本文整理汇总了Java中com.jme3.texture.TextureCubeMap.setAnisotropicFilter方法的典型用法代码示例。如果您正苦于以下问题:Java TextureCubeMap.setAnisotropicFilter方法的具体用法?Java TextureCubeMap.setAnisotropicFilter怎么用?Java TextureCubeMap.setAnisotropicFilter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.texture.TextureCubeMap
的用法示例。
在下文中一共展示了TextureCubeMap.setAnisotropicFilter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: SkySpatial
import com.jme3.texture.TextureCubeMap; //导入方法依赖的package包/类
public SkySpatial(
SkyComponent skyComponent,
JmeResourceManager resourceManager,
AssetManager assetManager) {
super(
skyComponent.getName(),
(float)skyComponent.getOrder(),
resourceManager,
assetManager);
setCullHint(Spatial.CullHint.Never);
setQueueBucket(Bucket.Sky);
texture = new TextureCubeMap();
texture.setMagFilter(Texture.MagFilter.Nearest);
texture.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
texture.setAnisotropicFilter(0);
texture.setWrap(Texture.WrapMode.EdgeClamp);
material = new Material(assetManager, "/assets/shaders/sky/Sky.j3md");
material.setVector4("Color", new Vector4f(0.0f, 0.0f, 0.0f, 0.0f));
material.setInt("ColorBlendMode", ShaderUtil.getColorBlendModeAsInteger(ColorBlendMode.NORMAL));
material.setVector3("NormalScale", Vector3f.UNIT_XYZ);
material.setTexture("Texture", texture);
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
sphere = new Sphere(8, 8, 10, false, true);
geometry = new Geometry();
geometry.setMaterial(material);
geometry.setMesh(sphere);
geometry.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
attachChild(geometry);
addControl(new CameraAttachingControl());
}
示例2: createSky
import com.jme3.texture.TextureCubeMap; //导入方法依赖的package包/类
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale){
Geometry sky = new Geometry("Sky", sphereMesh);
sky.setQueueBucket(Bucket.Sky);
sky.setCullHint(Spatial.CullHint.Never);
Image westImg = west.getImage();
Image eastImg = east.getImage();
Image northImg = north.getImage();
Image southImg = south.getImage();
Image upImg = up.getImage();
Image downImg = down.getImage();
checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
cubeImage.addData(westImg.getData(0));
cubeImage.addData(eastImg.getData(0));
cubeImage.addData(downImg.getData(0));
cubeImage.addData(upImg.getData(0));
cubeImage.addData(southImg.getData(0));
cubeImage.addData(northImg.getData(0));
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
cubeMap.setAnisotropicFilter(0);
cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
skyMat.setTexture("Texture", cubeMap);
skyMat.setVector3("NormalScale", normalScale);
sky.setMaterial(skyMat);
return sky;
}
示例3: createSky
import com.jme3.texture.TextureCubeMap; //导入方法依赖的package包/类
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) {
final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
Geometry sky = new Geometry("Sky", sphereMesh);
sky.setQueueBucket(Bucket.Sky);
sky.setCullHint(Spatial.CullHint.Never);
sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
Image westImg = west.getImage();
Image eastImg = east.getImage();
Image northImg = north.getImage();
Image southImg = south.getImage();
Image upImg = up.getImage();
Image downImg = down.getImage();
checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
cubeImage.addData(westImg.getData(0));
cubeImage.addData(eastImg.getData(0));
cubeImage.addData(downImg.getData(0));
cubeImage.addData(upImg.getData(0));
cubeImage.addData(southImg.getData(0));
cubeImage.addData(northImg.getData(0));
if (westImg.getEfficentData() != null){
// also consilidate efficient data
ArrayList<Object> efficientData = new ArrayList<Object>(6);
efficientData.add(westImg.getEfficentData());
efficientData.add(eastImg.getEfficentData());
efficientData.add(downImg.getEfficentData());
efficientData.add(upImg.getEfficentData());
efficientData.add(southImg.getEfficentData());
efficientData.add(northImg.getEfficentData());
cubeImage.setEfficentData(efficientData);
}
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
cubeMap.setAnisotropicFilter(0);
cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
skyMat.setTexture("Texture", cubeMap);
skyMat.setVector3("NormalScale", normalScale);
sky.setMaterial(skyMat);
return sky;
}