本文整理汇总了Java中com.sk89q.worldedit.EditSession.getNearestSurfaceTerrainBlock方法的典型用法代码示例。如果您正苦于以下问题:Java EditSession.getNearestSurfaceTerrainBlock方法的具体用法?Java EditSession.getNearestSurfaceTerrainBlock怎么用?Java EditSession.getNearestSurfaceTerrainBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.sk89q.worldedit.EditSession
的用法示例。
在下文中一共展示了EditSession.getNearestSurfaceTerrainBlock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: build
import com.sk89q.worldedit.EditSession; //导入方法依赖的package包/类
@Override
public void build(EditSession editSession, Vector pos, Pattern pattern, double radius) throws MaxChangedBlocksException {
int maxY = editSession.getMaxY();
boolean vis = editSession.getExtent() instanceof VisualExtent;
if (path.isEmpty() || !pos.equals(path.get(path.size() - 1))) {
int max = editSession.getNearestSurfaceTerrainBlock(pos.getBlockX(), pos.getBlockZ(), pos.getBlockY(), 0, editSession.getMaxY());
if (max == -1) return;
pos.mutY(max);
path.add(pos);
editSession.getPlayer().sendMessage(BBC.getPrefix() + BBC.BRUSH_SPLINE_PRIMARY_2.s());
if (!vis) return;
}
LocalBlockVectorSet vset = new LocalBlockVectorSet();
final List<Node> nodes = new ArrayList<>(path.size());
final KochanekBartelsInterpolation interpol = new KochanekBartelsInterpolation();
for (final Vector nodevector : path) {
final Node n = new Node(nodevector);
n.setTension(tension);
n.setBias(bias);
n.setContinuity(continuity);
nodes.add(n);
}
interpol.setNodes(nodes);
final double splinelength = interpol.arcLength(0, 1);
for (double loop = 0; loop <= 1; loop += 1D / splinelength / quality) {
final Vector tipv = interpol.getPosition(loop);
final int tipx = MathMan.roundInt(tipv.getX());
final int tipz = (int) tipv.getZ();
int tipy = MathMan.roundInt(tipv.getY());
tipy = editSession.getNearestSurfaceTerrainBlock(tipx, tipz, tipy, 0, maxY);
if (tipy == -1) continue;
if (radius == 0) {
editSession.setBlock(tipx, tipy, tipz, pattern.next(tipx, tipy, tipz));
} else {
vset.add(tipx, tipy, tipz);
}
}
if (radius != 0) {
double radius2 = (radius * radius);
LocalBlockVectorSet newSet = new LocalBlockVectorSet();
final int ceilrad = (int) Math.ceil(radius);
for (final Vector v : vset) {
final int tipx = v.getBlockX(), tipy = v.getBlockY(), tipz = v.getBlockZ();
for (int loopx = tipx - ceilrad; loopx <= (tipx + ceilrad); loopx++) {
for (int loopz = tipz - ceilrad; loopz <= (tipz + ceilrad); loopz++) {
if (MathMan.hypot2(loopx - tipx, 0, loopz - tipz) <= radius2) {
int y = editSession.getNearestSurfaceTerrainBlock(loopx, loopz, v.getBlockY(), 0, maxY);
if (y == -1) continue;
newSet.add(loopx, y, loopz);
}
}
}
}
editSession.setBlocks(newSet, pattern);
if (!vis) path.clear();
}
editSession.getPlayer().sendMessage(BBC.getPrefix() + BBC.BRUSH_SPLINE_SECONDARY.s());
}
示例2: HeightMap
import com.sk89q.worldedit.EditSession; //导入方法依赖的package包/类
public HeightMap(EditSession session, Region region, boolean naturalOnly, boolean layers) {
checkNotNull(session);
checkNotNull(region);
this.session = session;
this.region = region;
this.width = region.getWidth();
this.height = region.getLength();
this.layers = layers;
int minX = region.getMinimumPoint().getBlockX();
int minY = region.getMinimumPoint().getBlockY();
int minZ = region.getMinimumPoint().getBlockZ();
int maxY = region.getMaximumPoint().getBlockY();
data = new int[width * height];
invalid = new boolean[data.length];
if (layers) {
Vector min = region.getMinimumPoint();
Vector max = region.getMaximumPoint();
int bx = min.getBlockX();
int bz = min.getBlockZ();
Iterable<Vector2D> flat = Regions.asFlatRegion(region).asFlatRegion();
Iterator<Vector2D> iter = new Fast2DIterator(flat, session).iterator();
int y = 0;
MutableBlockVector mutable = new MutableBlockVector();
while (iter.hasNext()) {
Vector2D pos = iter.next();
int x = pos.getBlockX();
int z = pos.getBlockZ();
y = session.getNearestSurfaceLayer(x, z, y, 0, maxY);
data[(z - bz) * width + (x - bx)] = y;
}
} else {
// Store current heightmap data
int index = 0;
if (naturalOnly) {
for (int z = 0; z < height; ++z) {
for (int x = 0; x < width; ++x, index++) {
data[index] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, naturalOnly);
}
}
} else {
int yTmp = 255;
for (int z = 0; z < height; ++z) {
for (int x = 0; x < width; ++x, index++) {
yTmp = session.getNearestSurfaceTerrainBlock(x + minX, z + minZ, yTmp, minY, maxY, Integer.MIN_VALUE, Integer.MAX_VALUE);
switch (yTmp) {
case Integer.MIN_VALUE:
yTmp = minY;
invalid[index] = true;
break;
case Integer.MAX_VALUE:
yTmp = maxY;
invalid[index] = true;
break;
}
data[index] = yTmp;
}
}
}
}
}