本文整理汇总了Java中com.watabou.noosa.BitmapTextMultiline.height方法的典型用法代码示例。如果您正苦于以下问题:Java BitmapTextMultiline.height方法的具体用法?Java BitmapTextMultiline.height怎么用?Java BitmapTextMultiline.height使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.noosa.BitmapTextMultiline
的用法示例。
在下文中一共展示了BitmapTextMultiline.height方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: WndList
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndList(String[] items) {
super();
float pos = MARGIN;
float dotWidth = 0;
float maxWidth = 0;
for (int i = 0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText(DOT, 6);
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add(dot);
BitmapTextMultiline item = PixelScene.createMultiline(items[i], 6);
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int) (WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add(item);
pos += item.height();
float w = item.width();
if (w > maxWidth) {
maxWidth = w;
}
}
resize((int) (maxWidth + dotWidth + MARGIN * 2), (int) (pos + MARGIN));
}
示例2: WndList
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndList( String[] items ) {
super();
float pos = MARGIN;
float dotWidth = 0;
float maxWidth = 0;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
RenderedText dot = PixelScene.renderText( "-", 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > maxWidth) {
maxWidth = w;
}
}
resize( (int)(maxWidth + dotWidth + MARGIN * 2), (int)(pos + MARGIN) );
}
示例3: PerksTab
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例4: createDescription
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
private float createDescription( Item item, boolean forSale ) {
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( item.image(), item.glowing() ) );
titlebar.label( forSale ?
Utils.format( TXT_SALE, item.toString(), price( item ) ) :
Utils.capitalize( item.toString() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
if (item.levelKnown) {
if (item.level() < 0) {
titlebar.color( ItemSlot.DEGRADED );
} else if (item.level() > 0) {
titlebar.color( item.isBroken() ? ItemSlot.WARNING : ItemSlot.UPGRADED );
}
}
BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
info.maxWidth = WIDTH;
info.measure();
info.x = titlebar.left();
info.y = titlebar.bottom() + GAP;
add( info );
return info.y + info.height();
}
示例5: WndOptions
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndOptions( String title, String message, String... options ) {
super();
BitmapTextMultiline tfTitle = PixelScene.createMultiline( title, 9 );
tfTitle.hardlight( TITLE_COLOR );
tfTitle.x = tfTitle.y = MARGIN;
tfTitle.maxWidth = WIDTH - MARGIN * 2;
tfTitle.measure();
add( tfTitle );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( message, 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = tfTitle.y + tfTitle.height() + MARGIN;
add( tfMesage );
float pos = tfMesage.y + tfMesage.height() + MARGIN;
for (int i=0; i < options.length; i++) {
final int index = i;
RedButton btn = new RedButton( options[i] ) {
@Override
protected void onClick() {
hide();
onSelect( index );
}
};
btn.setRect( MARGIN, pos, WIDTH - MARGIN * 2, BUTTON_HEIGHT );
add( btn );
pos += BUTTON_HEIGHT + MARGIN;
}
resize( WIDTH, (int)pos );
}
示例6: layout
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
protected void layout() {
float pos = y;
for (int i=length-1; i >= 0; i--) {
BitmapTextMultiline entry = (BitmapTextMultiline)members.get( i );
entry.x = x;
entry.y = pos - entry.height();
pos -= entry.height();
}
}
示例7: HistoryTab
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public HistoryTab() {
super();
String[] items = cl.history();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = MARGIN;
item.y = pos;
item.maxWidth = WIDTH - MARGIN * 2;
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN;
height = pos + MARGIN;
}
示例8: DetailsTab
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public DetailsTab() {
super();
float dotWidth = 0;
String[] items = cl.details();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例9: PerksTab
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例10: createDescription
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
private float createDescription( Item item, boolean forSale ) {
// Title
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( item ) );
titlebar.label( forSale ?
