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Java LocalSession.getTool方法代码示例

本文整理汇总了Java中com.sk89q.worldedit.LocalSession.getTool方法的典型用法代码示例。如果您正苦于以下问题:Java LocalSession.getTool方法的具体用法?Java LocalSession.getTool怎么用?Java LocalSession.getTool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.sk89q.worldedit.LocalSession的用法示例。


在下文中一共展示了LocalSession.getTool方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerMove

import com.sk89q.worldedit.LocalSession; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerMove(PlayerMoveEvent event) {
    Location from = event.getFrom();
    Location to = event.getTo();
    if ((from.getYaw() != to.getYaw() &&  from.getPitch() != to.getPitch()) || from.getBlockX() != to.getBlockX() || from.getBlockZ() != to.getBlockZ() || from.getBlockY() != to.getBlockY()) {
        Player bukkitPlayer = event.getPlayer();
        FawePlayer<Object> fp = FawePlayer.wrap(bukkitPlayer);
        com.sk89q.worldedit.entity.Player player = fp.getPlayer();
        LocalSession session = fp.getSession();
        Tool tool = session.getTool(player);
        if (tool != null) {
            if (tool instanceof MovableTool) {
                ((MovableTool) tool).move(player);
            }
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:18,代码来源:BrushListener.java

示例2: onPlayerInteract

import com.sk89q.worldedit.LocalSession; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerInteract(final PlayerInteractEvent event) {
    Player bukkitPlayer = event.getPlayer();
    if (bukkitPlayer.isSneaking()) {
        if (event.getAction() == Action.PHYSICAL) {
            return;
        }
        FawePlayer<Object> fp = FawePlayer.wrap(bukkitPlayer);
        com.sk89q.worldedit.entity.Player player = fp.getPlayer();
        LocalSession session = fp.getSession();
        Tool tool = session.getTool(player);
        if (tool instanceof ResettableTool) {
            if (((ResettableTool) tool).reset()) {
                event.setCancelled(true);
            }
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:19,代码来源:BrushListener.java

示例3: onPlayerMove

import com.sk89q.worldedit.LocalSession; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerMove(PlayerMoveEvent event) {
    Location from = event.getFrom();
    Location to = event.getTo();
    if ((from.getYaw() != to.getYaw() &&  from.getPitch() != to.getPitch()) || from.getFloorX() != to.getFloorX() || from.getFloorZ() != to.getFloorZ() || from.getFloorY() != to.getFloorY()) {
        Player nukkitPlayer = event.getPlayer();
        FawePlayer<Object> fp = FawePlayer.wrap(nukkitPlayer);
        com.sk89q.worldedit.entity.Player player = fp.getPlayer();
        LocalSession session = fp.getSession();
        Tool tool = session.getTool(player);
        if (tool != null) {
            if (tool instanceof MovableTool) {
                ((MovableTool) tool).move(player);
            }
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:18,代码来源:BrushListener.java

示例4: onPlayerInteract

import com.sk89q.worldedit.LocalSession; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerInteract(final PlayerInteractEvent event) {
    Player nukkitPlayer = event.getPlayer();
    if (nukkitPlayer.isSneaking()) {
        if (event.getAction() == PlayerInteractEvent.Action.PHYSICAL) {
            return;
        }
        FawePlayer<Object> fp = FawePlayer.wrap(nukkitPlayer);
        com.sk89q.worldedit.entity.Player player = fp.getPlayer();
        LocalSession session = fp.getSession();
        Tool tool = session.getTool(player);
        if (tool instanceof ResettableTool) {
            if (((ResettableTool) tool).reset()) {
                event.setCancelled(true);
            }
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:19,代码来源:BrushListener.java

