本文整理汇总了Java中com.jogamp.opengl.GLAutoDrawable.getSurfaceHeight方法的典型用法代码示例。如果您正苦于以下问题:Java GLAutoDrawable.getSurfaceHeight方法的具体用法?Java GLAutoDrawable.getSurfaceHeight怎么用?Java GLAutoDrawable.getSurfaceHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.opengl.GLAutoDrawable
的用法示例。
在下文中一共展示了GLAutoDrawable.getSurfaceHeight方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: glTransform
import com.jogamp.opengl.GLAutoDrawable; //导入方法依赖的package包/类
public synchronized void glTransform(GLAutoDrawable drawable,GL2 gl) {
drawableWidth = drawable.getSurfaceWidth ();
drawableHeight= drawable.getSurfaceHeight();
//FIXME scale better when trace is wider than high
// move pixels to one side when traces are to be displayed
if (showTraces) {
if ((drawableWidth/chip.getSizeX()) > (drawableHeight/chip.getSizeY())) {
broaderThanHigh= true;
// draw chip canvas on the right
gl.glTranslatef( (.4f * (drawableWidth-drawableHeight) *
chip.getSizeY())/drawableHeight,0f,0f );
} else {
broaderThanHigh= false;
// not implemented (highly unlikely)
}
}
float dx= x2-x1;
float dy= y2-y1;
gl.glScalef(chip.getSizeX()/Math.max(dx, dy),
chip.getSizeY()/Math.max(dx, dy),1f);
gl.glTranslatef(currentX()-x1, currentY()-y1, 0f);
}
示例2: drawSymbolOverlay
import com.jogamp.opengl.GLAutoDrawable; //导入方法依赖的package包/类
private void drawSymbolOverlay(GLAutoDrawable drawable, int symbolID) {
GL2 gl = drawable.getGL().getGL2();
if (symbolTextures == null || symbolID < 0 || symbolID >= symbolTextures.length || symbolTextures[symbolID] == null) {
return;
}
int left = 10, bot = 10, offset = 0;
final int w = chip.getSizeX() / 2, h = chip.getSizeY() / 2, sw = drawable.getSurfaceWidth(), sh = drawable.getSurfaceHeight();
if (tracker.getNumVisibleClusters() > 0) {
Cluster hand = tracker.getVisibleClusters().getFirst();
offset = (int) ((float) hand.getLocation().y / 5);
}
symbolTextures[symbolID].bind(gl);
symbolTextures[symbolID].enable(gl);
drawPolygon(gl, left, bot + offset, w, h);
symbolTextures[symbolID].disable(gl);
String s = playToWin ? "Playing to win" : "Playing to tie";
textRenderer.setColor(.75f, 0.75f, 0.75f, 1);
textRenderer.begin3DRendering();
Rectangle2D r = textRenderer.getBounds(s);
textRenderer.draw3D(s, left, bot, 0, (float) w / sw);
textRenderer.end3DRendering();
}
示例3: drawTimeScaling
import com.jogamp.opengl.GLAutoDrawable; //导入方法依赖的package包/类
private void drawTimeScaling(GLAutoDrawable drawable, float timeExpansion) {
if (!isTimeScaling()) {
return;
}
final int sx = chip.getSizeX(), sy = chip.getSizeY();
final float yorig = .95f * sy, xpos = 0, barh = .03f * sy;
int h = drawable.getSurfaceHeight(), w = drawable.getSurfaceWidth();
GL2 gl = drawable.getGL().getGL2();
gl.glPushMatrix();
gl.glColor3f(1, 1, 1);
GLUT glut = chip.getCanvas().getGlut();
StringBuilder s = new StringBuilder();
if ((timeExpansion < 1) && (timeExpansion != 0)) {
s.append('/');
timeExpansion = 1 / timeExpansion;
} else {
s.append('x');
}
int font = GLUT.BITMAP_9_BY_15;
String s2 = String.format("Time factor: %10s", engFmt.format(timeExpansion) + s);
float sw = (glut.glutBitmapLength(font, s2) / (float) w) * sx;
gl.glRasterPos3f(0, yorig, 0);
glut.glutBitmapString(font, s2);
float x0 = xpos;
float x1 = (float) (xpos + (x0 * Math.log10(timeExpansion)));
float y0 = sy + barh;
float y1 = y0;
gl.glRectf(x0, y0, x1, y1);
gl.glPopMatrix();
}
示例4: displayPixmap
import com.jogamp.opengl.GLAutoDrawable; //导入方法依赖的package包/类
/** Displays the pixmap of pixel values.
