本文整理汇总了Java中com.sun.j3d.utils.universe.SimpleUniverse.getPreferredConfiguration方法的典型用法代码示例。如果您正苦于以下问题:Java SimpleUniverse.getPreferredConfiguration方法的具体用法?Java SimpleUniverse.getPreferredConfiguration怎么用?Java SimpleUniverse.getPreferredConfiguration使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.sun.j3d.utils.universe.SimpleUniverse
的用法示例。
在下文中一共展示了SimpleUniverse.getPreferredConfiguration方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Points3DPanel
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public Points3DPanel(PointsShape ptsShape) {
setLayout(new BorderLayout());
setOpaque(false);
setPreferredSize(new Dimension(PWIDTH, PHEIGHT));
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center", canvas3D);
canvas3D.setFocusable(true);
canvas3D.requestFocus(); // the canvas now has focus, so receives key
// events
su = new SimpleUniverse(canvas3D);
createSceneGraph(ptsShape);
initUserPosition(); // set user's viewpoint
orbitControls(canvas3D); // controls for moving the viewpoint
su.addBranchGraph(sceneBG);
}
示例2: Java3DPanel
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
Java3DPanel() {
super();
setLayout(new BorderLayout());
Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
add(canvas3D);
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
simpleU.getViewingPlatform().setNominalViewingTransform();
try {
BranchGroup branchGroup = new BranchGroup();
TransformGroup transformGroup = getInteractiveTransformGroup();
branchGroup.addChild(transformGroup);
buildScene(transformGroup);
branchGroup.compile();
simpleU.addBranchGraph(branchGroup);
} catch (Exception e) {
e.printStackTrace();
}
setVisible(true);
}
示例3: MainApp
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
/** Creates a new instance of MainApp
* Create a simple scene and attach it to the virtual universe
*
*/
public MainApp(String[] args) {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center", canvas3D);
// SimpleUniverse is a Convenience Utility class
simpleU = new SimpleUniverse(canvas3D);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();
BranchGroup scene = createSceneGraph(args.length > 0);
orbitControls(canvas3D);
simpleU.addBranchGraph(scene);
}
示例4: Points3DPanel
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public Points3DPanel(PointsShape ptsShape) {
setLayout(new BorderLayout());
setOpaque(false);
setPreferredSize(new Dimension(PWIDTH, PHEIGHT));
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center", canvas3D);
canvas3D.setFocusable(true);
canvas3D.requestFocus(); // the canvas now has focus, so receives key
// events
su = new SimpleUniverse(canvas3D);
createSceneGraph(ptsShape);
initUserPosition(); // set user's viewpoint
orbitControls(canvas3D); // controls for moving the viewpoint
su.addBranchGraph(sceneBG);
}
示例5: doPreview
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
@Override
public void doPreview() {
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
canvas.setPreferredSize(new Dimension(CANVAS_PREFERRED_WIDTH, CANVAS_PREFERRED_HEIGHT));
BranchGroup scene = createSceneGraph();
this.universe = new SimpleUniverse(canvas);
// Move the camera back on the z-axis
Transform3D cameraTransform = new Transform3D();
TransformGroup viewPlatformGroup = this.universe.getViewingPlatform().getViewPlatformTransform();
cameraTransform.setTranslation(new Vector3f(0, 0, CAMERA_Z_POSITION));
viewPlatformGroup.setTransform(cameraTransform);
// Necessary to see the whole model
this.universe.getViewer().getView().setBackClipDistance(BACK_CLIP_DISTANCE);
this.universe.addBranchGraph(scene);
super.preview.setCanvas(canvas, true);
}
示例6: Main3D
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public Main3D() {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
add(canvas, BorderLayout.CENTER);
universe = new SimpleUniverse(canvas);
// �V�[�����\�z
BranchGroup scene = createSceneGraph();
scene.compile();
// ���_���Z�b�g
universe.getViewingPlatform().setNominalViewingTransform();
// �}�E�X����
orbitControls(canvas);
universe.addBranchGraph(scene);
}
示例7: MainPanel
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public MainPanel() {
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setLayout(new BorderLayout());
// 3D���f����`�悷��L�����p�X���쐬
