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Java Renderer.setTexture方法代码示例

本文整理汇总了Java中com.jme3.renderer.Renderer.setTexture方法的典型用法代码示例。如果您正苦于以下问题:Java Renderer.setTexture方法的具体用法?Java Renderer.setTexture怎么用?Java Renderer.setTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.renderer.Renderer的用法示例。


在下文中一共展示了Renderer.setTexture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: preload

import com.jme3.renderer.Renderer; //导入方法依赖的package包/类
/**
 * Preloads this material for the given render manager.
 * <p>
 * Preloading the material can ensure that when the material is first
 * used for rendering, there won't be any delay since the material has
 * been already been setup for rendering.
 * 
 * @param rm The render manager to preload for
 */
public void preload(RenderManager rm) {
    autoSelectTechnique(rm);

    Renderer r = rm.getRenderer();
    TechniqueDef techDef = technique.getDef();

    Collection<MatParam> params = paramValues.values();
    for (MatParam param : params) {
        if (param instanceof MatParamTexture) {
            MatParamTexture texParam = (MatParamTexture) param;
            r.setTexture(0, texParam.getTextureValue());
        } else {
            if (!techDef.isUsingShaders()) {
                continue;
            }

            technique.updateUniformParam(param.getName(),
                    param.getVarType(),
                    param.getValue(), true);
        }
    }

    Shader shader = technique.getShader();
    if (techDef.isUsingShaders()) {
        r.setShader(shader);
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:37,代码来源:Material.java

示例2: apply

import com.jme3.renderer.Renderer; //导入方法依赖的package包/类
@Override
public void apply(Renderer r, Technique technique) {
    TechniqueDef techDef = technique.getDef();
    r.setTexture(getUnit(), getTextureValue());
    if (techDef.isUsingShaders()) {
        technique.updateUniformParam(getPrefixedName(), getVarType(), getUnit(), true);
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:9,代码来源:MatParamTexture.java

示例3: preload

import com.jme3.renderer.Renderer; //导入方法依赖的package包/类
/**
 * Preloads this material for the given render manager.
 * <p>
 * Preloading the material can ensure that when the material is first
 * used for rendering, there won't be any delay since the material has
 * been already been setup for rendering.
 *
 * @param rm The render manager to preload for
 */
public void preload(RenderManager rm) {
    autoSelectTechnique(rm);

    Renderer r = rm.getRenderer();
    TechniqueDef techDef = technique.getDef();

    Collection<MatParam> params = paramValues.values();
    for (MatParam param : params) {
        if (param instanceof MatParamTexture) {
            MatParamTexture texParam = (MatParamTexture) param;
            r.setTexture(0, texParam.getTextureValue());
        } else {
            if (!techDef.isUsingShaders()) {
                continue;
            }

            technique.updateUniformParam(param.getName(),
                    param.getVarType(),
                    param.getValue(), true);
        }
    }

    Shader shader = technique.getShader();
    if (techDef.isUsingShaders()) {
        r.setShader(shader);
    }
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:37,代码来源:Material.java


注:本文中的com.jme3.renderer.Renderer.setTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。