当前位置: 首页>>代码示例>>Java>>正文


Java TextureCubeMap.setAnisotropicFilter方法代码示例

本文整理汇总了Java中com.jme3.texture.TextureCubeMap.setAnisotropicFilter方法的典型用法代码示例。如果您正苦于以下问题:Java TextureCubeMap.setAnisotropicFilter方法的具体用法?Java TextureCubeMap.setAnisotropicFilter怎么用?Java TextureCubeMap.setAnisotropicFilter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.texture.TextureCubeMap的用法示例。


在下文中一共展示了TextureCubeMap.setAnisotropicFilter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: SkySpatial

import com.jme3.texture.TextureCubeMap; //导入方法依赖的package包/类
public SkySpatial(
		SkyComponent skyComponent,
		JmeResourceManager resourceManager,
		AssetManager assetManager) {
	super(
			skyComponent.getName(),
			(float)skyComponent.getOrder(),
			resourceManager,
			assetManager);
	
	setCullHint(Spatial.CullHint.Never);
	setQueueBucket(Bucket.Sky);
	
	texture = new TextureCubeMap();
	texture.setMagFilter(Texture.MagFilter.Nearest);
	texture.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
	texture.setAnisotropicFilter(0);
	texture.setWrap(Texture.WrapMode.EdgeClamp);
	
	material = new Material(assetManager, "/assets/shaders/sky/Sky.j3md");
	material.setVector4("Color", new Vector4f(0.0f, 0.0f, 0.0f, 0.0f));
	material.setInt("ColorBlendMode", ShaderUtil.getColorBlendModeAsInteger(ColorBlendMode.NORMAL));
	material.setVector3("NormalScale", Vector3f.UNIT_XYZ);
	material.setTexture("Texture", texture);
	material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
	
	sphere = new Sphere(8, 8, 10, false, true);
	
	geometry = new Geometry();
	geometry.setMaterial(material);
	geometry.setMesh(sphere);
	geometry.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
	
	attachChild(geometry);
	
	addControl(new CameraAttachingControl());
}
 
开发者ID:quadracoatl,项目名称:quadracoatl,代码行数:38,代码来源:SkySpatial.java

示例2: createSky

import com.jme3.texture.TextureCubeMap; //导入方法依赖的package包/类
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale){
    Geometry sky = new Geometry("Sky", sphereMesh);
    sky.setQueueBucket(Bucket.Sky);
    sky.setCullHint(Spatial.CullHint.Never);

    Image westImg  = west.getImage();
    Image eastImg  = east.getImage();
    Image northImg = north.getImage();
    Image southImg = south.getImage();
    Image upImg    = up.getImage();
    Image downImg  = down.getImage();

    checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);

    Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
    
    cubeImage.addData(westImg.getData(0));
    cubeImage.addData(eastImg.getData(0));
    
    cubeImage.addData(downImg.getData(0));
    cubeImage.addData(upImg.getData(0));

    cubeImage.addData(southImg.getData(0));
    cubeImage.addData(northImg.getData(0));

    TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
    cubeMap.setAnisotropicFilter(0);
    cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
    cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
    cubeMap.setWrap(Texture.WrapMode.EdgeClamp);

    Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    skyMat.setTexture("Texture", cubeMap);
    skyMat.setVector3("NormalScale", normalScale);
    sky.setMaterial(skyMat);

    return sky;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:39,代码来源:SkyFactory.java

示例3: createSky

import com.jme3.texture.TextureCubeMap; //导入方法依赖的package包/类
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) {
    final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
    Geometry sky = new Geometry("Sky", sphereMesh);
    sky.setQueueBucket(Bucket.Sky);
    sky.setCullHint(Spatial.CullHint.Never);
    sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));

    Image westImg = west.getImage();
    Image eastImg = east.getImage();
    Image northImg = north.getImage();
    Image southImg = south.getImage();
    Image upImg = up.getImage();
    Image downImg = down.getImage();

    checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);

    Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);

    cubeImage.addData(westImg.getData(0));
    cubeImage.addData(eastImg.getData(0));

    cubeImage.addData(downImg.getData(0));
    cubeImage.addData(upImg.getData(0));

    cubeImage.addData(southImg.getData(0));
    cubeImage.addData(northImg.getData(0));
    
    if (westImg.getEfficentData() != null){
        // also consilidate efficient data
        ArrayList<Object> efficientData = new ArrayList<Object>(6);
        efficientData.add(westImg.getEfficentData());
        efficientData.add(eastImg.getEfficentData());
        efficientData.add(downImg.getEfficentData());
        efficientData.add(upImg.getEfficentData());
        efficientData.add(southImg.getEfficentData());
        efficientData.add(northImg.getEfficentData());
        cubeImage.setEfficentData(efficientData);
    }

    TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
    cubeMap.setAnisotropicFilter(0);
    cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
    cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
    cubeMap.setWrap(Texture.WrapMode.EdgeClamp);

    Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    skyMat.setTexture("Texture", cubeMap);
    skyMat.setVector3("NormalScale", normalScale);
    sky.setMaterial(skyMat);

    return sky;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:53,代码来源:SkyFactory.java


注:本文中的com.jme3.texture.TextureCubeMap.setAnisotropicFilter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。