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Java BlockVector.getBlockY方法代码示例

本文整理汇总了Java中com.sk89q.worldedit.BlockVector.getBlockY方法的典型用法代码示例。如果您正苦于以下问题:Java BlockVector.getBlockY方法的具体用法?Java BlockVector.getBlockY怎么用?Java BlockVector.getBlockY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.sk89q.worldedit.BlockVector的用法示例。


在下文中一共展示了BlockVector.getBlockY方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: contains

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
public boolean contains(final BlockVector loc) {
    if (loc.getBlockX() < this.position1.getBlockX()) {
        return false;
    }
    if (loc.getBlockX() > this.position2.getBlockX()) {
        return false;
    }
    if (loc.getBlockZ() < this.position1.getBlockZ()) {
        return false;
    }
    if (loc.getBlockZ() > this.position2.getBlockZ()) {
        return false;
    }
    if (loc.getBlockY() < this.position1.getBlockY()) {
        return false;
    }
    if (loc.getBlockY() > this.position2.getBlockY()) {
        return false;
    }
    return true;
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:22,代码来源:FaweMask.java

示例2: FaweMask

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
public FaweMask(final BlockVector pos1, final BlockVector pos2, final String id) {
    if ((pos1 == null) || (pos2 == null)) {
        throw new IllegalArgumentException("BlockVectors cannot be null!");
    }
    this.description = id;
    this.position1 = new BlockVector(Math.min(pos1.getBlockX(), pos2.getBlockX()), pos1.getBlockY(), Math.min(pos1.getBlockZ(), pos2.getBlockZ()));
    this.position2 = new BlockVector(Math.max(pos1.getBlockX(), pos2.getBlockX()), pos2.getBlockY(), Math.max(pos1.getBlockZ(), pos2.getBlockZ()));
}
 
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:9,代码来源:FaweMask.java

示例3: compare

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
@Override
public int compare(BlockVector o1, BlockVector o2) {
    int resp;
    resp = o1.getBlockX() - o2.getBlockX();
    if (resp == 0) {
        resp = o1.getBlockY() - o2.getBlockY();
        if (resp == 0) {
            resp = o1.getBlockZ() - o2.getBlockZ();
        }
    }
    return resp;
}
 
开发者ID:ddonofrio,项目名称:libelula,代码行数:13,代码来源:FlagsProcessor.java

示例4: putFence

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
public static void putFence(LibelulaProtectionBlocks plugin, World world, TreeSet<BlockVector> blockVectors) {
    for (BlockVector bv : blockVectors) {
        Location loc = new Location(world, bv.getBlockX(), bv.getBlockY(), bv.getBlockZ());
        if (loc.getBlock().getType() == Material.AIR) {
            loc.getBlock().setType(Material.FENCE);
        }
    }
}
 
开发者ID:ddonofrio,项目名称:libelula,代码行数:9,代码来源:FlagsProcessor.java

示例5: getWorldEditRegionsInSelection

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
/**
 * Get all WorldGuard regions intersecting with a WorldEdit selection.
 * @param selection The selection to check
 * @return A list with all the WorldGuard regions intersecting with the selection
 */
public static List<ProtectedRegion> getWorldEditRegionsInSelection(Selection selection) {
	// Get all regions inside or intersecting with the WorldEdit selection of the player
	World world = selection.getWorld();
	RegionManager regionManager = AreaShop.getInstance().getWorldGuard().getRegionManager(world);
	ArrayList<ProtectedRegion> result = new ArrayList<>();
	Location selectionMin = selection.getMinimumPoint();
	Location selectionMax = selection.getMaximumPoint();
	for(ProtectedRegion region : regionManager.getRegions().values()) {
		BlockVector regionMin = region.getMinimumPoint();
		BlockVector regionMax = region.getMaximumPoint();
		if(
				(      // x part, resolves to true if the selection and region overlap anywhere on the x-axis
						(regionMin.getBlockX() <= selectionMax.getBlockX() && regionMin.getBlockX() >= selectionMin.getBlockX())
								|| (regionMax.getBlockX() <= selectionMax.getBlockX() && regionMax.getBlockX() >= selectionMin.getBlockX())
								|| (selectionMin.getBlockX() >= regionMin.getBlockX() && selectionMin.getBlockX() <= regionMax.getBlockX())
								|| (selectionMax.getBlockX() >= regionMin.getBlockX() && selectionMax.getBlockX() <= regionMax.getBlockX())
				) && ( // Y part, resolves to true if the selection and region overlap anywhere on the y-axis
						(regionMin.getBlockY() <= selectionMax.getBlockY() && regionMin.getBlockY() >= selectionMin.getBlockY())
								|| (regionMax.getBlockY() <= selectionMax.getBlockY() && regionMax.getBlockY() >= selectionMin.getBlockY())
								|| (selectionMin.getBlockY() >= regionMin.getBlockY() && selectionMin.getBlockY() <= regionMax.getBlockY())
								|| (selectionMax.getBlockY() >= regionMin.getBlockY() && selectionMax.getBlockY() <= regionMax.getBlockY())
				) && ( // Z part, resolves to true if the selection and region overlap anywhere on the z-axis
						(regionMin.getBlockZ() <= selectionMax.getBlockZ() && regionMin.getBlockZ() >= selectionMin.getBlockZ())
								|| (regionMax.getBlockZ() <= selectionMax.getBlockZ() && regionMax.getBlockZ() >= selectionMin.getBlockZ())
								|| (selectionMin.getBlockZ() >= regionMin.getBlockZ() && selectionMin.getBlockZ() <= regionMax.getBlockZ())
								|| (selectionMax.getBlockZ() >= regionMin.getBlockZ() && selectionMax.getBlockZ() <= regionMax.getBlockZ())
				)
		) {
			result.add(region);
		}
	}
	return result;
}
 
