当前位置: 首页>>代码示例>>Java>>正文


Java NewtFactory.createDisplay方法代码示例

本文整理汇总了Java中com.jogamp.newt.NewtFactory.createDisplay方法的典型用法代码示例。如果您正苦于以下问题:Java NewtFactory.createDisplay方法的具体用法?Java NewtFactory.createDisplay怎么用?Java NewtFactory.createDisplay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.newt.NewtFactory的用法示例。


在下文中一共展示了NewtFactory.createDisplay方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 09 - Interpolation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial09 tutorial09 = new Tutorial09();
        glWindow.addGLEventListener(tutorial09);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial09.java

示例2: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 05 - Uniform Variables");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial05 tutorial05 = new Tutorial05();
        glWindow.addGLEventListener(tutorial05);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial05.java

示例3: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1034, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 03 - First triangle");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial03 tutorial03 = new Tutorial03();
        glWindow.addGLEventListener(tutorial03);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial03.java

示例4: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 08 - Scaling Transformation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial08 tutorial08 = new Tutorial08();
        glWindow.addGLEventListener(tutorial08);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial08.java

示例5: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 04 - Shaders");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial04 tutorial04 = new Tutorial04();
        glWindow.addGLEventListener(tutorial04);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial04.java

示例6: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 06 - Translation Transformation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial06 tutorial06 = new Tutorial06();
        glWindow.addGLEventListener(tutorial06);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial06.java

示例7: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1024, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 02 -  Hello Dot");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial02 tutorial02 = new Tutorial02();
        glWindow.addGLEventListener(tutorial02);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial02.java

示例8: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1024, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 01 - Open a window");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial01 tutorial01 = new Tutorial01();
        glWindow.addGLEventListener(tutorial01);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial01.java

示例9: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial 07 - Rotation Transformation");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial07 tutorial07 = new Tutorial07();
        glWindow.addGLEventListener(tutorial07);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial07.java

示例10: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(1044, 768);
        glWindow.setPosition(100, 50);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("Tutorial10 - Indexed Draws");
        glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        glWindow.setVisible(true);

        Tutorial10 tutorial10 = new Tutorial10();
        glWindow.addGLEventListener(tutorial10);

        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:ogl-dev,代码行数:26,代码来源:Tutorial10.java

示例11: Scene

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public Scene(String title, Renderer renderer) {
    this.renderer = renderer;

    try {
        this.display = NewtFactory.createDisplay(null);
        this.window = GLWindow.create(new GLCapabilities(GLProfile.get(GLProfile.GL2)));
        this.window.setPosition(0, 0);
        this.window.setSize(window.getScreen().getWidth(), window.getScreen().getHeight());
        this.window.addWindowListener(new WindowHandler(resize, stop));
        this.window.addMouseListener(new MouseHandler(this.window, renderer));
        this.window.setTitle(title);
        this.window.setVisible(true);
    } catch (Throwable t) {
        dispose();
        Throw.unchecked(t);
    }
}
 
开发者ID:slipperyseal,项目名称:atomicobjects,代码行数:18,代码来源:Scene.java

示例12: Window

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public Window(KeyboardInputHandler aKeyboardInputHandler, MouseHandler aMouseHandler) 
{
    //m_GLWindow
    
    //ICON TEST
    //IOUtil.ClassResources res = new ClassResources(new String[]{"brick.png"}, getClass().getClassLoader(), getClass());
    System.setProperty("newt.window.icons", "grimhaus/com/G2Dj/Resource/Graphics/icon-16.png grimhaus/com/G2Dj/Resource/Graphics/icon-32.png");
    //NewtFactory.setWindowIcons(res);
    
    //Configure the GL
    Display display = NewtFactory.createDisplay(null);
    Screen screen = NewtFactory.createScreen(display, 0);
    GLProfile glProfile = GLProfile.get(GLProfile./*GL4ES3*/GL2ES2);
    GLCapabilities glCapabilities = new GLCapabilities(glProfile);
    
    //Create the GL context & create the window
    m_GLWindow = GLWindow.create(screen, glCapabilities);
    
    //Configure the window
    setTitle("G2Dj");
    setSize(1024, 768);
    setPosition(50, 50);
    setAlwaysOnTop(false);
    setDisplayMode(DisplayMode.Windowed);
    setPointerVisible(true);
    setPointerLockMode(PointerLockMode.Free);
            
