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Java FilterPostProcessor.addFilter方法代码示例

本文整理汇总了Java中com.jme3.post.FilterPostProcessor.addFilter方法的典型用法代码示例。如果您正苦于以下问题:Java FilterPostProcessor.addFilter方法的具体用法?Java FilterPostProcessor.addFilter怎么用?Java FilterPostProcessor.addFilter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.post.FilterPostProcessor的用法示例。


在下文中一共展示了FilterPostProcessor.addFilter方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createWater

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
private void createWater() {
	water = new WaterFilter(rootNode, new Vector3f(-0.1f, -0.1f, -0.1f));
       water.setWaterColor(new ColorRGBA().setAsSrgb(0.0078f, 0.3176f, 0.5f, 1.0f));
       water.setDeepWaterColor(new ColorRGBA().setAsSrgb(0.0039f, 0.00196f, 0.145f, 1.0f));
       water.setUnderWaterFogDistance(80);
       water.setWaterTransparency(0.12f);
       water.setFoamIntensity(0.4f);        
       water.setFoamHardness(0.3f);
       water.setFoamExistence(new Vector3f(0.8f, 8f, 1f));
       water.setReflectionDisplace(50);
       water.setRefractionConstant(0.25f);
       water.setColorExtinction(new Vector3f(30, 50, 70));
       water.setCausticsIntensity(0.4f);        
       water.setWaveScale(0.003f);
       water.setMaxAmplitude(2f);
       water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
       water.setRefractionStrength(0.2f);
       water.setWaterHeight(0);
	waterFilter = new FilterPostProcessor(assetManager);
	waterFilter.addFilter(water);
}
 
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:22,代码来源:TerrainHeighmapCreator.java

示例2: simpleInitApp

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    System.out.println("== Tone Mapping Sample ==");
    System.out.println(" SPACE:\tToggle tone-mapping OFF or ON");
    System.out.println(" Y:\tIncrease white-point");
    System.out.println(" H:\tDecrease white-point");
    
    fpp = new FilterPostProcessor(assetManager);
    toneMapFilter = new ToneMapFilter();
    fpp.addFilter(toneMapFilter);
    viewPort.addProcessor(fpp);
    
    rootNode.attachChild(createHDRBox());
    
    cam.setLocation(new Vector3f(0f,0f,3f));
    
    initInputs();
}
 
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:19,代码来源:TestToneMapFilter.java

示例3: createMiniMapViewport

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
private void createMiniMapViewport() {
	// Create a new camera (cloned from current)
	Camera cam = app.getCamera();
	mapCamera = cam.clone();
	repositionCameraViewport();

	// Position camera at player position and rotate it so it points
	// downwards
	camLoc = parent.getParent().getPlayerEntity().getSpatial().getLocalTranslation().clone();
	mapCamera.setLocation(camLoc);
	Quaternion q = new Quaternion();
	q.fromAngles(FastMath.DEG_TO_RAD * 90f, FastMath.DEG_TO_RAD * 180f, 0);
	mapCamera.setRotation(q);

	// Create the viewport
	mapViewport = app.getRenderManager().createMainView("View of camera #n", mapCamera);
	mapViewport.setClearFlags(true, true, true);

	// Filter prost processor for masking out the circular map
	fpp = new FilterPostProcessor(assetManager);
	maskFilter = new MaskFilter();
	maskFilter.setMaskTexture(assetManager.loadTexture("Textures/NV/BinocularsMask.png"));
	fpp.addFilter(maskFilter);
	mapViewport.addProcessor(fpp);

	// newGuiNode = new Node();
	// newGuiNode.setQueueBucket(RenderQueue.Bucket.Gui);
	// newGuiNode.setCullHint(Spatial.CullHint.Never);

	// mapViewport.attachScene(newGuiNode);
	mapViewport.attachScene(parent.getParent().getMappableNode());

