本文整理汇总了Java中com.jme3.scene.shape.Quad.updateGeometry方法的典型用法代码示例。如果您正苦于以下问题:Java Quad.updateGeometry方法的具体用法?Java Quad.updateGeometry怎么用?Java Quad.updateGeometry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.scene.shape.Quad
的用法示例。
在下文中一共展示了Quad.updateGeometry方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: simpleInitApp
import com.jme3.scene.shape.Quad; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(20);
Sphere sphereMesh = new Sphere(32, 32, 1);
sphereMesh.setTextureMode(Sphere.TextureMode.Projected);
sphereMesh.updateGeometry(32, 32, 1, false, false);
addMesh("Sphere", sphereMesh, new Vector3f(-1, 0, 0));
Quad quadMesh = new Quad(1, 1);
quadMesh.updateGeometry(1, 1);
addMesh("Quad", quadMesh, new Vector3f(1, 0, 0));
Mesh strip = createTriangleStripMesh();
addMesh("strip", strip, new Vector3f(0, -3, 0));
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
dl.setColor(ColorRGBA.White);
rootNode.addLight(dl);
}
示例2: simpleInitApp
import com.jme3.scene.shape.Quad; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
// create a simple plane/quad
Quad quadMesh = new Quad(1, 1);
quadMesh.updateGeometry(1, 1, true);
Geometry quad = new Geometry("Textured Quad", quadMesh);
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/town.zip",
HttpZipLocator.class);
TextureKey key = new TextureKey("grass.jpg", false);
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", tex);
quad.setMaterial(mat);
float aspect = tex.getImage().getWidth() / (float) tex.getImage().getHeight();
quad.setLocalScale(new Vector3f(aspect * 1.5f, 1.5f, 1));
quad.center();
rootNode.attachChild(quad);
}
示例3: simpleInitApp
import com.jme3.scene.shape.Quad; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
// create a simple plane/quad
Quad quadMesh = new Quad(1, 1);
quadMesh.updateGeometry(1, 1, true);
Geometry quad = new Geometry("Textured Quad", quadMesh);
assetManager.registerLocator("http://www.jmonkeyengine.com/wp-content/uploads/2010/09/",
UrlLocator.class);
TextureKey key = new TextureKey("planet-2.jpg", false);
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", tex);
quad.setMaterial(mat);
float aspect = tex.getImage().getWidth() / (float) tex.getImage().getHeight();
quad.setLocalScale(new Vector3f(aspect * 1.5f, 1.5f, 1));
quad.center();
rootNode.attachChild(quad);
}
示例4: simpleInitApp
import com.jme3.scene.shape.Quad; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
BitmapText txt = guiFont.createLabel("Left: HW Mips");
txt.setLocalTranslation(0, settings.getHeight() - txt.getLineHeight() * 4, 0);
guiNode.attachChild(txt);
txt = guiFont.createLabel("Right: AWT Mips");
txt.setLocalTranslation(0, settings.getHeight() - txt.getLineHeight() * 3, 0);
guiNode.attachChild(txt);
// create a simple plane/quad
Quad quadMesh = new Quad(1, 1);
quadMesh.updateGeometry(1, 1, false);
quadMesh.updateBound();
Geometry quad1 = new Geometry("Textured Quad", quadMesh);
Geometry quad2 = new Geometry("Textured Quad 2", quadMesh);
Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.png");
tex.setMinFilter(Texture.MinFilter.Trilinear);
Texture texCustomMip = tex.clone();
Image imageCustomMip = texCustomMip.getImage().clone();
MipMapGenerator.generateMipMaps(imageCustomMip);
texCustomMip.setImage(imageCustomMip);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setTexture("ColorMap", tex);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setTexture("ColorMap", texCustomMip);
quad1.setMaterial(mat1);
// quad1.setLocalTranslation(1, 0, 0);
quad2.setMaterial(mat2);
quad2.setLocalTranslation(1, 0, 0);
rootNode.attachChild(quad1);
rootNode.attachChild(quad2);
}