    //Bypass JOGL's multithreaded event system
    m_GLWindow.setAutoSwapBufferMode(false);//timing of bufferswaps is up to me
    m_GLWindow.getContext().makeCurrent();//Ownership of the context is given to this thread
    
    //Attach window event listeners
    m_GLWindow.addWindowListener((WindowListener)this);
    m_GLWindow.addKeyListener((KeyListener)aKeyboardInputHandler);
    m_GLWindow.addMouseListener((MouseListener)aMouseHandler);
    
    GL gl = m_GLWindow.getGL();
    grimhaus.com.G2Dj.Imp.Graphics.GL.gl = m_GLWindow.getGL().getGL2ES2();
            
}
 
开发者ID:jfcameron,项目名称:G2Dj,代码行数:41,代码来源:Window.java

示例13: Application

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public Application() {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL4);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        glWindow = GLWindow.create(screen, glCapabilities);

        glWindow.setSize(windowSize.x, windowSize.y);
        glWindow.setPosition(700, 100);
        glWindow.setUndecorated(false);
        glWindow.setAlwaysOnTop(false);
        glWindow.setFullscreen(false);
        glWindow.setPointerVisible(true);
        glWindow.confinePointer(false);
        glWindow.setTitle("hellovr_jogl");

        if (debugOpenGL) {
            glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        }
        glWindow.setVisible(true);
        if (debugOpenGL) {
            glWindow.getContext().addGLDebugListener(new GlDebugOutput());
        }

        glWindow.setAutoSwapBufferMode(false);
        animator = new Animator(glWindow);
        animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-hello-vr,代码行数:30,代码来源:Application.java

示例14: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL4);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        Resources.glWindow = GLWindow.create(screen, glCapabilities);

        Resources.glWindow.setSize(Resources.imageSize.x, Resources.imageSize.y);
        Resources.glWindow.setPosition(50, 50);
        Resources.glWindow.setUndecorated(false);
        Resources.glWindow.setAlwaysOnTop(false);
        Resources.glWindow.setFullscreen(false);
        Resources.glWindow.setPointerVisible(true);
        Resources.glWindow.confinePointer(false);
        Resources.glWindow.setTitle("Weighted Blended");
        Resources.glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
        Resources.glWindow.setVisible(true);

        Viewer viewer = new Viewer();
        Resources.glWindow.addGLEventListener(viewer);

        InputListener inputListener = new InputListener();
        Resources.glWindow.addMouseListener(inputListener);
        Resources.glWindow.addKeyListener(inputListener);

        Resources.animator = new Animator(Resources.glWindow);
        Resources.animator.setRunAsFastAsPossible(true);
        Resources.animator.setExclusiveContext(true);
        Resources.animator.start();
    }
 
开发者ID:java-opengl-labs,项目名称:oit,代码行数:32,代码来源:Viewer.java

示例15: main

import com.jogamp.newt.NewtFactory; //导入方法依赖的package包/类
public static void main(String[] args) {

        Display display = NewtFactory.createDisplay(null);
        Screen screen = NewtFactory.createScreen(display, 0);
        GLProfile glProfile = GLProfile.get(GLProfile.GL3);
        GLCapabilities glCapabilities = new GLCapabilities(glProfile);
        Resources.glWindow = GLWindow.create(screen, glCapabilities);

        Resources.glWindow.setSize(Resources.imageSize.x, Resources.imageSize.y);
        Resources.glWindow.setPosition(50, 50);
        Resources.glWindow.setUndecorated(false);
        Resources.glWindow.setAlwaysOnTop(false);
        Resources.glWindow.setFullscreen(false);
        Resources.glWindow.setPointerVisible(true);
        Resources.glWindow.confinePointer(false);
        Resources.glWindow.setTitle(TITLE);

        Viewer viewer = new Viewer();

        Resources.glWindow.addGLEventListener(viewer);

        InputListener inputListener = new InputListener();
        Resources.glWindow.addMouseListener(inputListener);
        Resources.glWindow.addKeyListener(inputListener);

        Resources.animator = new Animator(Resources.glWindow);
        Resources.animator.setRunAsFastAsPossible(true);
        Resources.animator.setExclusiveContext(true);
        Resources.animator.start();

        Resources.glWindow.setVisible(true);
    }
 
开发者ID:java-opengl-labs,项目名称:oit,代码行数:33,代码来源:Viewer.java


注:本文中的com.jogamp.newt.NewtFactory.createDisplay方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。