	// newGuiNode.updateGeometricState();
}
 
开发者ID:rockfireredmoon,项目名称:iceclient,代码行数:35,代码来源:RealtimeMiniMapAppState.java

示例4: simpleInitApp

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    Node mainScene=new Node();
    cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
    cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));

    // load sky
    mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));

    // create the geometry and attach it
    // load the level from zip or http zip
    if (useHttp) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
    } else {
        assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
    }
    Spatial scene = assetManager.loadModel("main.scene");

    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);


    mainScene.attachChild(scene);
    rootNode.attachChild(mainScene);

    fpp=new FilterPostProcessor(assetManager);
    //fpp.setNumSamples(4);
    fog=new FogFilter();
    fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
    fog.setFogDistance(155);
    fog.setFogDensity(2.0f);
    fpp.addFilter(fog);
    viewPort.addProcessor(fpp);
    initInputs();
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:39,代码来源:TestFog.java

示例5: setupFilters

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
public void setupFilters(){
    if (renderer.getCaps().contains(Caps.GLSL100)){
        fpp=new FilterPostProcessor(assetManager);
        //fpp.setNumSamples(4);
        CartoonEdgeFilter toon=new CartoonEdgeFilter();
        toon.setEdgeColor(ColorRGBA.Yellow);
        fpp.addFilter(toon);
        viewPort.addProcessor(fpp);
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:11,代码来源:TestCartoonEdge.java

示例6: simpleInitApp

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    cam.setLocation(new Vector3f(68.45442f, 8.235511f, 7.9676695f));
    cam.setRotation(new Quaternion(0.046916496f, -0.69500375f, 0.045538206f, 0.7160271f));


    flyCam.setMoveSpeed(50);

    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Texture diff = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
    diff.setWrap(Texture.WrapMode.Repeat);
    Texture norm = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg");
    norm.setWrap(Texture.WrapMode.Repeat);
    mat.setTexture("DiffuseMap", diff);
    mat.setTexture("NormalMap", norm);
    mat.setFloat("Shininess", 2.0f);


    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(1.8f, 1.8f, 1.8f, 1.0f));

    rootNode.addLight(al);

    model = (Geometry) assetManager.loadModel("Models/Sponza/Sponza.j3o");
    model.getMesh().scaleTextureCoordinates(new Vector2f(2, 2));

    model.setMaterial(mat);

    rootNode.attachChild(model);

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    SSAOFilter ssaoFilter = new SSAOFilter(12.940201f, 43.928635f, 0.32999992f, 0.6059958f);
    fpp.addFilter(ssaoFilter);
    SSAOUI ui = new SSAOUI(inputManager, ssaoFilter);

    viewPort.addProcessor(fpp);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:38,代码来源:TestSSAO.java

示例7: setupFilters

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
public void setupFilters() {
    if (renderer.getCaps().contains(Caps.GLSL100)) {
        fpp = new FilterPostProcessor(assetManager);
        // fpp.setNumSamples(4);
        fpp.addFilter(new ColorOverlayFilter(ColorRGBA.LightGray));
        fpp.addFilter(new RadialBlurFilter());
        //fade=new FadeFilter(1.0f);
        //fpp.addFilter(fade);


        viewPort.addProcessor(fpp);
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:14,代码来源:TestPostFilters.java

示例8: simpleInitApp

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    final Node buggy = (Node) assetManager.loadModel("Models/Buggy/Buggy.j3o");

    TextureKey key = new TextureKey("Textures/Sky/Bright/BrightSky.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    final Texture tex = assetManager.loadTexture(key);

    for (Spatial geom : buggy.getChildren()) {
        if (geom instanceof Geometry) {
            Material m = ((Geometry) geom).getMaterial();
            m.setTexture("EnvMap", tex);
            m.setVector3("FresnelParams", new Vector3f(0.05f, 0.18f, 0.11f));
        }
    }

    flyCam.setEnabled(false);

    ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
    chaseCam.setLookAtOffset(new Vector3f(0,0.5f,-1.0f));
    buggy.addControl(chaseCam);
    rootNode.attachChild(buggy);
    rootNode.attachChild(SkyFactory.createSky(assetManager, tex, false));