*
* @param drawable
*/
synchronized private void displayPixmap(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
if (gl == null) {
return;
}
checkGLError(gl, "before pixmap");
final int wi = drawable.getSurfaceWidth(), hi = drawable.getSurfaceHeight();
float scale = 1;
if (fillsVertically) {// tall chip, use chip height
scale = ((float) hi - (2 * borderPixels)) / getSizeY();
} else if (fillsHorizontally) {
scale = ((float) wi - (2 * borderPixels)) / getSizeX();
}
gl.glPixelZoom(scale, scale);
gl.glRasterPos2f(-.5f, -.5f); // to LL corner of chip, but must be inside viewport or else it is ignored, breaks on zoom if (zoom.isZoomEnabled() == false) {
checkPixmapAllocation();
{
try {
pixmap.rewind();
gl.glDrawPixels(sizeX, sizeY, GL.GL_RGB, GL.GL_FLOAT, pixmap);
} catch (IndexOutOfBoundsException e) {
log.warning(e.toString());
}
}
// FloatBuffer minMax=FloatBuffer.allocate(6);
// gl.glGetMinmax(GL.GL_MINMAX, true, GL.GL_RGB, GL.GL_FLOAT, minMax);
// gl.glDisable(GL.GL_MINMAX);
checkGLError(gl, "after rendering image");
// outline frame
gl.glColor4f(0, 0, 1f, 0f);
gl.glLineWidth(1f);
{
gl.glBegin(GL.GL_LINE_LOOP);
final float o = .5f;
final float w = sizeX - 1;
final float h = sizeY - 1;
gl.glVertex2f(-o, -o);
gl.glVertex2f(w + o, -o);
gl.glVertex2f(w + o, h + o);
gl.glVertex2f(-o, h + o);
gl.glEnd();
}
checkGLError(gl, "after rendering frame");
}
示例5: displayPixmap
import com.jogamp.opengl.GLAutoDrawable; //导入方法依赖的package包/类
/**
* Displays the pixmap of pixel values.
*
* @param drawable
*/
synchronized private void displayPixmap(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
if (gl == null) {
return;
}
checkGLError(gl, "before pixmap");
final int wi = drawable.getSurfaceWidth(), hi = drawable.getSurfaceHeight();
float scale = 1;
if (fillsVertically) {// tall chip, use chip height
scale = (hi - (2 * borderPixels)) / getSizeY();
} else if (fillsHorizontally) {
scale = (wi - (2 * borderPixels)) / getSizeX();
}
gl.glPixelZoom(scale, scale);
// gl.glRasterPos2f(-.5f, -.5f); // to LL corner of chip, but must be inside viewport or else it is ignored, breaks on zoom if (zoom.isZoomEnabled() == false) {
gl.glRasterPos2f(0, 0); // to LL corner of chip, but must be inside viewport or else it is ignored, breaks on zoom if (zoom.isZoomEnabled() == false) {
checkPixmapAllocation();
{
try {
pixmap.rewind();
gl.glDrawPixels(sizeX, sizeY, GL.GL_RGB, GL.GL_FLOAT, pixmap);
} catch (IndexOutOfBoundsException e) {
log.warning(e.toString());
}
}
// FloatBuffer minMax=FloatBuffer.allocate(6);
// gl.glGetMinmax(GL.GL_MINMAX, true, GL.GL_RGB, GL.GL_FLOAT, minMax);
// gl.glDisable(GL.GL_MINMAX);
checkGLError(gl, "after rendering image");
// outline frame
gl.glColor4f(0, 0, 1f, 0f);
gl.glLineWidth(2f);
{
gl.glBegin(GL.GL_LINE_LOOP);
final float o = 0;
final float w = sizeX;
final float h = sizeY;
gl.glVertex2f(-o, -o);
gl.glVertex2f(w + o, -o);
gl.glVertex2f(w + o, h + o);
gl.glVertex2f(-o, h + o);
gl.glEnd();
}
checkGLError(gl, "after rendering frame");
}
示例6: grabImage
import com.jogamp.opengl.GLAutoDrawable; //导入方法依赖的package包/类
void grabImage(final GLAutoDrawable d) {
final GL2 gl = d.getGL().getGL2();
final int width = d.getSurfaceWidth();
final int height = d.getSurfaceHeight();
// Allocate a buffer for the pixels
final ByteBuffer rgbData = Buffers.newDirectByteBuffer(width * height * 3);
// Set up the OpenGL state.
gl.glReadBuffer(GL.GL_FRONT);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
// Read the pixels into the ByteBuffer
gl.glReadPixels(0, 0, width, height, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, rgbData);
// Allocate space for the converted pixels
final int[] pixelInts = new int[width * height];
// Convert RGB bytes to ARGB ints with no transparency. Flip
// imageOpenGL vertically by reading the rows of pixels in the byte
// buffer in reverse - (0,0) is at bottom left in OpenGL.
int p = width * height * 3; // Points to first byte (red) in each row.
int q; // Index into ByteBuffer
int i = 0; // Index into target int[]
final int bytesPerRow = width * 3; // Number of bytes in each row
for (int row = height - 1; row >= 0; row--) {
p = row * bytesPerRow;
q = p;
for (int col = 0; col < width; col++) {
final int iR = rgbData.get(q++);
final int iG = rgbData.get(q++);
final int iB = rgbData.get(q++);
pixelInts[i++] = ((0xFF000000) | ((iR & 0xFF) << 16) | ((iG & 0xFF) << 8) | (iB & 0xFF));
}
}
// Set the data for the BufferedImage
if ((getImageOpenGL() == null) || (getImageOpenGL().getWidth() != width)
|| (getImageOpenGL().getHeight() != height)) {
imageOpenGL = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
}
getImageOpenGL().setRGB(0, 0, width, height, pixelInts, 0, width);
}