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Java SkinnedBlock.offsetTo方法代码示例

本文整理汇总了Java中com.watabou.noosa.SkinnedBlock.offsetTo方法的典型用法代码示例。如果您正苦于以下问题:Java SkinnedBlock.offsetTo方法的具体用法?Java SkinnedBlock.offsetTo怎么用?Java SkinnedBlock.offsetTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.watabou.noosa.SkinnedBlock的用法示例。


在下文中一共展示了SkinnedBlock.offsetTo方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock(1, 1, Assets.ARCS_BG) {
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}

		@Override
		public void draw() {
			//arch bg has no alpha component, this improves performance
			GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ZERO);
			super.draw();
			GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
		}
	};
	arcsBg.autoAdjust = true;
	arcsBg.offsetTo(0, offsB);
	add(arcsBg);

	arcsFg = new SkinnedBlock(1, 1, Assets.ARCS_FG) {
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}
	};
	arcsFg.autoAdjust = true;
	arcsFg.offsetTo(0, offsF);
	add(arcsFg);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:31,代码来源:Archs.java

示例2: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}

		@Override
		public void draw() {
			//arch bg has no alpha component, this improves performance
			GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ZERO);
			super.draw();
			GLES20.glBlendFunc( GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA );
		}
	};
	arcsBg.autoAdjust = true;
	arcsBg.offsetTo( 0,  offsB );
	add( arcsBg );

	arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}
	};
	arcsFg.autoAdjust = true;
	arcsFg.offsetTo( 0,  offsF );
	add( arcsFg );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:31,代码来源:Archs.java

示例3: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
	arcsBg.autoAdjust = true;
	arcsBg.offsetTo( 0,  offsB );
	add( arcsBg );
	
	arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
	arcsFg.autoAdjust = true;
	arcsFg.offsetTo( 0,  offsF );
	add( arcsFg );
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:13,代码来源:Archs.java

示例4: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
	arcsBg.offsetTo( 0,  offsB );
	add( arcsBg );
	
	arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
	arcsFg.offsetTo( 0,  offsF );
	add( arcsFg );
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:11,代码来源:Archs.java

示例5: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
	arcsBg.offsetTo( 0,  offsB );
	add( arcsBg );

	arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
	arcsFg.offsetTo( 0,  offsF );
	add( arcsFg );
}
 
开发者ID:FthrNature,项目名称:unleashed-pixel-dungeon,代码行数:11,代码来源:Archs.java

示例6: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
    arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
    arcsBg.offsetTo( 0,  offsB );
    add( arcsBg );

    arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
    arcsFg.offsetTo( 0,  offsF );
    add( arcsFg );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:11,代码来源:Archs.java

示例7: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
    arcsBg = new SkinnedBlock(1, 1, Assets.ARCS_BG);
    arcsBg.offsetTo(0, offsB);
    add(arcsBg);

    arcsFg = new SkinnedBlock(1, 1, Assets.ARCS_FG);
    arcsFg.offsetTo(0, offsF);
    add(arcsFg);
}
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:11,代码来源:Archs.java

示例8: createChildren

import com.watabou.noosa.SkinnedBlock; //导入方法依赖的package包/类
@Override
protected void createChildren() {
	arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}

		@Override
		public void draw() {
			//arch bg has no alpha component, this improves performance
			Gdx.gl.glBlendFunc( GL20.GL_ONE, GL20.GL_ZERO);
			super.draw();
			Gdx.gl.glBlendFunc( GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA );
		}
	};
	arcsBg.autoAdjust = true;
	arcsBg.offsetTo( 0,  offsB );
	add( arcsBg );

	arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG ){
		@Override
		protected NoosaScript script() {
			return NoosaScriptNoLighting.get();
		}
	};
	arcsFg.autoAdjust = true;
	arcsFg.offsetTo( 0,  offsF );
	add( arcsFg );
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:31,代码来源:Archs.java


注:本文中的com.watabou.noosa.SkinnedBlock.offsetTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。