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add(canvas3D, BorderLayout.CENTER);
canvas3D.setFocusable(true);
canvas3D.requestFocus();
// ���E���쐬
universe = new SimpleUniverse(canvas3D);
createSceneGraph(); // ���E�i�V�[���O���t�j���\�z
initUserPosition(); // ���[�U�̎��_��������
orbitControls(canvas3D); // �}�E�X����
universe.addBranchGraph(sceneBG);
}
示例8: Main
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public Main() {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
add(canvas, BorderLayout.CENTER);
universe = new SimpleUniverse(canvas);
// �V�[�����\�z
BranchGroup scene = createSceneGraph();
scene.compile();
// ���_���Z�b�g
universe.getViewingPlatform().setNominalViewingTransform();
// �}�E�X����
orbitControls(canvas);
universe.addBranchGraph(scene);
}
示例9: Main
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public Main() {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
add(canvas, BorderLayout.CENTER);
universe = new SimpleUniverse(canvas);
// �V�[�����\�z
BranchGroup scene = createSceneGraph();
scene.compile();
// ���_���Z�b�g
Transform3D viewPlatformTransform = new Transform3D();
viewPlatformTransform.setTranslation(new Vector3d(0.0, 0.0, 10.0));
universe.getViewingPlatform().getViewPlatformTransform().setTransform(viewPlatformTransform);
// �}�E�X����
orbitControls(canvas);
universe.addBranchGraph(scene);
}
示例10: CrystalBall
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public CrystalBall() {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
add(canvas, BorderLayout.CENTER);
universe = new SimpleUniverse(canvas);
// �V�[�����\�z
BranchGroup scene = createSceneGraph();
scene.compile();
// ���_���Z�b�g
universe.getViewingPlatform().setNominalViewingTransform();
// �}�E�X����
orbitControls(canvas);
universe.addBranchGraph(scene);
}
示例11: RotatingCube
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public RotatingCube() {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
add(canvas, BorderLayout.CENTER);
SimpleUniverse universe = new SimpleUniverse(canvas);
// �V�[�����\�z
BranchGroup scene = createSceneGraph();
scene.compile();
// ���_���Z�b�g
universe.getViewingPlatform().setNominalViewingTransform();
universe.addBranchGraph(scene);
}
示例12: setupViews
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
@Override
public void setupViews() {
remove(loaderCanvas);
Panel multiviews = new Panel(new GridLayout(storeys.size(), 0));
multiviews.setSize(800, storeys.size() * 400);
int row = 0;
ScrollPane scrollPane = new ScrollPane();
scrollPane.add(multiviews);
for (ViewSpecificGroup storey : storeys) {
Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
canvas.setSize(800, 400);
AxonometricView view = new AxonometricView(canvas);
universe.addView(view);
view.zoomToExtent(storey, 1);
storey.addView(view.getView());
multiviews.add(canvas, row);
canvas.setVisible(true);
row++;
}
add(scrollPane, BorderLayout.CENTER);
validate();
}
示例13: Fractal3DPictureView
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public Fractal3DPictureView(Fractal3DModel model, Fractal3DController controller) {
this.model = model;
this.controller = controller;
model.addObserver(this);
setPreferredSize(new Dimension(400, 400));
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
canvas = new Canvas3D(config);
add(canvas);
universe = new SimpleUniverse(canvas);
universe.getViewingPlatform().setNominalViewingTransform();
canvas.addMouseListener(new MouseInteractionListener());
scene = null;
update();
}
示例14: init
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
public void init()
{
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
示例15: createOffscreenCanvas
import com.sun.j3d.utils.universe.SimpleUniverse; //导入方法依赖的package包/类
private void createOffscreenCanvas() {
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
offScreenCanvas = new Canvas3D(config, true);
Screen3D sOn = ScatterPlot3DGUI.plotCanvas.getScreen3D();
Screen3D sOff = offScreenCanvas.getScreen3D();
Dimension dim = sOn.getSize();
dim.width *= OFF_SCREEN_SCALE;
dim.height *= OFF_SCREEN_SCALE;
sOff.setSize(dim);
sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth()
* OFF_SCREEN_SCALE);
sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight()
* OFF_SCREEN_SCALE);
}