示例5: onPlayerItemHoldEvent

import com.sk89q.worldedit.LocalSession; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerItemHoldEvent(final PlayerItemHeldEvent event) {
    final Player bukkitPlayer = event.getPlayer();
    if (bukkitPlayer.isSneaking()) {
        return;
    }
    FawePlayer<Object> fp = FawePlayer.wrap(bukkitPlayer);
    com.sk89q.worldedit.entity.Player player = fp.getPlayer();
    LocalSession session = fp.getSession();
    Tool tool = session.getTool(player);
    if (tool instanceof ScrollTool) {
        final int slot = event.getNewSlot();
        final int oldSlot = event.getPreviousSlot();
        final int ri;
        if ((((slot - oldSlot) <= 4) && ((slot - oldSlot) > 0)) || (((slot - oldSlot) < -4))) {
            ri = 1;
        } else {
            ri = -1;
        }
        ScrollTool scrollable = (ScrollTool) tool;
        if (scrollable.increment(player, ri)) {
            if (Settings.IMP.EXPERIMENTAL.PERSISTENT_BRUSHES) {
                bukkitPlayer.getInventory().setHeldItemSlot(oldSlot);
            } else {
                final PlayerInventory inv = bukkitPlayer.getInventory();
                final ItemStack item = inv.getItem(slot);
                final ItemStack newItem = inv.getItem(oldSlot);
                inv.setItem(slot, newItem);
                inv.setItem(oldSlot, item);
                bukkitPlayer.updateInventory();
            }
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:35,代码来源:BrushListener.java

示例6: onPlayerItemHoldEvent

import com.sk89q.worldedit.LocalSession; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerItemHoldEvent(final PlayerItemHeldEvent event) {
    Player nukkitPlayer = event.getPlayer();
    if (nukkitPlayer.isSneaking()) {
        return;
    }
    FawePlayer<Object> fp = FawePlayer.wrap(nukkitPlayer);
    com.sk89q.worldedit.entity.Player player = fp.getPlayer();
    LocalSession session = fp.getSession();
    Tool tool = session.getTool(player);
    if (tool instanceof ScrollTool) {
        final int slot = event.getInventorySlot();
        final int oldSlot = event.getSlot();
        final int ri;
        if ((((slot - oldSlot) <= 4) && ((slot - oldSlot) > 0)) || (((slot - oldSlot) < -4))) {
            ri = 1;
        } else {
            ri = -1;
        }
        ScrollTool scrollable = (ScrollTool) tool;
        if (scrollable.increment(player, ri)) {
            final PlayerInventory inv = nukkitPlayer.getInventory();
            final Item item = inv.getItem(slot);
            final Item newItem = inv.getItem(oldSlot);
            inv.setItem(slot, newItem);
            inv.setItem(oldSlot, item);
            inv.sendContents(nukkitPlayer);
        }
    }
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:31,代码来源:BrushListener.java

示例7: VisualQueue

import com.sk89q.worldedit.LocalSession; //导入方法依赖的package包/类
public VisualQueue() {
    playerMap = new ConcurrentHashMap<>();
    Runnable task = new Runnable() {
        @Override
        public void run() {
            long allowedTick = Fawe.get().getTimer().getTick() - 1;
            Iterator<Map.Entry<FawePlayer, Long>> iter = playerMap.entrySet().iterator();
            while (iter.hasNext()) {
                Map.Entry<FawePlayer, Long> entry = iter.next();
                Long time = entry.getValue();
                if (time < allowedTick) {
                    FawePlayer fp = entry.getKey();
                    iter.remove();
                    LocalSession session = fp.getSession();
                    Player player = fp.getPlayer();
                    Tool tool = session.getTool(player);
                    Brush brush;
                    if (tool instanceof BrushTool) {
                        BrushTool brushTool = (BrushTool) tool;
                        if (brushTool.getVisualMode() != VisualMode.NONE) {
                            try {
                                brushTool.visualize(BrushTool.BrushAction.PRIMARY, player);
                            } catch (Throwable e) {
                                WorldEdit.getInstance().getPlatformManager().handleThrowable(e, player);
                            }
                        }
                    }
                }
            }
            TaskManager.IMP.laterAsync(this, 3);
        }
    };
    TaskManager.IMP.laterAsync(task, 3);
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:35,代码来源:VisualQueue.java


注:本文中的com.sk89q.worldedit.LocalSession.getTool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。