntityTreasureChestRenderer());
if (Loader.isModLoaded("craftguide"))
CraftGuideIntegration.register();
}
示例12: registerTileEntityRenderers
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
public static void registerTileEntityRenderers()
{
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAluminumWire.class, new TileEntityAluminumWireRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreasureChest.class, new TileEntityTreasureChestRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityParaChest.class, new TileEntityParachestRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityNasaWorkbench.class, new TileEntityNasaWorkbenchRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySolar.class, new TileEntitySolarPanelRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityOxygenDistributor.class, new TileEntityBubbleProviderRenderer(0.25F, 0.25F, 1.0F));
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDish.class, new TileEntityDishRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityThruster.class, new TileEntityThrusterRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityArclamp.class, new TileEntityArclampRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityScreen.class, new TileEntityScreenRenderer());
}
示例13: preInit
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void preInit(FMLPreInitializationEvent event)
{
super.preInit(event);
RFUtilities.RFU_NET_WRAPPER.registerMessage(PacketGetThroughput.HandlerPacketGetThroughput.class, PacketGetThroughput.class, 1, Side.CLIENT);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityInvisibleTesseract.class, new RenderInvisTesseract());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCapacitor.class, new RenderCapacitor());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySwitch.class, new RenderSwitch());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityResistor.class, new RenderResistor());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDiode.class, new RenderDiode());
//ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRFMeter.class, new RenderRFMeter());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransistor.class, new RenderTransistor());
}
示例14: preInit
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void preInit()
{
super.preInit();
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCompressedChest.class, RendererAvaritiaddonsChest.instance);
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(BlockCompressedChest.instance), new ItemRendererCompressedChest());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityInfinityChest.class, RendererAvaritiaddonsChest.instance);
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(BlockInfinityChest.instance), new ItemRendererInfinityChest());
WanionLib.getClientTickHandler().registerAnimation(ClientConstants.INFINITY_CHEST_ANIMATION);
}
示例15: preInit
import cpw.mods.fml.client.registry.ClientRegistry; //导入方法依赖的package包/类
@Override
public void preInit(FMLPreInitializationEvent e) {
super.preInit(e);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRadar.class, new RadarRender());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLDA.class, new TileAntennaRender());
RenderingRegistry.registerBlockHandler(radarRenderingId, new RenderingRadarHandler());
RenderingRegistry.registerBlockHandler(LDARenderingId, new RenderingAntennaHandler());
RenderingRegistry.registerBlockHandler(CableDecorRenderingId, new RenderCableDecorHandler());
RenderingRegistry.registerBlockHandler(PIMRenderingId, new BlockPIMRender());
EnumHelper.addRarity("unreal", EnumChatFormatting.OBFUSCATED, "unreal");
}