本文整理汇总了Java中com.jme3.post.filters.FogFilter.setFogDistance方法的典型用法代码示例。如果您正苦于以下问题:Java FogFilter.setFogDistance方法的具体用法?Java FogFilter.setFogDistance怎么用?Java FogFilter.setFogDistance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.post.filters.FogFilter
的用法示例。
在下文中一共展示了FogFilter.setFogDistance方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: simpleInitApp
import com.jme3.post.filters.FogFilter; //导入方法依赖的package包/类
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene=new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
// create the geometry and attach it
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
fpp=new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
fog=new FogFilter();
fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
fog.setFogDistance(155);
fog.setFogDensity(2.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
initInputs();
}
示例2: simpleInitApp
import com.jme3.post.filters.FogFilter; //导入方法依赖的package包/类
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene=new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
// create the geometry and attach it
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
fpp=new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
int numSamples = getContext().getSettings().getSamples();
if( numSamples > 0 ) {
fpp.setNumSamples(numSamples);
}
fog=new FogFilter();
fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
fog.setFogDistance(155);
fog.setFogDensity(2.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
initInputs();
}
示例3: setFog
import com.jme3.post.filters.FogFilter; //导入方法依赖的package包/类
/**
* Creates a new fog setting
* @param fogDistance
* The distance of the fog
* @param fogDensity
* The density of the fog
* @param fogColor
* The color of the fog
*/
public void setFog(float fogDistance, float fogDensity, ColorRGBA fogColor){
fog = new FogFilter();
fog.setFogDistance(fogDistance);
fog.setFogDensity(fogDensity);
fog.setFogColor(fogColor);
}