当前位置: 首页>>代码示例>>Java>>正文


Java BitmapTextMultiline.height方法代码示例

本文整理汇总了Java中com.watabou.noosa.BitmapTextMultiline.height方法的典型用法代码示例。如果您正苦于以下问题:Java BitmapTextMultiline.height方法的具体用法?Java BitmapTextMultiline.height怎么用?Java BitmapTextMultiline.height使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.watabou.noosa.BitmapTextMultiline的用法示例。


在下文中一共展示了BitmapTextMultiline.height方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: WndList

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndList(String[] items) {

		super();

		float pos = MARGIN;
		float dotWidth = 0;
		float maxWidth = 0;

		for (int i = 0; i < items.length; i++) {

			if (i > 0) {
				pos += GAP;
			}

			BitmapText dot = PixelScene.createText(DOT, 6);
			dot.x = MARGIN;
			dot.y = pos;
			if (dotWidth == 0) {
				dot.measure();
				dotWidth = dot.width();
			}
			add(dot);

			BitmapTextMultiline item = PixelScene.createMultiline(items[i], 6);
			item.x = dot.x + dotWidth;
			item.y = pos;
			item.maxWidth = (int) (WIDTH - MARGIN * 2 - dotWidth);
			item.measure();
			add(item);

			pos += item.height();
			float w = item.width();
			if (w > maxWidth) {
				maxWidth = w;
			}
		}

		resize((int) (maxWidth + dotWidth + MARGIN * 2), (int) (pos + MARGIN));
	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:40,代码来源:WndList.java

示例2: WndList

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndList( String[] items ) {
	
	super();
	
	float pos = MARGIN;
	float dotWidth = 0;
	float maxWidth = 0;
	
	for (int i=0; i < items.length; i++) {
		
		if (i > 0) {
			pos += GAP;
		}
		
		RenderedText dot = PixelScene.renderText( "-", 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dotWidth = dot.width();
		}
		add( dot );
		
		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = dot.x + dotWidth;
		item.y = pos;
		item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
		item.measure();
		add( item );
		
		pos += item.height();
		float w = item.width();
		if (w > maxWidth) {
			maxWidth = w;
		}
	}

	resize( (int)(maxWidth + dotWidth + MARGIN * 2), (int)(pos + MARGIN) );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:39,代码来源:WndList.java

示例3: PerksTab

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public PerksTab() {
	super();
	
	float dotWidth = 0;
	
	String[] items = cl.perks();
	float pos = MARGIN;
	
	for (int i=0; i < items.length; i++) {
		
		if (i > 0) {
			pos += GAP;
		}
		
		BitmapText dot = PixelScene.createText( DOT, 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add( dot );
		
		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = dot.x + dotWidth;
		item.y = pos;
		item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
		item.measure();
		add( item );
		
		pos += item.height();
		float w = item.width();
		if (w > width) {
			width = w;
		}
	}
	
	width += MARGIN + dotWidth;
	height = pos + MARGIN;
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:41,代码来源:WndClass.java

示例4: createDescription

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
private float createDescription( Item item, boolean forSale ) {
	
	IconTitle titlebar = new IconTitle();
	titlebar.icon( new ItemSprite( item.image(), item.glowing() ) );
	titlebar.label( forSale ? 
		Utils.format( TXT_SALE, item.toString(), price( item ) ) : 
		Utils.capitalize( item.toString() ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	if (item.levelKnown) {
		if (item.level() < 0) {
			titlebar.color( ItemSlot.DEGRADED );				
		} else if (item.level() > 0) {
			titlebar.color( item.isBroken() ? ItemSlot.WARNING : ItemSlot.UPGRADED );				
		}
	}
	
	BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
	info.maxWidth = WIDTH;
	info.measure();
	info.x = titlebar.left();
	info.y = titlebar.bottom() + GAP;
	add( info );
	
	return info.y + info.height();
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:28,代码来源:WndTradeItem.java

示例5: WndOptions

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndOptions( String title, String message, String... options ) {
	super();
	
	BitmapTextMultiline tfTitle = PixelScene.createMultiline( title, 9 );
	tfTitle.hardlight( TITLE_COLOR );
	tfTitle.x = tfTitle.y = MARGIN;
	tfTitle.maxWidth = WIDTH - MARGIN * 2;
	tfTitle.measure();
	add( tfTitle );
	