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
    bf.setBloomIntensity(2.3f);
    bf.setExposurePower(0.6f);
    
    fpp.addFilter(bf);
    
    viewPort.addProcessor(fpp);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:35,代码来源:TestEnvironmentMapping.java

示例9: simpleInitApp

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");

    flyCam.setEnabled(false);
    ChaseCamera chaseCam = new ChaseCamera(cam, tank, inputManager);
    chaseCam.setSmoothMotion(true);
    chaseCam.setMaxDistance(100000);
    chaseCam.setMinVerticalRotation(-FastMath.PI / 2);
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);

    Geometry tankGeom = (Geometry) tank.getChild(0);
    LodControl control = new LodControl();
    tankGeom.addControl(control);
    rootNode.attachChild(tank);

    Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f);
    DirectionalLight dl = new DirectionalLight();
    dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
    dl.setDirection(lightDir);

    Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f);
    DirectionalLight dl2 = new DirectionalLight();
    dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f));
    dl2.setDirection(lightDir2);

    rootNode.addLight(dl);
    rootNode.addLight(dl2);
    rootNode.attachChild(tank);

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
    bf.setBloomIntensity(2.0f);
    bf.setExposurePower(1.3f);
    fpp.addFilter(bf);
    BloomUI bui = new BloomUI(inputManager, bf);
    viewPort.addProcessor(fpp);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:39,代码来源:TestHoverTank.java

示例10: simpleInitApp

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    Init.initialize(this);
    this.flyCam.setMoveSpeed(20);
    inputManager.addMapping("do", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    inputManager.addListener(actionListener, "do");
    
    Entity sky = Loader.load("envSky");
    rootNode.attachChild(sky.getSpatial());
    
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, -1));
    this.rootNode.addLight(dl);
    
    FilterPostProcessor processor = new FilterPostProcessor(this.assetManager);
    this.viewPort.addProcessor(processor);
    
    DirectionalLightShadowFilter filter = new DirectionalLightShadowFilter(assetManager, 1024, 1);
    filter.setLambda(0.55f);
    filter.setShadowIntensity(0.75f);
    filter.setShadowCompareMode(CompareMode.Hardware);
    filter.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    filter.setLight(dl);
    processor.addFilter(filter);
    
    Spatial terrain = this.assetManager.loadModel("Models/env/terrain/scene.j3o");
    terrain.setShadowMode(RenderQueue.ShadowMode.Receive);
    this.rootNode.attachChild(terrain);
    
    Spatial tree = this.assetManager.loadModel("Models/trees/tree/tree978.j3o");
    tree.setShadowMode(RenderQueue.ShadowMode.Cast);
    this.rootNode.attachChild(tree);
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:34,代码来源:EmitterAndFilter.java

示例11: setupFilters

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
public void setupFilters(){
    if (renderer.getCaps().contains(Caps.GLSL100)){
        fpp=new FilterPostProcessor(assetManager);
        //fpp.setNumSamples(4);
        int numSamples = getContext().getSettings().getSamples();
        if( numSamples > 0 ) {
            fpp.setNumSamples(numSamples); 
        }
        CartoonEdgeFilter toon=new CartoonEdgeFilter();
        toon.setEdgeColor(ColorRGBA.Yellow);
        fpp.addFilter(toon);
        viewPort.addProcessor(fpp);
    }
}
 
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:15,代码来源:TestCartoonEdge.java

示例12: simpleInitApp

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f));
    cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f));

    makeScene();

    //Creating the main view port post processor
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    fpp.addFilter(new ColorOverlayFilter(ColorRGBA.Blue));
    viewPort.addProcessor(fpp);

    //creating a frame buffer for the mainviewport
    FrameBuffer mainVPFrameBuffer = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
    Texture2D mainVPTexture = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
    mainVPFrameBuffer.addColorTexture(mainVPTexture);
    mainVPFrameBuffer.setDepthBuffer(Image.Format.Depth);
    viewPort.setOutputFrameBuffer(mainVPFrameBuffer);     