开发者ID:NLthijs48,项目名称:AreaShop,代码行数:39,代码来源:Utils.java

示例6: getMin

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
@Override
public BlockPos getMin() {
    BlockVector min = getHandle().getMinimumPoint();
    return new BlockPos(min.getBlockX(), min.getBlockY(), min.getBlockZ(), getWorld());
}
 
开发者ID:TechzoneMC,项目名称:SpawnShield,代码行数:6,代码来源:ProtectedRegionRegion.java

示例7: getMax

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
@Override
public BlockPos getMax() {
    BlockVector max = getHandle().getMaximumPoint();
    return new BlockPos(max.getBlockX(), max.getBlockY(), max.getBlockZ(), getWorld());
}
 
开发者ID:TechzoneMC,项目名称:SpawnShield,代码行数:6,代码来源:ProtectedRegionRegion.java

示例8: onPlayerMove

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
        public void onPlayerMove(PlayerMoveEvent e) {
            boolean moveIntoArena = false;
            BlockVector min = g.getArena().area.getMinimumPoint();
            BlockVector max = g.getArena().area.getMaximumPoint();
            if (e.getTo().getWorld().getName().equals(g.getArena().capturePoint.getWorld().getName())) {
                if (e.getTo().getBlockX() >= min.getX() && e.getTo().getBlockX() <= max.getBlockX()
                        && e.getTo().getBlockY() >= min.getY() && e.getTo().getBlockY() <= max.getBlockY()
                        && e.getTo().getBlockZ() >= min.getZ() && e.getTo().getBlockZ() <= max.getBlockZ()) {
                    moveIntoArena = true;
                }
            }

            if (g.getTeam(e.getPlayer()) == null) {
                if (moveIntoArena) {
                    if (!e.getPlayer().isOp()) {
                        e.getPlayer().teleport(g.getPlugin().mapMan.getLobby());
                        g.getPlugin().teamMan.backToNormal(e.getPlayer());
                    }
                    return;
                }
            } else {
                if (!moveIntoArena) {
//                    g.getPlugin().getLogger().info("Debug: fuera de Area " +e.getTo() + "  " + g.getArena().area.getMinimumPoint() + " / " + g.getArena().area.getMaximumPoint());
                    g.messageAll(e.getPlayer().getName() + " ha caído fuera de la arena.");
                    g.moveToSpawn(e.getPlayer());
                }
            }

            if (g.getArena().capturePoint.getBlockX() == e.getTo().getBlockX()
                    && g.getArena().capturePoint.getBlockY() == e.getTo().getBlockY()
                    && g.getArena().capturePoint.getBlockZ() == e.getTo().getBlockZ()
                    && g.getArena().capturePoint.getWorld().getName().equals(e.getTo().getWorld().getName())) {
                g.moveAllToSpawn();
                g.messageAll(ChatColor.GOLD + e.getPlayer().getDisplayName() + " captura el punto");
                int score = g.getPlugin().teamMan.getScore(e.getPlayer()).getScore();
                g.getPlugin().teamMan.getScore(e.getPlayer()).setScore(score + reward.get(round));
                g.playSoundAll(Sound.EXPLODE);

                /*
                 Location pointLoc = e.getTo();
                 pointLoc.setY(e.getTo().getY() - round);
                 pointLoc.getBlock().setType(Material.WOOL);
                 pointLoc.getBlock().setData(g.getPlugin().teamMan.getDyeColor(e.getPlayer()).getData());
                 */
                g.announsePoint();
                round++;
                tickCounter = 0;
            }

        }
 
开发者ID:ddonofrio,项目名称:libelula,代码行数:52,代码来源:Round.java

示例9: run

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public void run() {
	boolean finish = !player.isOnline();
	
	if (player.isOnline()) {
		Player bukkitPlayer = player.getBukkitPlayer();
		
		// Stores the current wool data
		byte data;
		
		if (currentRepetitions % 2 == 0) {
			data = LIME_WOOL_DATA;
		} else {
			data = RED_WOOL_DATA;
		}
		
		finish = currentRepetitions > REPETITIONS;
		Iterator<BlockVector> iterator = region.iterator();
		
		while (iterator.hasNext()) {
			BlockVector vec = iterator.next();
			
			int x = vec.getBlockX();
			int y = vec.getBlockY();
			int z = vec.getBlockZ();
			
			Location location = new Location(world, x, y, z);
			
			if (!finish) {
				bukkitPlayer.sendBlockChange(location, Material.WOOL, data);
			} else {
				Block block = world.getBlockAt(location);
				
				Material material = block.getType();
				data = block.getData();
				
				bukkitPlayer.sendBlockChange(location, material, data);
			}
		}
	}
	
	if (finish) {
		BukkitTask task = tasks.get(player);
		task.cancel();
		
		tasks.remove(player);
	}
	
	++currentRepetitions;
}
 
开发者ID:xaniox,项目名称:HeavySpleef,代码行数:52,代码来源:RegionVisualizer.java

示例10: toBukkit

import com.sk89q.worldedit.BlockVector; //导入方法依赖的package包/类
protected Location toBukkit(BlockVector block) {
	return new Location(world, block.getBlockX(), block.getBlockY(), block.getBlockZ());
}
 
开发者ID:CodingBadgers,项目名称:MineKart,代码行数:4,代码来源:Racecourse.java


注:本文中的com.sk89q.worldedit.BlockVector.getBlockY方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。