本文整理汇总了Java中com.jme3.terrain.heightmap.AbstractHeightMap.load方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractHeightMap.load方法的具体用法?Java AbstractHeightMap.load怎么用?Java AbstractHeightMap.load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.terrain.heightmap.AbstractHeightMap
的用法示例。
在下文中一共展示了AbstractHeightMap.load方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateTerrain
import com.jme3.terrain.heightmap.AbstractHeightMap; //导入方法依赖的package包/类
protected Spatial generateTerrain(Node parent, final WizardDescriptor wizardDescriptor) throws IOException {
org.openide.nodes.Node selectedNode = (org.openide.nodes.Node) wizardDescriptor.getProperty("main_node");
final Spatial spatial = selectedNode.getLookup().lookup(Spatial.class);
String sceneName = selectedNode.getLookup().lookup(DataObject.class).getName();
int totalSize = (Integer) wizardDescriptor.getProperty("totalSize");
int patchSize = (Integer) wizardDescriptor.getProperty("patchSize");
int alphaTextureSize = (Integer) wizardDescriptor.getProperty("alphaTextureSize");
float[] heightmapData = null;
AbstractHeightMap heightmap = (AbstractHeightMap) wizardDescriptor.getProperty("abstractHeightMap");
if (heightmap != null) {
heightmap.load(); // can take a while
heightmapData = heightmap.getHeightMap();
}
return doCreateTerrain(parent, totalSize, patchSize, alphaTextureSize, heightmapData, sceneName, selectedNode);
}
示例2: getHeightMapAt
import com.jme3.terrain.heightmap.AbstractHeightMap; //导入方法依赖的package包/类
private HeightMap getHeightMapAt(Vector3f location) {
AbstractHeightMap heightmap = null;
FloatBuffer buffer = this.base.getBuffer(location.x * (this.quadSize - 1), location.z * (this.quadSize - 1), 0, this.quadSize);
float[] arr = buffer.array();
for (int i = 0; i < arr.length; i++) {
arr[i] = arr[i] * this.heightScale;
}
heightmap = new FloatBufferHeightMap(buffer);
heightmap.load();
return heightmap;
}
示例3: generateTerrain
import com.jme3.terrain.heightmap.AbstractHeightMap; //导入方法依赖的package包/类
protected void generateTerrain(final WizardDescriptor wizardDescriptor) {
final Spatial node = selectedSpat.getLookup().lookup(Spatial.class);
int totalSize = (Integer) wizardDescriptor.getProperty("totalSize");
int patchSize = (Integer) wizardDescriptor.getProperty("patchSize");
int alphaTextureSize = (Integer) wizardDescriptor.getProperty("alphaTextureSize");
float[] heightmapData = null;
AbstractHeightMap heightmap = (AbstractHeightMap) wizardDescriptor.getProperty("abstractHeightMap");
if (heightmap != null) {
heightmap.load(); // can take a while
heightmapData = heightmap.getHeightMap();
}
// eg. Scenes/newScene1.j3o
String[] split1 = currentRequest.getWindowTitle().split("/");
String[] split2 = split1[split1.length - 1].split("\\.");
Terrain terrain = null;
try {
terrain = editorController.createTerrain((Node) node,
totalSize,
patchSize,
alphaTextureSize,
heightmapData,
split2[0],
selectedSpat);
} catch (IOException ex) {
Exceptions.printStackTrace(ex);
}
addSaveNode(selectedSpat);
editorController.setNeedsSave(true);
editorController.enableTextureButtons();
reinitTextureTable(); // update the UI
refreshSelected();
//createTerrainButton.setEnabled(false); // only let the user add one terrain
}