    //creating the post processor for the gui viewport
    final FilterPostProcessor guifpp = new FilterPostProcessor(assetManager);           
    guifpp.addFilter(new ColorOverlayFilter(ColorRGBA.Red));       
    //this will compose the main viewport texture with the guiviewport back buffer.
    //Note that you can swich the order of the filters so that guiviewport filters are applied or not to the main viewport texture    
    guifpp.addFilter(new ComposeFilter(mainVPTexture));
    
    guiViewPort.addProcessor(guifpp);
    
    //compositing is done by mixing texture depending on the alpha channel, 
    //it's important that the guiviewport clear color alpha value is set to 0
    guiViewPort.setBackgroundColor(ColorRGBA.BlackNoAlpha);
    guiViewPort.setClearColor(true);


}
 
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:36,代码来源:TestPostFiltersCompositing.java

示例13: initializeBloom

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
private void initializeBloom() {
    // add a glow effect
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    bf = new BloomFilter(BloomFilter.GlowMode.Objects);
    bf.setExposurePower(18f);
    bf.setBloomIntensity(1.0f);
    bf.setBlurScale(maxBlur);
    //bf.setExposureCutOff(1f);
    bf.setDownSamplingFactor(2.2f);
    fpp.addFilter(bf);
    viewPort.addProcessor(fpp);
}
 
开发者ID:mifth,项目名称:JME-Simple-Examples,代码行数:13,代码来源:Main.java

示例14: setupLights

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
public void setupLights() {
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
    rootNode.addLight(al);

    SpotLight sl = new SpotLight();
    sl.setColor(ColorRGBA.White.mult(1.0f));
    sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
    sl.setDirection(sl.getPosition().mult(-1));
    sl.setSpotOuterAngle(0.1f);
    sl.setSpotInnerAngle(0.004f);
    rootNode.addLight(sl);

    //pointlight to fake indirect light coming from the ground
    PointLight pl = new PointLight();
    pl.setColor(ColorRGBA.White.mult(1.5f));
    pl.setPosition(new Vector3f(0, 0, 1));
    pl.setRadius(2);
    rootNode.addLight(pl);

    SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
    shadows.setLight(sl);
    shadows.setShadowIntensity(0.3f);
    shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
    viewPort.addProcessor(shadows);

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);;
    fpp.addFilter(filter);
    fpp.addFilter(new FXAAFilter());
    fpp.addFilter(new FXAAFilter());

    viewPort.addProcessor(fpp);
}
 
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:35,代码来源:TestJaimeJ3o.java

示例15: setupLights

import com.jme3.post.FilterPostProcessor; //导入方法依赖的package包/类
public void setupLights() {
	AmbientLight al = new AmbientLight();
	al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
	rootNode.addLight(al);

	SpotLight sl = new SpotLight();
	sl.setColor(ColorRGBA.White.mult(1.0f));
	sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
	sl.setDirection(sl.getPosition().mult(-1));
	sl.setSpotOuterAngle(0.1f);
	sl.setSpotInnerAngle(0.004f);
	rootNode.addLight(sl);

	//pointlight to fake indirect light coming from the ground
	PointLight pl = new PointLight();
	pl.setColor(ColorRGBA.White.mult(1.5f));
	pl.setPosition(new Vector3f(0, 0, 1));
	pl.setRadius(2);
	rootNode.addLight(pl);

	SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
	shadows.setLight(sl);
	shadows.setShadowIntensity(0.3f);
	shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
	viewPort.addProcessor(shadows);

	FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
	SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);;
	fpp.addFilter(filter);
	fpp.addFilter(new FXAAFilter());
	fpp.addFilter(new FXAAFilter());

	viewPort.addProcessor(fpp);
}
 
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:35,代码来源:TestXbufWithMaterialHook.java


注:本文中的com.jme3.post.FilterPostProcessor.addFilter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。