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Java SkeletonDebugger.setMaterial方法代码示例

本文整理汇总了Java中com.jme3.scene.debug.SkeletonDebugger.setMaterial方法的典型用法代码示例。如果您正苦于以下问题:Java SkeletonDebugger.setMaterial方法的具体用法?Java SkeletonDebugger.setMaterial怎么用?Java SkeletonDebugger.setMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.scene.debug.SkeletonDebugger的用法示例。


在下文中一共展示了SkeletonDebugger.setMaterial方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: showSkeleton

import com.jme3.scene.debug.SkeletonDebugger; //导入方法依赖的package包/类
public void showSkeleton(Node n) {
    Skeleton sk = null;
    SkeletonControl sc = n.getControl(SkeletonControl.class);
    if (sc != null) {
        sk = sc.getSkeleton();
    }
    AnimControl control = n.getControl(AnimControl.class);
    if (sk == null && control != null) {
        sk = control.getSkeleton();
    }
    if (sk != null) {
        final SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton." + n.getName(), sk);
        final Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
        mat.setColor("Color", ColorRGBA.Green);
        mat.getAdditionalRenderState().setWireframe(true);
        mat.getAdditionalRenderState().setDepthTest(false);
        skeletonDebug.setMaterial(mat);
        n.attachChild(skeletonDebug);
    }
}
 
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:21,代码来源:TestJaimeJ3o.java

示例2: showSkeleton

import com.jme3.scene.debug.SkeletonDebugger; //导入方法依赖的package包/类
public void showSkeleton(Node n) {
	Skeleton sk = null;
	SkeletonControl sc = n.getControl(SkeletonControl.class);
	if (sc != null) {
		sk = sc.getSkeleton();
	}
	AnimControl control = n.getControl(AnimControl.class);
	if (sk == null && control != null) {
		sk = control.getSkeleton();
	}
	if (sk != null) {
		final SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton." + n.getName(), sk);
		final Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
		mat.setColor("Color", ColorRGBA.Green);
		mat.getAdditionalRenderState().setWireframe(true);
		mat.getAdditionalRenderState().setDepthTest(false);
		skeletonDebug.setMaterial(mat);
		n.attachChild(skeletonDebug);
	}
}
 
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:21,代码来源:TestXbufWithMaterialHook.java

示例3: debugSkeleton

import com.jme3.scene.debug.SkeletonDebugger; //导入方法依赖的package包/类
/**
 * Debug Skeleton
 * @param skeleton
 * @param player 
 */
public static void debugSkeleton(Skeleton skeleton, Node player) {
    SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", skeleton);
    Material mat = new Material(LuoYing.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Green);
    mat.getAdditionalRenderState().setDepthTest(false);
    skeletonDebug.setMaterial(mat);
    player.attachChild(skeletonDebug);
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:14,代码来源:DebugUtils.java

示例4: debugSkeleton

import com.jme3.scene.debug.SkeletonDebugger; //导入方法依赖的package包/类
public void debugSkeleton(Skeleton skeleton, Node node) {
	if (skeleton != null && node != null) {
		skeletonDebug = new SkeletonDebugger("skeleton", skeleton);
		Material mat = unshaded();
		mat.setColor("Color", ColorRGBA.Green);
		mat.getAdditionalRenderState().setDepthTest(false);
		skeletonDebug.setMaterial(mat);
		node.attachChild(skeletonDebug);
	}
}
 
开发者ID:morris,项目名称:vstools-java,代码行数:11,代码来源:App.java

示例5: simpleInitApp

import com.jme3.scene.debug.SkeletonDebugger; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    flyCam.setMoveSpeed(10f);
    cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
    cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));

    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
    dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
    rootNode.addLight(dl);

    Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");

    control = model.getControl(AnimControl.class);

    AnimChannel feet = control.createChannel();
    AnimChannel leftHand = control.createChannel();
    AnimChannel rightHand = control.createChannel();

    // feet will dodge
    feet.addFromRootBone("hip.right");
    feet.addFromRootBone("hip.left");
    feet.setAnim("Dodge");
    feet.setSpeed(2);
    feet.setLoopMode(LoopMode.Cycle);

    // will blend over 15 seconds to stand
    feet.setAnim("Walk", 15);
    feet.setSpeed(0.25f);
    feet.setLoopMode(LoopMode.Cycle);

    // left hand will pull
    leftHand.addFromRootBone("uparm.right");
    leftHand.setAnim("pull");
    leftHand.setSpeed(.5f);

    // will blend over 15 seconds to stand
    leftHand.setAnim("stand", 15);

    // right hand will push
    rightHand.addBone("spinehigh");
    rightHand.addFromRootBone("uparm.left");
    rightHand.setAnim("push");

    SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.getAdditionalRenderState().setWireframe(true);
    mat.setColor("Color", ColorRGBA.Green);
    mat.getAdditionalRenderState().setDepthTest(false);
    skeletonDebug.setMaterial(mat);

    model.attachChild(skeletonDebug);
    rootNode.attachChild(model);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:55,代码来源:TestOgreComplexAnim.java


注:本文中的com.jme3.scene.debug.SkeletonDebugger.setMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。