本文整理汇总了Java中com.nineoldandroids.animation.ValueAnimator.setRepeatCount方法的典型用法代码示例。如果您正苦于以下问题:Java ValueAnimator.setRepeatCount方法的具体用法?Java ValueAnimator.setRepeatCount怎么用?Java ValueAnimator.setRepeatCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.nineoldandroids.animation.ValueAnimator
的用法示例。
在下文中一共展示了ValueAnimator.setRepeatCount方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
long[] delays=new long[]{500,250,0,250,500};
for (int i = 0; i < 5; i++) {
final int index=i;
ValueAnimator scaleAnim=ValueAnimator.ofFloat(1,0.3f,1);
scaleAnim.setDuration(900);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
scaleYFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
animators.add(scaleAnim);
}
return animators;
}
示例2: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
long[] durations=new long[]{1260, 430, 1010, 730};
long[] delays=new long[]{770, 290, 280, 740};
for (int i = 0; i < 4; i++) {
final int index=i;
ValueAnimator scaleAnim=ValueAnimator.ofFloat(1,0.4f,1);
scaleAnim.setDuration(durations[i]);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
scaleFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
animators.add(scaleAnim);
}
return animators;
}
示例3: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
float circleSpacing=4;
float radius=(getWidth()-circleSpacing*2)/6;
int[] delays=new int[]{70,140,210};
for (int i = 0; i < 3; i++) {
final int index=i;
ValueAnimator scaleAnim=ValueAnimator.ofFloat(getHeight()/2,getHeight()/2-radius*2,getHeight()/2);
scaleAnim.setDuration(600);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
translateYFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
animators.add(scaleAnim);
}
return animators;
}
示例4: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
long[] delays=new long[]{400,200,0,200,400};
for (int i = 0; i < 5; i++) {
final int index=i;
ValueAnimator scaleAnim=ValueAnimator.ofFloat(1,0.4f,1);
scaleAnim.setDuration(1000);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
scaleYFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
animators.add(scaleAnim);
}
return animators;
}
示例5: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
ValueAnimator scaleAnim=ValueAnimator.ofFloat(0.5f,1,0.5f);
scaleAnim.setDuration(1000);
scaleAnim.setRepeatCount(-1);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
scaleFloat = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
ObjectAnimator rotateAnim=ObjectAnimator.ofFloat(getTarget(),"rotation",0,180,360);
rotateAnim.setDuration(1000);
rotateAnim.setRepeatCount(-1);
rotateAnim.start();
animators.add(scaleAnim);
animators.add(rotateAnim);
return animators;
}
示例6: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
int[] durations={960, 930, 1190, 1130, 1340, 940, 1200, 820, 1190};
int[] delays= {360, 400, 680, 410, 710, -150, -120, 10, 320};
for (int i = 0; i < 9; i++) {
final int index=i;
ValueAnimator alphaAnim=ValueAnimator.ofInt(255, 168,255);
alphaAnim.setDuration(durations[i]);
alphaAnim.setRepeatCount(-1);
alphaAnim.setStartDelay(delays[i]);
alphaAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
alphas[index] = (int) animation.getAnimatedValue();
postInvalidate();
}
});
alphaAnim.start();
animators.add(alphaAnim);
}
return animators;
}
示例7: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
int[] delays=new int[]{120,240,360};
for (int i = 0; i < 3; i++) {
final int index=i;
ValueAnimator scaleAnim=ValueAnimator.ofFloat(1,0.3f,1);
scaleAnim.setDuration(750);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
scaleFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
animators.add(scaleAnim);
}
return animators;
}
示例8: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators=new ArrayList<>();
long[] delays=new long[]{100,200,300,400,500};
for (int i = 0; i < 5; i++) {
final int index=i;
ValueAnimator scaleAnim=ValueAnimator.ofFloat(1, 0.4f, 1);
scaleAnim.setDuration(1000);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
scaleYFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
animators.add(scaleAnim);
}
return animators;
}
示例9: valueAnimatorRepeat
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
/**
* 属性动画循环一定次数
* @param count
* @param animator
* @return
*/
@NonNull
public static Animator valueAnimatorRepeat(final int count, @NonNull Animator animator) {
if (count <= 1 && count != -1)
return animator;
if (animator instanceof ValueAnimator) {
ValueAnimator valueAnimator = (ValueAnimator) animator;
valueAnimator.setRepeatCount(Math.max(-1, count - 1));
return valueAnimator;
}
return animator;
}
示例10: createAnimation
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public List<Animator> createAnimation() {
List<Animator> animators = new ArrayList<>();
for (int i = 0; i < CIRCLE_NUM; i++) {
final int index = i;
ValueAnimator scaleAnim = ValueAnimator.ofFloat(1, 0.3f, 1);
scaleAnim.setDuration(BASE_DELAY_MILLIS * CIRCLE_NUM * 3 / 2);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
scaleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
scaleFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
}
});
scaleAnim.start();
animators.add(scaleAnim);
}
return animators;
}
示例11: parseAnimatorFromTypeArray
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
/**
* @param anim The animator, must not be null
* @param arrayAnimator Incoming typed array for Animator's attributes.
* @param arrayObjectAnimator Incoming typed array for Object Animator's
* attributes.