	BitmapTextMultiline tfMesage = PixelScene.createMultiline( message, 8 );
	tfMesage.maxWidth = WIDTH - MARGIN * 2;
	tfMesage.measure();
	tfMesage.x = MARGIN;
	tfMesage.y = tfTitle.y + tfTitle.height() + MARGIN;
	add( tfMesage );
	
	float pos = tfMesage.y + tfMesage.height() + MARGIN;
	
	for (int i=0; i < options.length; i++) {
		final int index = i;
		RedButton btn = new RedButton( options[i] ) {
			@Override
			protected void onClick() {
				hide();
				onSelect( index );
			}
		};
		btn.setRect( MARGIN, pos, WIDTH - MARGIN * 2, BUTTON_HEIGHT );
		add( btn );
		
		pos += BUTTON_HEIGHT + MARGIN;
	}
	
	resize( WIDTH, (int)pos );
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:37,代码来源:WndOptions.java

示例6: layout

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
protected void layout() {
	float pos = y;
	for (int i=length-1; i >= 0; i--) {
		BitmapTextMultiline entry = (BitmapTextMultiline)members.get( i );
		entry.x = x;
		entry.y = pos - entry.height();
		pos -= entry.height();
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:11,代码来源:GameLog.java

示例7: HistoryTab

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public HistoryTab() {
	super();

	String[] items = cl.history();
	float pos = MARGIN;
	
	for (int i=0; i < items.length; i++) {
		
		if (i > 0) {
			pos += GAP;
		}
		
		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = MARGIN;
		item.y = pos;
		item.maxWidth = WIDTH - MARGIN * 2;
		item.measure();
		add( item );
		
		pos += item.height();
		float w = item.width();
		if (w > width) {
			width = w;
		}
	}
	
	width += MARGIN;
	height = pos + MARGIN;
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:30,代码来源:WndClass.java

示例8: DetailsTab

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public DetailsTab() {
    super();

    float dotWidth = 0;

    String[] items = cl.details();
    float pos = MARGIN;

    for (int i=0; i < items.length; i++) {

        if (i > 0) {
            pos += GAP;
        }

        BitmapText dot = PixelScene.createText( DOT, 6 );
        dot.x = MARGIN;
        dot.y = pos;
        if (dotWidth == 0) {
            dot.measure();
            dotWidth = dot.width();
        }
        add( dot );

        BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
        item.x = dot.x + dotWidth;
        item.y = pos;
        item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
        item.measure();
        add( item );

        pos += item.height();
        float w = item.width();
        if (w > width) {
            width = w;
        }
    }

    width += MARGIN + dotWidth;
    height = pos + MARGIN;
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:41,代码来源:WndClass.java

示例9: PerksTab

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public PerksTab() {
	super();

	float dotWidth = 0;

	String[] items = cl.perks();
	float pos = MARGIN;

	for (int i=0; i < items.length; i++) {

		if (i > 0) {
			pos += GAP;
		}

		BitmapText dot = PixelScene.createText( DOT, 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add( dot );

		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = dot.x + dotWidth;
		item.y = pos;
		item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
		item.measure();
		add( item );

		pos += item.height();
		float w = item.width();
		if (w > width) {
			width = w;
		}
	}

	width += MARGIN + dotWidth;
	height = pos + MARGIN;
}
 
开发者ID:FthrNature,项目名称:unleashed-pixel-dungeon,代码行数:41,代码来源:WndClass.java

示例10: createDescription

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
private float createDescription( Item item, boolean forSale ) {
	
	// Title
	IconTitle titlebar = new IconTitle();
	titlebar.icon( new ItemSprite( item ) );
	titlebar.label( forSale ?
		Utils.format( TXT_SALE, item.toString(), price( item ) ) :
		Utils.capitalize( item.toString() ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	// Upgraded / degraded
	if (item.levelKnown && item.level > 0) {
		titlebar.color( ItemSlot.UPGRADED );
	} else if (item.levelKnown && item.level < 0) {
		titlebar.color( ItemSlot.DEGRADED );
	}
	
	// Description
	BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
	info.maxWidth = WIDTH;
	info.measure();
	info.x = titlebar.left();
	info.y = titlebar.bottom() + GAP;
	add( info );
	
	return info.y + info.height();
}
 
开发者ID:Sarius997,项目名称:Multiplayer-PD,代码行数:29,代码来源:WndTradeItem.java

示例11: layout

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
protected void layout() {
	float pos = y;
	for (int i=length-1; i >= 0; i--) {
		BitmapTextMultiline entry = (BitmapTextMultiline)members.get( i );
		entry.maxWidth = (int)width;
		entry.measure();
		entry.x = x;
		entry.y = pos - entry.height();
		pos -= entry.height();
	}
}
 
开发者ID:HalcyonFish,项目名称:OHSCompSciClubPixelDungeon,代码行数:13,代码来源:GameLog.java

示例12: PerksTab

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public PerksTab() {
    super();

    float dotWidth = 0;

    String[] items = cl.perks();
    float pos = MARGIN;

    for (int i=0; i < items.length; i++) {

        if (i > 0) {
            pos += GAP;
        }

        BitmapText dot = PixelScene.createText( DOT, 6 );
        dot.x = MARGIN;
        dot.y = pos;
        if (dotWidth == 0) {
            dot.measure();
            dotWidth = dot.width();
        }
        add( dot );

        BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
        item.x = dot.x + dotWidth;
        item.y = pos;
        item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
        item.measure();
        add( item );

        pos += item.height();
        float w = item.width();
        if (w > width) {
            width = w;
        }
    }

    width += MARGIN + dotWidth;
    height = pos + MARGIN;
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:41,代码来源:WndClass.java

示例13: WndList

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
public WndList( String[] items ) {
	
	super();
	
	float pos = MARGIN;
	float dotWidth = 0;
	float maxWidth = 0;
	
	for (int i=0; i < items.length; i++) {
		
		if (i > 0) {
			pos += GAP;
		}
		
		BitmapText dot = PixelScene.createText( DOT, 6 );
		dot.x = MARGIN;
		dot.y = pos;
		if (dotWidth == 0) {
			dot.measure();
			dotWidth = dot.width();
		}
		add( dot );
		
		BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
		item.x = dot.x + dotWidth;
		item.y = pos;
		item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
		item.measure();
		add( item );
		
		pos += item.height();
		float w = item.width();
		if (w > maxWidth) {
			maxWidth = w;
		}
	}

	resize( (int)(maxWidth + dotWidth + MARGIN * 2), (int)(pos + MARGIN) );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:40,代码来源:WndList.java

示例14: create

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
public void create() {
	super.create();

	BitmapTextMultiline text = createMultiline( TXT, 8 );
	text.maxWidth = Math.min( Camera.main.width, 120 );
	text.measure();
	add( text );

	text.x = align( (Camera.main.width - text.width()) / 2 );
	text.y = align( (Camera.main.height - text.height()) / 2 );

	BitmapTextMultiline link = createMultiline( LNK, 8 );
	link.maxWidth = Math.min( Camera.main.width, 120 );
	link.measure();
	link.hardlight( Window.TITLE_COLOR );
	add( link );

	link.x = text.x;
	link.y = text.y + text.height();

	TouchArea hotArea = new TouchArea( link ) {
		@Override
		protected void onClick( NoosaInputProcessor.Touch touch ) {
			Gdx.net.openURI("http://" + LNK);
		}
	};
	add( hotArea );

	Image wata = Icons.WATA.get();
	wata.x = align( text.x + (text.width() - wata.width) / 2 );
	wata.y = text.y - wata.height - 8;
	add( wata );

	new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;

	Archs archs = new Archs();
	archs.setSize( Camera.main.width, Camera.main.height );
	addToBack( archs );

	ExitButton btnExit = new ExitButton();
	btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
	add( btnExit );

	fadeIn();
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:47,代码来源:AboutScene.java

示例15: create

import com.watabou.noosa.BitmapTextMultiline; //导入方法依赖的package包/类
@Override
public void create() {
	super.create();
	
	BitmapTextMultiline text = null;
	if (!noText) {
		text = createMultiline( TXT, 8 );
		text.maxWidth = WIDTH;
		text.measure();
		add( text );
	}
	
	amulet = new Image( Assets.AMULET );
	add( amulet );
	
	RedButton btnExit = new RedButton( TXT_EXIT ) {
		@Override
		protected void onClick() {
			Dungeon.win( ResultDescriptions.WIN );
			Dungeon.deleteGame( Dungeon.hero.heroClass, true );
			Game.switchScene( noText ? TitleScene.class : RankingsScene.class );
		}
	};
	btnExit.setSize( WIDTH, BTN_HEIGHT );
	add( btnExit );
	
	RedButton btnStay = new RedButton( TXT_STAY ) {
		@Override
		protected void onClick() {
			onBackPressed();
		}
	};
	btnStay.setSize( WIDTH, BTN_HEIGHT );
	add( btnStay );
	
	float height;
	if (noText) {
		height = amulet.height + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
		
		amulet.x = align( (Camera.main.width - amulet.width) / 2 );
		amulet.y = align( (Camera.main.height - height) / 2 );
		
		btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, amulet.y + amulet.height + LARGE_GAP );
		btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
		
	} else {
		height = amulet.height + LARGE_GAP + text.height() + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
		
		amulet.x = align( (Camera.main.width - amulet.width) / 2 );
		amulet.y = align( (Camera.main.height - height) / 2 );
		
		text.x =  align( (Camera.main.width - text.width()) / 2 );
		text.y = amulet.y + amulet.height + LARGE_GAP;
		
		btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP );
		btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
	}

	new Flare( 8, 48 ).color( 0xFFDDBB, true ).show( amulet, 0 ).angularSpeed = +30;
	
	fadeIn();
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:63,代码来源:AmuletScene.java


注:本文中的com.watabou.noosa.BitmapTextMultiline.height方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。