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Java QuadEdge.oPrev方法代码示例

本文整理汇总了Java中com.vividsolutions.jts.triangulate.quadedge.QuadEdge.oPrev方法的典型用法代码示例。如果您正苦于以下问题:Java QuadEdge.oPrev方法的具体用法?Java QuadEdge.oPrev怎么用?Java QuadEdge.oPrev使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.vividsolutions.jts.triangulate.quadedge.QuadEdge的用法示例。


在下文中一共展示了QuadEdge.oPrev方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: insertSite

import com.vividsolutions.jts.triangulate.quadedge.QuadEdge; //导入方法依赖的package包/类
/**
 * Inserts a new point into a subdivision representing a Delaunay
 * triangulation, and fixes the affected edges so that the result is still a
 * Delaunay triangulation.
 * <p>
 *
 * @return a quadedge containing the inserted vertex
 */
public QuadEdge insertSite(Vertex v) {

    /**
     * This code is based on Guibas and Stolfi (1985), with minor modifications
     * and a bug fix from Dani Lischinski (Graphic Gems 1993). (The modification
     * I believe is the test for the inserted site falling exactly on an
     * existing edge. Without this test zero-width triangles have been observed
     * to be created)
     */
    QuadEdge e = this.subdiv.locate(v);

    if (this.subdiv.isVertexOfEdge(e, v)) {
        // point is already in subdivision.
        return e;
    } else if (this.subdiv.isOnEdge(e, v.getCoordinate())) {
        // the point lies exactly on an edge, so delete the edge
        // (it will be replaced by a pair of edges which have the point as a vertex)
        e = e.oPrev();
        this.subdiv.delete(e.oNext());
    }

    /**
     * Connect the new point to the vertices of the containing triangle
     * (or quadrilateral, if the new point fell on an existing edge.)
     */
    QuadEdge base = this.subdiv.makeEdge(e.orig(), v);
    QuadEdge.splice(base, e);
    QuadEdge startEdge = base;
    do {
        base = this.subdiv.connect(e, base.sym());
        e = base.oPrev();
    } while (e.lNext() != startEdge);

    // Examine suspect edges to ensure that the Delaunay condition
    // is satisfied.
    do {
        QuadEdge t = e.oPrev();
        if (t.dest().rightOf(e) && v.isInCircle(e.orig(), t.dest(), e.dest())) {
            QuadEdge.swap(e);
            e = e.oPrev();
        } else if (e.oNext() == startEdge) {
            return base; // no more suspect edges.
        } else {
            e = e.oNext().lPrev();
        }
    } while (true);
}
 
开发者ID:gegy1000,项目名称:Earth,代码行数:56,代码来源:IncrementalDelaunayTriangulator.java

示例2: insertSite

import com.vividsolutions.jts.triangulate.quadedge.QuadEdge; //导入方法依赖的package包/类
/**
 * Inserts a new point into a subdivision representing a Delaunay
 * triangulation, and fixes the affected edges so that the result is still a
 * Delaunay triangulation.
 * <p/>
 *
 * @return a quadedge containing the inserted vertex
 */
public QuadEdge insertSite(Vertex v) {

    /**
     * This code is based on Guibas and Stolfi (1985), with minor modifications
     * and a bug fix from Dani Lischinski (Graphic Gems 1993). (The modification
     * I believe is the test for the inserted site falling exactly on an
     * existing edge. Without this test zero-width triangles have been observed
     * to be created)
     */
    QuadEdge e = subdiv.locate(v);

    if (subdiv.isVertexOfEdge(e, v)) {
        // point is already in subdivision.
        return e;
    } else if (subdiv.isOnEdge(e, v.getCoordinate())) {
        // the point lies exactly on an edge, so delete the edge
        // (it will be replaced by a pair of edges which have the point as a vertex)
        e = e.oPrev();
        subdiv.delete(e.oNext());
    }

    /**
     * Connect the new point to the vertices of the containing triangle
     * (or quadrilateral, if the new point fell on an existing edge.)
     */
    QuadEdge base = subdiv.makeEdge(e.orig(), v);
    QuadEdge.splice(base, e);
    QuadEdge startEdge = base;
    do {
        base = subdiv.connect(e, base.sym());
        e = base.oPrev();
    } while (e.lNext() != startEdge);

    // Examine suspect edges to ensure that the Delaunay condition
    // is satisfied.
    do {
        QuadEdge t = e.oPrev();
        if (t.dest().rightOf(e) && v.isInCircle(e.orig(), t.dest(), e.dest())) {
            QuadEdge.swap(e);
            e = e.oPrev();
        } else if (e.oNext() == startEdge) {
            return base; // no more suspect edges.
        } else {
            e = e.oNext().lPrev();
        }
    } while (true);
}
 
开发者ID:Semantive,项目名称:jts,代码行数:56,代码来源:IncrementalDelaunayTriangulator.java

示例3: insertSite

import com.vividsolutions.jts.triangulate.quadedge.QuadEdge; //导入方法依赖的package包/类
/**
 * Inserts a new point into a subdivision representing a Delaunay
 * triangulation, and fixes the affected edges so that the result is still a
 * Delaunay triangulation.
 * <p>
 * 
 * @return a quadedge containing the inserted vertex
 */
public QuadEdge insertSite(Vertex v) {

	/**
	 * This code is based on Guibas and Stolfi (1985), with minor modifications
	 * and a bug fix from Dani Lischinski (Graphic Gems 1993). (The modification
	 * I believe is the test for the inserted site falling exactly on an
	 * existing edge. Without this test zero-width triangles have been observed
	 * to be created)
	 */
	QuadEdge e = subdiv.locate(v);

	if (subdiv.isVertexOfEdge(e, v)) {
		// point is already in subdivision.
		return e; 
	} 
	else if (subdiv.isOnEdge(e, v.getCoordinate())) {
		// the point lies exactly on an edge, so delete the edge 
		// (it will be replaced by a pair of edges which have the point as a vertex)
		e = e.oPrev();
		subdiv.delete(e.oNext());
	}

	/**
	 * Connect the new point to the vertices of the containing triangle 
	 * (or quadrilateral, if the new point fell on an existing edge.)
	 */
	QuadEdge base = subdiv.makeEdge(e.orig(), v);
	QuadEdge.splice(base, e);
	QuadEdge startEdge = base;
	do {
		base = subdiv.connect(e, base.sym());
		e = base.oPrev();
	} while (e.lNext() != startEdge);

	// Examine suspect edges to ensure that the Delaunay condition
	// is satisfied.
	do {
		QuadEdge t = e.oPrev();
		if (t.dest().rightOf(e) && v.isInCircle(e.orig(), t.dest(), e.dest())) {
			QuadEdge.swap(e);
			e = e.oPrev();
		} else if (e.oNext() == startEdge) {
			return base; // no more suspect edges.
		} else {
			e = e.oNext().lPrev();
		}
	} while (true);
}
 
开发者ID:GitHubDroid,项目名称:geodroid_master_update,代码行数:57,代码来源:IncrementalDelaunayTriangulator.java


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