*/
private static void parseAnimatorFromTypeArray(ValueAnimator anim,
TypedArray arrayAnimator, TypedArray arrayObjectAnimator) {
long duration = arrayAnimator.getInt(R.styleable.Animator_android_duration, 300);
long startDelay = arrayAnimator.getInt(R.styleable.Animator_android_startOffset, 0);
int valueType = arrayAnimator.getInt(R.styleable.Animator_vc_valueType, 0);
TypeEvaluator evaluator = null;
// Must be a path animator by the time I reach here
if (valueType == VALUE_TYPE_PATH) {
evaluator = setupAnimatorForPath(anim, arrayAnimator);
} else {
throw new IllegalArgumentException("target is not a pathType target");
}
anim.setDuration(duration);
anim.setStartDelay(startDelay);
if (arrayAnimator.hasValue(R.styleable.Animator_android_repeatCount)) {
anim.setRepeatCount(
arrayAnimator.getInt(R.styleable.Animator_android_repeatCount, 0));
}
if (arrayAnimator.hasValue(R.styleable.Animator_android_repeatMode)) {
anim.setRepeatMode(
arrayAnimator.getInt(R.styleable.Animator_android_repeatMode,
ValueAnimator.RESTART));
}
if (evaluator != null) {
anim.setEvaluator(evaluator);
}
if (arrayObjectAnimator != null) {
setupObjectAnimator(anim, arrayObjectAnimator);
}
}
示例12: MyAnimationView
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
public MyAnimationView(Context context) {
super(context);
// Animate background color
// Note that setting the background color will automatically invalidate the
// view, so that the animated color, and the bouncing balls, get redisplayed on
// every frame of the animation.
ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE);
colorAnim.setDuration(3000);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.setRepeatCount(ValueAnimator.INFINITE);
colorAnim.setRepeatMode(ValueAnimator.REVERSE);
colorAnim.start();
}
示例13: onTouchEvent
import com.nineoldandroids.animation.ValueAnimator; //导入方法依赖的package包/类
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() != MotionEvent.ACTION_DOWN &&
event.getAction() != MotionEvent.ACTION_MOVE) {
return false;
}
ShapeHolder newBall = addBall(event.getX(), event.getY());
// Bouncing animation with squash and stretch
float startY = newBall.getY();
float endY = getHeight() - 50f;
float h = (float)getHeight();
float eventY = event.getY();
int duration = (int)(500 * ((h - eventY)/h));
ValueAnimator bounceAnim = ObjectAnimator.ofFloat(newBall, "y", startY, endY);
bounceAnim.setDuration(duration);
bounceAnim.setInterpolator(new AccelerateInterpolator());
ValueAnimator squashAnim1 = ObjectAnimator.ofFloat(newBall, "x", newBall.getX(),
newBall.getX() - 25f);
squashAnim1.setDuration(duration/4);
squashAnim1.setRepeatCount(1);
squashAnim1.setRepeatMode(ValueAnimator.REVERSE);
squashAnim1.setInterpolator(new DecelerateInterpolator());
ValueAnimator squashAnim2 = ObjectAnimator.ofFloat(newBall, "width", newBall.getWidth(),
newBall.getWidth() + 50);
squashAnim2.setDuration(duration/4);
squashAnim2.setRepeatCount(1);
squashAnim2.setRepeatMode(ValueAnimator.REVERSE);
squashAnim2.setInterpolator(new DecelerateInterpolator());
ValueAnimator stretchAnim1 = ObjectAnimator.ofFloat(newBall, "y", endY,
endY + 25f);
stretchAnim1.setDuration(duration/4);
stretchAnim1.setRepeatCount(1);
stretchAnim1.setInterpolator(new DecelerateInterpolator());
stretchAnim1.setRepeatMode(ValueAnimator.REVERSE);
ValueAnimator stretchAnim2 = ObjectAnimator.ofFloat(newBall, "height",
newBall.getHeight(), newBall.getHeight() - 25);
stretchAnim2.setDuration(duration/4);
stretchAnim2.setRepeatCount(1);
stretchAnim2.setInterpolator(new DecelerateInterpolator());
stretchAnim2.setRepeatMode(ValueAnimator.REVERSE);
ValueAnimator bounceBackAnim = ObjectAnimator.ofFloat(newBall, "y", endY,
startY);
bounceBackAnim.setDuration(duration);
bounceBackAnim.setInterpolator(new DecelerateInterpolator());
// Sequence the down/squash&stretch/up animations
AnimatorSet bouncer = new AnimatorSet();
bouncer.play(bounceAnim).before(squashAnim1);
bouncer.play(squashAnim1).with(squashAnim2);
bouncer.play(squashAnim1).with(stretchAnim1);
bouncer.play(squashAnim1).with(stretchAnim2);
bouncer.play(bounceBackAnim).after(stretchAnim2);
// Fading animation - remove the ball when the animation is done
ValueAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f);
fadeAnim.setDuration(250);
fadeAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
balls.remove(((ObjectAnimator)animation).getTarget());
}
});
// Sequence the two animations to play one after the other
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.play(bouncer).before(fadeAnim);
// Start the animation
animatorSet.start();
return true;
}