Utils.format( TXT_SALE, item.toString(), price( item ) ) :
Utils.capitalize( item.toString() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
// Upgraded / degraded
if (item.levelKnown && item.level > 0) {
titlebar.color( ItemSlot.UPGRADED );
} else if (item.levelKnown && item.level < 0) {
titlebar.color( ItemSlot.DEGRADED );
}
// Description
BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
info.maxWidth = WIDTH;
info.measure();
info.x = titlebar.left();
info.y = titlebar.bottom() + GAP;
add( info );
return info.y + info.height();
}
示例11: layout
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
protected void layout() {
float pos = y;
for (int i=length-1; i >= 0; i--) {
BitmapTextMultiline entry = (BitmapTextMultiline)members.get( i );
entry.maxWidth = (int)width;
entry.measure();
entry.x = x;
entry.y = pos - entry.height();
pos -= entry.height();
}
}
示例12: PerksTab
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
示例13: WndList
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndList( String[] items ) {
super();
float pos = MARGIN;
float dotWidth = 0;
float maxWidth = 0;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > maxWidth) {
maxWidth = w;
}
}
resize( (int)(maxWidth + dotWidth + MARGIN * 2), (int)(pos + MARGIN) );
}
示例14: create
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
public void create() {
super.create();
BitmapTextMultiline text = createMultiline( TXT, 8 );
text.maxWidth = Math.min( Camera.main.width, 120 );
text.measure();
add( text );
text.x = align( (Camera.main.width - text.width()) / 2 );
text.y = align( (Camera.main.height - text.height()) / 2 );
BitmapTextMultiline link = createMultiline( LNK, 8 );
link.maxWidth = Math.min( Camera.main.width, 120 );
link.measure();
link.hardlight( Window.TITLE_COLOR );
add( link );
link.x = text.x;
link.y = text.y + text.height();
TouchArea hotArea = new TouchArea( link ) {
@Override
protected void onClick( NoosaInputProcessor.Touch touch ) {
Gdx.net.openURI("http://" + LNK);
}
};
add( hotArea );
Image wata = Icons.WATA.get();
wata.x = align( text.x + (text.width() - wata.width) / 2 );
wata.y = text.y - wata.height - 8;
add( wata );
new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;
Archs archs = new Archs();
archs.setSize( Camera.main.width, Camera.main.height );
addToBack( archs );
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
fadeIn();
}
示例15: create
import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
public void create() {
super.create();
BitmapTextMultiline text = null;
if (!noText) {
text = createMultiline( TXT, 8 );
text.maxWidth = WIDTH;
text.measure();
add( text );
}
amulet = new Image( Assets.AMULET );
add( amulet );
RedButton btnExit = new RedButton( TXT_EXIT ) {
@Override
protected void onClick() {
Dungeon.win( ResultDescriptions.WIN );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Game.switchScene( noText ? TitleScene.class : RankingsScene.class );
}
};
btnExit.setSize( WIDTH, BTN_HEIGHT );
add( btnExit );
RedButton btnStay = new RedButton( TXT_STAY ) {
@Override
protected void onClick() {
onBackPressed();
}
};
btnStay.setSize( WIDTH, BTN_HEIGHT );
add( btnStay );
float height;
if (noText) {
height = amulet.height + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
amulet.x = align( (Camera.main.width - amulet.width) / 2 );
amulet.y = align( (Camera.main.height - height) / 2 );
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, amulet.y + amulet.height + LARGE_GAP );
btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
} else {
height = amulet.height + LARGE_GAP + text.height() + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
amulet.x = align( (Camera.main.width - amulet.width) / 2 );
amulet.y = align( (Camera.main.height - height) / 2 );
text.x = align( (Camera.main.width - text.width()) / 2 );
text.y = amulet.y + amulet.height + LARGE_GAP;
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP );
btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
}
new Flare( 8, 48 ).color( 0xFFDDBB, true ).show( amulet, 0 ).angularSpeed = +30;
fadeIn();
}