本文整理汇总了Java中com.threed.jpct.Object3D.rotateMesh方法的典型用法代码示例。如果您正苦于以下问题:Java Object3D.rotateMesh方法的具体用法?Java Object3D.rotateMesh怎么用?Java Object3D.rotateMesh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.threed.jpct.Object3D
的用法示例。
在下文中一共展示了Object3D.rotateMesh方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: localloadModel
import com.threed.jpct.Object3D; //导入方法依赖的package包/类
public Object3D localloadModel(String filename, float scale) throws IOException {
String file = "res/raw/" + filename;
InputStream stream = this.getClass().getClassLoader().getResourceAsStream(file);
System.out.println("The code is executed");
Object3D[] model = Loader.load3DS(stream, scale);
Object3D o3d = new Object3D(0);
Object3D temp = null;
for (int i = 0; i < model.length; i++) {
temp = model[i];
temp.setCenter(SimpleVector.ORIGIN);
temp.rotateX((float)( -.5*Math.PI));
temp.rotateMesh();
temp.setRotationMatrix(new Matrix());
o3d = Object3D.mergeObjects(o3d, temp);
o3d.build();
}
return o3d;
}
示例2: localloadModel
import com.threed.jpct.Object3D; //导入方法依赖的package包/类
public Object3D localloadModel(String filename, float scale) throws IOException {
String file = "res/raw/" + filename;
InputStream stream = this.getClass().getClassLoader().getResourceAsStream(file);
System.out.println("File is executed");
Object3D[] model = Loader.load3DS(stream, scale);
Object3D o3d = new Object3D(0);
Object3D temp = null;
for (int i = 0; i < model.length; i++) {
temp = model[i];
temp.setCenter(SimpleVector.ORIGIN);
temp.rotateX((float)( -.5*Math.PI));
temp.rotateMesh();
temp.setRotationMatrix(new Matrix());
o3d = Object3D.mergeObjects(o3d, temp);
o3d.build();
}
return o3d;
}
示例3: loadModel
import com.threed.jpct.Object3D; //导入方法依赖的package包/类
private Object3D loadModel(String filename, float scale){
InputStream stream = getResources().openRawResource(R.raw.monster);
Object3D[] model = Loader.load3DS(stream, scale);
Object3D o3d = new Object3D(0);
Object3D temp = null;
for (int i = 0; i < model.length; i++) {
temp = model[i];
temp.setCenter(SimpleVector.ORIGIN);
temp.rotateX((float)( -.5*Math.PI));
temp.rotateMesh();
temp.setRotationMatrix(new Matrix());
o3d = Object3D.mergeObjects(o3d, temp);
o3d.build();
}
return o3d;
}